WUT
0.1
Wii U Toolchain
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#include <wut.h>
Go to the source code of this file.
Data Structures | |
struct | OSCalendarTime |
Macros | |
#define | OSOneSecond ((OSGetSystemInfo()->clockSpeed) / 4) |
#define | OSMilliseconds(val) ((((uint64_t)(val)) * (uint64_t)(OSOneSecond)) / 1000ull) |
#define | OSMicroseconds(val) ((((uint64_t)(val)) * (uint64_t)(OSOneSecond)) / 1000000ull) |
#define | OSNanoseconds(val) ((((uint64_t)(val)) * (uint64_t)(OSOneSecond)) / 1000000000ull) |
Typedefs | |
typedef struct OSCalendarTime | OSCalendarTime |
typedef int32_t | OSTick |
typedef int64_t | OSTime |
Functions | |
OSTime | OSGetTime () |
OSTime | OSGetSystemTime () |
OSTick | OSGetTick () |
OSTick | OSGetSystemTick () |
OSTime | OSCalendarTimeToTicks (OSCalendarTime *calendarTime) |
void | OSTicksToCalendarTime (OSTime time, OSCalendarTime *calendarTime) |