WUT
0.1
Wii U Toolchain
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#include <wut.h>
Go to the source code of this file.
Data Structures | |
struct | GX2Sampler |
Typedefs | |
typedef struct GX2Sampler | GX2Sampler |
typedef enum GX2TexBorderType | GX2TexBorderType |
typedef enum GX2TexClampMode | GX2TexClampMode |
typedef enum GX2TexMipFilterMode | GX2TexMipFilterMode |
typedef enum GX2TexMipPerfMode | GX2TexMipPerfMode |
typedef enum GX2TexXYFilterMode | GX2TexXYFilterMode |
typedef enum GX2TexAnisoRatio | GX2TexAnisoRatio |
typedef enum GX2TexZFilterMode | GX2TexZFilterMode |
typedef enum GX2TexZPerfMode | GX2TexZPerfMode |
typedef enum GX2RoundingMode | GX2RoundingMode |
Enumerations | |
enum | GX2TexBorderType { GX2_TEX_BORDER_TYPE_TRANSPARENT_BLACK = 0, GX2_TEX_BORDER_TYPE_BLACK = 1, GX2_TEX_BORDER_TYPE_WHITE = 2, GX2_TEX_BORDER_TYPE_VARIABLE = 3 } |
enum | GX2TexClampMode { GX2_TEX_CLAMP_MODE_WRAP = 0, GX2_TEX_CLAMP_MODE_MIRROR = 1, GX2_TEX_CLAMP_MODE_CLAMP = 2, GX2_TEX_CLAMP_MODE_MIRROR_ONCE = 3, GX2_TEX_CLAMP_MODE_CLAMP_BORDER = 6 } |
enum | GX2TexMipFilterMode { GX2_TEX_MIP_FILTER_MODE_NONE = 0, GX2_TEX_MIP_FILTER_MODE_POINT = 1, GX2_TEX_MIP_FILTER_MODE_LINEAR = 2 } |
enum | GX2TexMipPerfMode { GX2_TEX_MIP_PERF_MODE_DISABLE = 0 } |
enum | GX2TexXYFilterMode { GX2_TEX_XY_FILLTER_MODE_POINT = 0, GX2_TEX_XY_FILLTER_MODE_LINEAR = 1 } |
enum | GX2TexAnisoRatio { GX2_TEX_ANISO_RATIO_NONE = 0 } |
enum | GX2TexZFilterMode { GX2_TEX_Z_FILTER_MODE_NONE = 0, GX2_TEX_Z_FILTER_MODE_POINT = 1, GX2_TEX_Z_FILTER_MODE_LINEAR = 2 } |
enum | GX2TexZPerfMode { GX2_TEX_Z_PERF_MODE_DISABLED = 0 } |
enum | GX2RoundingMode { GX2_ROUNDING_MODE_ROUND_TO_EVEN = 0, GX2_ROUNDING_MODE_TRUNCATE = 1 } |