WUT  0.1
Wii U Toolchain
clear.h
Go to the documentation of this file.
1 #pragma once
2 #include <wut.h>
3 #include "enum.h"
4 
11 #ifdef __cplusplus
12 extern "C" {
13 #endif
14 
17 
18 void
19 GX2ClearColor(GX2ColorBuffer *colorBuffer,
20  float red,
21  float green,
22  float blue,
23  float alpha);
24 
25 void
27  GX2ClearFlags clearMode);
28 
29 void
31  float depth,
32  uint8_t stencil,
33  GX2ClearFlags clearMode);
34 
35 void
36 GX2ClearBuffers(GX2ColorBuffer *colorBuffer,
37  GX2DepthBuffer *depthBuffer,
38  float red,
39  float green,
40  float blue,
41  float alpha,
42  GX2ClearFlags clearMode);
43 
44 void
46  GX2DepthBuffer *depthBuffer,
47  float red,
48  float green,
49  float blue,
50  float alpha,
51  float depth,
52  uint8_t stencil,
53  GX2ClearFlags clearMode);
54 
55 void
56 GX2SetClearDepth(GX2DepthBuffer *depthBuffer,
57  float depth);
58 
59 void
61  uint8_t stencil);
62 
63 void
65  float depth,
66  uint8_t stencil);
67 
68 #ifdef __cplusplus
69 }
70 #endif
71 
void GX2SetClearDepth(GX2DepthBuffer *depthBuffer, float depth)
void GX2ClearColor(GX2ColorBuffer *colorBuffer, float red, float green, float blue, float alpha)
GX2ClearFlags
Definition: enum.h:116
void GX2SetClearStencil(GX2DepthBuffer *depthBuffer, uint8_t stencil)
void GX2ClearDepthStencilEx(GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil, GX2ClearFlags clearMode)
void GX2ClearDepthStencil(GX2DepthBuffer *depthBuffer, GX2ClearFlags clearMode)
void GX2ClearBuffersEx(GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, float red, float green, float blue, float alpha, float depth, uint8_t stencil, GX2ClearFlags clearMode)
void GX2ClearBuffers(GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, float red, float green, float blue, float alpha, GX2ClearFlags clearMode)
void GX2SetClearDepthStencil(GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil)