[![Build status](https://ci.appveyor.com/api/projects/status/rjmwygepioxdx1fs/branch/rewrite?svg=true)](https://ci.appveyor.com/project/exjam/wut/branch/rewrite) [![Build Status](https://travis-ci.org/decaf-emu/wut.svg?branch=rewrite)](https://travis-ci.org/decaf-emu/wut) # wut Let's try make a Wii U Toolchain / SDK for creating rpx/rpl. Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+). ## Rewrite This branch is an WIP experimental rewrite to simplify how elf2rpl works and hopefully make it more correct for more advanced C++ programs. ## Requirements - A modern compiler with C++14/17 support - CMake - zlib - [devkitPPC r31+](https://devkitpro.org/wiki/Getting_Started) ## Windows Use [WSL](https://docs.microsoft.com/en-us/windows/wsl/install-win10) and then follow the Linux instructions. For example, if you installed Ubuntu then you might setup your environment like: ``` sudo apt install cmake zlib1g-dev gcc-7 g++-7 wget https://github.com/devkitPro/pacman/releases/download/devkitpro-pacman-1.0.1/devkitpro-pacman.deb sudo dpkg -i devkitpro-pacman.deb sudo dkp-pacman -S devkitPPC wiiload ``` ## Linux ``` export DEVKITPPC=/opt/devkitpro/devkitPPC git clone --recursive https://github.com/decaf-emu/wut.git cd wut mkdir build && cd build cmake -DCMAKE_INSTALL_PREFIX= ../ make make install export WUT_ROOT= ``` Then for any wut project you want to build you must use the wut.toolchain.cmake script: ``` cd ../samples/helloworld mkdir build && cd build cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DDEVKITPPC=$DEVKITPPC -DWUT_ROOT=$WUT_ROOT ../ make ```