wut  1.0.0-alpha
Wii U Toolchain
Typedefs | Enumerations
resource.h File Reference
#include <wut.h>

Go to the source code of this file.

Typedefs

typedef enum GX2RResourceFlags GX2RResourceFlags
 

Enumerations

enum  GX2RResourceFlags {
  GX2R_RESOURCE_BIND_TEXTURE = 1 << 0,
  GX2R_RESOURCE_BIND_COLOR_BUFFER = 1 << 1,
  GX2R_RESOURCE_BIND_DEPTH_BUFFER = 1 << 2,
  GX2R_RESOURCE_BIND_SCAN_BUFFER = 1 << 3,
  GX2R_RESOURCE_BIND_VERTEX_BUFFER = 1 << 4,
  GX2R_RESOURCE_BIND_INDEX_BUFFER = 1 << 5,
  GX2R_RESOURCE_BIND_UNIFORM_BLOCK = 1 << 6,
  GX2R_RESOURCE_BIND_SHADER_PROGRAM = 1 << 7,
  GX2R_RESOURCE_BIND_STREAM_OUTPUT = 1 << 8,
  GX2R_RESOURCE_BIND_DISPLAY_LIST = 1 << 9,
  GX2R_RESOURCE_BIND_GS_RING_BUFFER = 1 << 10,
  GX2R_RESOURCE_USAGE_CPU_READ = 1 << 11,
  GX2R_RESOURCE_USAGE_CPU_WRITE = 1 << 12,
  GX2R_RESOURCE_USAGE_GPU_READ = 1 << 13,
  GX2R_RESOURCE_USAGE_GPU_WRITE = 1 << 14,
  GX2R_RESOURCE_USAGE_DMA_READ = 1 << 15,
  GX2R_RESOURCE_USAGE_DMA_WRITE = 1 << 16,
  GX2R_RESOURCE_USAGE_FORCE_MEM1 = 1 << 17,
  GX2R_RESOURCE_USAGE_FORCE_MEM2 = 1 << 18,
  GX2R_RESOURCE_DISABLE_CPU_INVALIDATE = 1 << 20,
  GX2R_RESOURCE_DISABLE_GPU_INVALIDATE = 1 << 21,
  GX2R_RESOURCE_LOCKED_READ_ONLY = 1 << 22,
  GX2R_RESOURCE_GX2R_ALLOCATED = 1 << 29,
  GX2R_RESOURCE_LOCKED = 1 << 30
}