wut  1.0.0-alpha
Wii U Toolchain
Modules
Here is a list of all modules:
[detail level 12]
 coreinitContains all core operating system functions such as threads, synchronisation objects, filesystem, memory, exception handling, etc..
 AlarmsThe alarm family of functions are used for creating alarms which call a callback or wake up waiting threads after a period of time
 Atomic OperationsThese functions are used for atomically operating on 32 bit values in memory
 Atomic Operations 64 bitThese functions are used for atomically operating on 64 bit values in memory
 CacheInterface to the low-level caching system of the PowerPC processor
 Condition VariableStandard condition variable implementation
 Context
 CoreProvides information about each core of the system's processor
 Coroutines
 Debug
 Dynamic Loading
 Energy saver
 Event ObjectStandard event object implementation
 Exception Handling
 Exit
 Fast Condition VariableA condition variable to be used with an OSFastMutex
 Fast MutexSimilar to OSMutex but tries to acquire the mutex without using the global scheduler lock, and does not test for thread cancel
 Fiber
 FilesystemMount, access and modify filesystems directly
 Foreground Management
 IOS
 MCP
 Block Heap
 Default Heap
 Expanded Heap
 Frame Heap
 Common Memory HeapCommon memory heap fucntions
 Memory List
 Memory
 Memory Map
 Unit Heap
 Message Queue
 MutexStandard mutex object, supports recursive locking
 Rendezvous
 ScreenSoftware-rendered graphics system, suitable for text output and simple graphics
 SemaphoreSimilar to Windows Semaphore Objects
 Spinlock
 System Info
 Task Queue
 ThreadManage and run threads on each of the system's cores
 Thread Queue
 Time
 Title
 gx2Graphics driver
 Clear
 Context State
 Debug
 Display
 Display List
 Draw
 Enums
 Event
 Memory
 Registers
 Sampler
 Shaders
 State
 Surface
 Swap
 Temp
 Tessellation
 Texture
 Utils
 gx2rContains utilities to help manage memory invalidation for gx2
 Buffer
 Display List
 Draw
 Memory
 Resource
 Surface
 nn_ac
 Auto Connect C API
 Auto Connect C++ API
 nn
 Result
 nn_swkbd
 Software Keyboard
 nsyshidHuman Input Device functions
 HID API
 nsysnetNetwork functions
 Nintendo SSLThe NSSL library is Nintendo's interface for making SSL connections on the Wii U
 Socket
 padscoreInput library for Wii controllers
 KPAD
 WPAD
 proc_uiProcess management library used for managing transitions between foreground and background applications
 ProcUIThe ProcUI group of functions provide an interface to manage transitions between the different states of an application
 sndcore2Sound playback and utility library
 Core
 Device
 DRC VS
 Result
 Voice
 swkbdSoftware Keyboard library
 RPL Interface
 sysappApplication switching and lauching functions
 SYSAPP Launch
 SYSAPP Switch
 vpadInput library for the Wii U Gamepad (Display Remote Controller)
 VPAD Input