WUT  0.1
Wii U Toolchain
Data Structures | Typedefs | Enumerations | Functions
input.h File Reference
#include <wut.h>

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Data Structures

struct  VPADVec2D
 
struct  VPADVec3D
 
struct  VPADTouchData
 
struct  VPADAccStatus
 
struct  VPADGyroStatus
 
struct  VPADStatus
 

Typedefs

typedef struct VPADVec2D VPADVec2D
 
typedef struct VPADVec3D VPADVec3D
 
typedef struct VPADTouchData VPADTouchData
 
typedef struct VPADAccStatus VPADAccStatus
 
typedef struct VPADGyroStatus VPADGyroStatus
 
typedef struct VPADStatus VPADStatus
 
typedef enum VPADButtons VPADButtons
 
typedef enum VPADTouchPadValidity VPADTouchPadValidity
 
typedef enum VPADReadError VPADReadError
 

Enumerations

enum  VPADButtons
 
enum  VPADTouchPadValidity
 
enum  VPADReadError
 

Functions

void VPADInit ()
 Deprecated. More...
 
int32_t VPADRead (uint32_t chan, VPADStatus *buffers, uint32_t count, VPADReadError *error)
 
void VPADGetTPCalibratedPoint (uint32_t chan, VPADTouchData *calibratedData, VPADTouchData *uncalibratedData)