|
uint32_t | GX2CalcGeometryShaderInputRingBufferSize (uint32_t ringItemSize) |
|
uint32_t | GX2CalcGeometryShaderOutputRingBufferSize (uint32_t ringItemSize) |
|
uint32_t | GX2CalcFetchShaderSizeEx (uint32_t attribs, GX2FetchShaderType fetchShaderType, GX2TessellationMode tesellationMode) |
|
void | GX2InitFetchShaderEx (GX2FetchShader *fetchShader, uint8_t *buffer, uint32_t attribCount, GX2AttribStream *attribs, GX2FetchShaderType type, GX2TessellationMode tessMode) |
|
void | GX2SetFetchShader (GX2FetchShader *shader) |
|
void | GX2SetVertexShader (GX2VertexShader *shader) |
|
void | GX2SetPixelShader (GX2PixelShader *shader) |
|
void | GX2SetGeometryShader (GX2GeometryShader *shader) |
|
void | GX2SetVertexSampler (GX2Sampler *sampler, uint32_t id) |
|
void | GX2SetPixelSampler (GX2Sampler *sampler, uint32_t id) |
|
void | GX2SetGeometrySampler (GX2Sampler *sampler, uint32_t id) |
|
void | GX2SetVertexUniformReg (uint32_t offset, uint32_t count, uint32_t *data) |
|
void | GX2SetPixelUniformReg (uint32_t offset, uint32_t count, uint32_t *data) |
|
void | GX2SetVertexUniformBlock (uint32_t location, uint32_t size, const void *data) |
|
void | GX2SetPixelUniformBlock (uint32_t location, uint32_t size, const void *data) |
|
void | GX2SetGeometryUniformBlock (uint32_t location, uint32_t size, const void *data) |
|
void | GX2SetShaderModeEx (GX2ShaderMode mode, uint32_t numVsGpr, uint32_t numVsStackEntries, uint32_t numGsGpr, uint32_t numGsStackEntries, uint32_t numPsGpr, uint32_t numPsStackEntries) |
|
void | GX2SetStreamOutEnable (BOOL enable) |
|
void | GX2SetGeometryShaderInputRingBuffer (void *buffer, uint32_t size) |
|
void | GX2SetGeometryShaderOutputRingBuffer (void *buffer, uint32_t size) |
|
uint32_t | GX2GetPixelShaderGPRs (GX2PixelShader *shader) |
|
uint32_t | GX2GetPixelShaderStackEntries (GX2PixelShader *shader) |
|
uint32_t | GX2GetVertexShaderGPRs (GX2VertexShader *shader) |
|
uint32_t | GX2GetVertexShaderStackEntries (GX2VertexShader *shader) |
|
uint32_t | GX2GetGeometryShaderGPRs (GX2GeometryShader *shader) |
|
uint32_t | GX2GetGeometryShaderStackEntries (GX2GeometryShader *shader) |
|