wut
1.0.0-alpha
Wii U Toolchain
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▼coreinit | Contains all core operating system functions such as threads, synchronisation objects, filesystem, memory, exception handling, etc.. |
Alarms | The alarm family of functions are used for creating alarms which call a callback or wake up waiting threads after a period of time |
Atomic Operations | These functions are used for atomically operating on 32 bit values in memory |
Atomic Operations 64 bit | These functions are used for atomically operating on 64 bit values in memory |
Cache | Interface to the low-level caching system of the PowerPC processor |
Condition Variable | Standard condition variable implementation |
Context | |
Core | Provides information about each core of the system's processor |
Coroutines | |
Debug | |
Dynamic Loading | |
Energy saver | |
Event Object | Standard event object implementation |
Exception Handling | |
Exit | |
Fast Condition Variable | A condition variable to be used with an OSFastMutex |
Fast Mutex | Similar to OSMutex but tries to acquire the mutex without using the global scheduler lock, and does not test for thread cancel |
Fiber | |
Filesystem | Mount, access and modify filesystems directly |
Foreground Management | |
IOS | |
MCP | |
Block Heap | |
Default Heap | |
Expanded Heap | |
Frame Heap | |
Common Memory Heap | Common memory heap fucntions |
Memory List | |
Memory | |
Memory Map | |
Unit Heap | |
Message Queue | |
Mutex | Standard mutex object, supports recursive locking |
Rendezvous | |
Screen | Software-rendered graphics system, suitable for text output and simple graphics |
Semaphore | Similar to Windows Semaphore Objects |
Spinlock | |
System Info | |
Task Queue | |
Thread | Manage and run threads on each of the system's cores |
Thread Queue | |
Time | |
Title | |
▼gx2 | Graphics driver |
Clear | |
Context State | |
Debug | |
Display | |
Display List | |
Draw | |
Enums | |
Event | |
Memory | |
Registers | |
Sampler | |
Shaders | |
State | |
Surface | |
Swap | |
Temp | |
Tessellation | |
Texture | |
Utils | |
▼gx2r | Contains utilities to help manage memory invalidation for gx2 |
Buffer | |
Display List | |
Draw | |
Memory | |
Resource | |
Surface | |
▼nn_ac | |
Auto Connect C API | |
Auto Connect C++ API | |
▼nn | |
Result | |
▼nn_swkbd | |
Software Keyboard | |
▼nsyshid | Human Input Device functions |
HID API | |
▼nsysnet | Network functions |
Nintendo SSL | The NSSL library is Nintendo's interface for making SSL connections on the Wii U |
Socket | |
▼padscore | Input library for Wii controllers |
KPAD | |
WPAD | |
▼proc_ui | Process management library used for managing transitions between foreground and background applications |
ProcUI | The ProcUI group of functions provide an interface to manage transitions between the different states of an application |
▼sndcore2 | Sound playback and utility library |
Core | |
Device | |
DRC VS | |
Result | |
Voice | |
▼swkbd | Software Keyboard library |
RPL Interface | |
▼sysapp | Application switching and lauching functions |
SYSAPP Launch | |
SYSAPP Switch | |
▼vpad | Input library for the Wii U Gamepad (Display Remote Controller) |
VPAD Input |