WUT  0.1
Wii U Toolchain
Functions
draw.h File Reference
#include <wut.h>
#include "enum.h"

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Functions

void GX2SetAttribBuffer (uint32_t index, uint32_t size, uint32_t stride, void *buffer)
 
void GX2DrawEx (GX2PrimitiveMode mode, uint32_t numVertices, uint32_t offset, uint32_t numInstances)
 
void GX2DrawIndexedEx (GX2PrimitiveMode mode, uint32_t numVertices, GX2IndexType indexType, void *indices, uint32_t offset, uint32_t numInstances)
 
void GX2SetPrimitiveRestartIndex (uint32_t index)