[![Build status](https://ci.appveyor.com/api/projects/status/rjmwygepioxdx1fs/branch/rewrite?svg=true)](https://ci.appveyor.com/project/exjam/wut/branch/rewrite) [![Build Status](https://travis-ci.org/decaf-emu/wut.svg?branch=rewrite)](https://travis-ci.org/decaf-emu/wut) # wut Let's try make a Wii U Toolchain / SDK for creating rpx/rpl. Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+). ## Rewrite This branch is an WIP experimental rewrite to simplify how elf2rpl works and hopefully make it more correct for more advanced C++ programs. ## TODO: - Bring back the old tools (readrpl etc) - newlib / devoptab ## Linux Requires CMake + Make + [devkitPPC](https://devkitpro.org/wiki/Getting_Started/devkitPPC) + libzdev ``` export DEVKITPPC= git clone --recursive https://github.com/decaf-emu/wut.git cd wut mkdir build && cd build cmake -DCMAKE_INSTALL_PREFIX=/path/to/install ../ make make install export WUT_ROOT=/path/to/install ``` Then for any wut project you want to build you must use the wut.toolchain.cmake script: ``` cd ../samples/helloworld mkdir build && cd build cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake ../ make ```