wut
1.0.0-beta8
Wii U Toolchain
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#include <wut.h>
Go to the source code of this file.
Typedefs | |
typedef enum OSMemoryType | OSMemoryType |
Enumerations | |
enum | OSMemoryType { OS_MEM1 = 1, OS_MEM2 = 2 } |
Functions | |
void * | OSBlockMove (void *dst, const void *src, uint32_t size, BOOL flush) |
Moves chunks of memory around, similarly to memmove. More... | |
void * | OSBlockSet (void *dst, uint8_t val, uint32_t size) |
Fills a chunk of memory with the given value, like memset. More... | |
void * | OSAllocFromSystem (uint32_t size, int align) |
void | OSFreeToSystem (void *ptr) |
BOOL | OSGetForegroundBucket (uint32_t *outAddr, uint32_t *outSize) |
Gets the location and size of the foreground bucket memory area. More... | |
BOOL | OSGetForegroundBucketFreeArea (uint32_t *outAddr, uint32_t *outSize) |
Gets the location and size of the application-usable portion of the foreground bucket area. More... | |
int | OSGetMemBound (OSMemoryType type, uint32_t *outAddr, uint32_t *outSize) |
Gets the location and size of available memory areas. More... | |