wut  1.0.0-alpha
Wii U Toolchain
state.h
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1 #pragma once
2 #include <wut.h>
3 #include "enum.h"
4 
11 #ifdef __cplusplus
12 extern "C" {
13 #endif
14 
15 void
16 GX2Init(uint32_t *attributes);
17 
18 void
19 GX2Shutdown();
20 
21 void
22 GX2Flush();
23 
24 void
25 GX2ResetGPU(uint32_t unknown);
26 
27 #ifdef __cplusplus
28 }
29 #endif
30 
void GX2Shutdown()
void GX2Init(uint32_t *attributes)
void GX2ResetGPU(uint32_t unknown)
void GX2Flush()