WUT
0.1
Wii U Toolchain
|
#include <wut.h>
Go to the source code of this file.
Data Structures | |
struct | VPADVec2D |
struct | VPADVec3D |
struct | VPADTouchData |
struct | VPADAccStatus |
struct | VPADGyroStatus |
struct | VPADStatus |
Typedefs | |
typedef struct VPADVec2D | VPADVec2D |
typedef struct VPADVec3D | VPADVec3D |
typedef struct VPADTouchData | VPADTouchData |
typedef struct VPADAccStatus | VPADAccStatus |
typedef struct VPADGyroStatus | VPADGyroStatus |
typedef struct VPADStatus | VPADStatus |
typedef enum VPADButtons | VPADButtons |
typedef enum VPADTouchPadValidity | VPADTouchPadValidity |
typedef enum VPADReadError | VPADReadError |
Enumerations | |
enum | VPADButtons |
enum | VPADTouchPadValidity |
enum | VPADReadError |
Functions | |
void | VPADInit () |
Deprecated. More... | |
int32_t | VPADRead (uint32_t chan, VPADStatus *buffers, uint32_t count, VPADReadError *error) |
void | VPADGetTPCalibratedPoint (uint32_t chan, VPADTouchData *calibratedData, VPADTouchData *uncalibratedData) |