WUT
0.1
Wii U Toolchain
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Go to the source code of this file.
Data Structures | |
struct | OSAlarmQueue |
struct | OSAlarmLink |
struct | OSAlarm |
Macros | |
#define | OS_ALARM_QUEUE_TAG 0x614C6D51u |
#define | OS_ALARM_TAG 0x614C724Du |
Typedefs | |
typedef struct OSAlarm | OSAlarm |
typedef struct OSAlarmLink | OSAlarmLink |
typedef struct OSAlarmQueue | OSAlarmQueue |
typedef void(* | OSAlarmCallback) (OSAlarm *, OSContext *) |
Functions | |
BOOL | OSCancelAlarm (OSAlarm *alarm) |
void | OSCancelAlarms (uint32_t group) |
void | OSCreateAlarm (OSAlarm *alarm) |
void | OSCreateAlarmEx (OSAlarm *alarm, const char *name) |
void * | OSGetAlarmUserData (OSAlarm *alarm) |
void | OSInitAlarmQueue (OSAlarmQueue *queue) |
void | OSInitAlarmQueueEx (OSAlarmQueue *queue, const char *name) |
BOOL | OSSetAlarm (OSAlarm *alarm, OSTime time, OSAlarmCallback callback) |
BOOL | OSSetPeriodicAlarm (OSAlarm *alarm, OSTime start, OSTime interval, OSAlarmCallback callback) |
void | OSSetAlarmTag (OSAlarm *alarm, uint32_t group) |
void | OSSetAlarmUserData (OSAlarm *alarm, void *data) |
BOOL | OSWaitAlarm (OSAlarm *alarm) |