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0.1
Wii U Toolchain
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include
sysapp
launch.h
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#pragma once
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#include <
wut.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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void
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SYSRelaunchTitle
(uint32_t argc,
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char
*argv[]);
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void
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SYSLaunchMenu
();
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void
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SYSLaunchTitle
(uint64_t TitleId);
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void
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_SYSLaunchMiiStudio
();
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void
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_SYSLaunchSettings
();
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void
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_SYSLaunchParental
();
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void
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_SYSLaunchNotifications
();
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#ifdef __cplusplus
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}
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#endif
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SYSLaunchTitle
void SYSLaunchTitle(uint64_t TitleId)
_SYSLaunchSettings
void _SYSLaunchSettings()
_SYSLaunchNotifications
void _SYSLaunchNotifications()
SYSLaunchMenu
void SYSLaunchMenu()
SYSRelaunchTitle
void SYSRelaunchTitle(uint32_t argc, char *argv[])
wut.h
_SYSLaunchParental
void _SYSLaunchParental()
_SYSLaunchMiiStudio
void _SYSLaunchMiiStudio()
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