#pragma once #include #include "enum.h" #include "sampler.h" #include "gx2r/buffer.h" /** * \defgroup gx2_shader Shaders * \ingroup gx2 * @{ */ #ifdef __cplusplus extern "C" { #endif typedef struct GX2AttribVar GX2AttribVar; typedef struct GX2AttribStream GX2AttribStream; typedef struct GX2FetchShader GX2FetchShader; typedef struct GX2GeometryShader GX2GeometryShader; typedef struct GX2LoopVar GX2LoopVar; typedef struct GX2PixelShader GX2PixelShader; typedef struct GX2SamplerVar GX2SamplerVar; typedef struct GX2UniformBlock GX2UniformBlock; typedef struct GX2UniformVar GX2UniformVar; typedef struct GX2UniformInitialValue GX2UniformInitialValue; typedef struct GX2VertexShader GX2VertexShader; struct GX2FetchShader { GX2FetchShaderType type; struct { uint32_t sq_pgm_resources_fs; } regs; uint32_t size; uint8_t *program; uint32_t attribCount; uint32_t numDivisors; uint32_t divisors[2]; }; CHECK_OFFSET(GX2FetchShader, 0x0, type); CHECK_OFFSET(GX2FetchShader, 0x4, regs.sq_pgm_resources_fs); CHECK_OFFSET(GX2FetchShader, 0x8, size); CHECK_OFFSET(GX2FetchShader, 0xc, program); CHECK_OFFSET(GX2FetchShader, 0x10, attribCount); CHECK_OFFSET(GX2FetchShader, 0x14, numDivisors); CHECK_OFFSET(GX2FetchShader, 0x18, divisors); CHECK_SIZE(GX2FetchShader, 0x20); struct GX2UniformBlock { const char *name; uint32_t offset; uint32_t size; }; CHECK_OFFSET(GX2UniformBlock, 0x00, name); CHECK_OFFSET(GX2UniformBlock, 0x04, offset); CHECK_OFFSET(GX2UniformBlock, 0x08, size); CHECK_SIZE(GX2UniformBlock, 0x0C); struct GX2UniformVar { const char *name; GX2ShaderVarType type; uint32_t count; uint32_t offset; int32_t block; }; CHECK_OFFSET(GX2UniformVar, 0x00, name); CHECK_OFFSET(GX2UniformVar, 0x04, type); CHECK_OFFSET(GX2UniformVar, 0x08, count); CHECK_OFFSET(GX2UniformVar, 0x0C, offset); CHECK_OFFSET(GX2UniformVar, 0x10, block); CHECK_SIZE(GX2UniformVar, 0x14); struct GX2UniformInitialValue { float value[4]; uint32_t offset; }; CHECK_OFFSET(GX2UniformInitialValue, 0x00, value); CHECK_OFFSET(GX2UniformInitialValue, 0x10, offset); CHECK_SIZE(GX2UniformInitialValue, 0x14); struct GX2LoopVar { uint32_t offset; uint32_t value; }; CHECK_OFFSET(GX2LoopVar, 0x00, offset); CHECK_OFFSET(GX2LoopVar, 0x04, value); CHECK_SIZE(GX2LoopVar, 0x08); struct GX2SamplerVar { const char *name; GX2SamplerVarType type; uint32_t location; }; CHECK_OFFSET(GX2SamplerVar, 0x00, name); CHECK_OFFSET(GX2SamplerVar, 0x04, type); CHECK_OFFSET(GX2SamplerVar, 0x08, location); CHECK_SIZE(GX2SamplerVar, 0x0C); struct GX2AttribVar { const char *name; GX2ShaderVarType type; uint32_t count; uint32_t location; }; CHECK_OFFSET(GX2AttribVar, 0x00, name); CHECK_OFFSET(GX2AttribVar, 0x04, type); CHECK_OFFSET(GX2AttribVar, 0x08, count); CHECK_OFFSET(GX2AttribVar, 0x0C, location); CHECK_SIZE(GX2AttribVar, 0x10); struct GX2VertexShader { struct { uint32_t sq_pgm_resources_vs; uint32_t vgt_primitiveid_en; uint32_t spi_vs_out_config; uint32_t num_spi_vs_out_id; uint32_t spi_vs_out_id[10]; uint32_t pa_cl_vs_out_cntl; uint32_t sq_vtx_semantic_clear; uint32_t num_sq_vtx_semantic; uint32_t sq_vtx_semantic[32]; uint32_t vgt_strmout_buffer_en; uint32_t vgt_vertex_reuse_block_cntl; uint32_t vgt_hos_reuse_depth; } regs; uint32_t size; uint8_t *program; GX2ShaderMode mode; uint32_t uniformBlockCount; GX2UniformBlock *uniformBlocks; uint32_t uniformVarCount; GX2UniformVar *uniformVars; uint32_t initialValueCount; GX2UniformInitialValue *initialValues; uint32_t loopVarCount; GX2LoopVar *loopVars; uint32_t samplerVarCount; GX2SamplerVar *samplerVars; uint32_t attribVarCount; GX2AttribVar *attribVars; uint32_t ringItemsize; BOOL hasStreamOut; uint32_t streamOutStride[4]; GX2RBuffer gx2rBuffer; }; CHECK_OFFSET(GX2VertexShader, 0x00, regs.sq_pgm_resources_vs); CHECK_OFFSET(GX2VertexShader, 0x04, regs.vgt_primitiveid_en); CHECK_OFFSET(GX2VertexShader, 0x08, regs.spi_vs_out_config); CHECK_OFFSET(GX2VertexShader, 0x0C, regs.num_spi_vs_out_id); CHECK_OFFSET(GX2VertexShader, 0x10, regs.spi_vs_out_id); CHECK_OFFSET(GX2VertexShader, 0x38, regs.pa_cl_vs_out_cntl); CHECK_OFFSET(GX2VertexShader, 0x3C, regs.sq_vtx_semantic_clear); CHECK_OFFSET(GX2VertexShader, 0x40, regs.num_sq_vtx_semantic); CHECK_OFFSET(GX2VertexShader, 0x44, regs.sq_vtx_semantic); CHECK_OFFSET(GX2VertexShader, 0xC4, regs.vgt_strmout_buffer_en); CHECK_OFFSET(GX2VertexShader, 0xC8, regs.vgt_vertex_reuse_block_cntl); CHECK_OFFSET(GX2VertexShader, 0xCC, regs.vgt_hos_reuse_depth); CHECK_OFFSET(GX2VertexShader, 0xD0, size); CHECK_OFFSET(GX2VertexShader, 0xD4, program); CHECK_OFFSET(GX2VertexShader, 0xD8, mode); CHECK_OFFSET(GX2VertexShader, 0xDc, uniformBlockCount); CHECK_OFFSET(GX2VertexShader, 0xE0, uniformBlocks); CHECK_OFFSET(GX2VertexShader, 0xE4, uniformVarCount); CHECK_OFFSET(GX2VertexShader, 0xE8, uniformVars); CHECK_OFFSET(GX2VertexShader, 0xEc, initialValueCount); CHECK_OFFSET(GX2VertexShader, 0xF0, initialValues); CHECK_OFFSET(GX2VertexShader, 0xF4, loopVarCount); CHECK_OFFSET(GX2VertexShader, 0xF8, loopVars); CHECK_OFFSET(GX2VertexShader, 0xFc, samplerVarCount); CHECK_OFFSET(GX2VertexShader, 0x100, samplerVars); CHECK_OFFSET(GX2VertexShader, 0x104, attribVarCount); CHECK_OFFSET(GX2VertexShader, 0x108, attribVars); CHECK_OFFSET(GX2VertexShader, 0x10c, ringItemsize); CHECK_OFFSET(GX2VertexShader, 0x110, hasStreamOut); CHECK_OFFSET(GX2VertexShader, 0x114, streamOutStride); CHECK_OFFSET(GX2VertexShader, 0x124, gx2rBuffer); CHECK_SIZE(GX2VertexShader, 0x134); struct GX2PixelShader { struct { uint32_t sq_pgm_resources_ps; uint32_t sq_pgm_exports_ps; uint32_t spi_ps_in_control_0; uint32_t spi_ps_in_control_1; uint32_t num_spi_ps_input_cntl; uint32_t spi_ps_input_cntls[32]; uint32_t cb_shader_mask; uint32_t cb_shader_control; uint32_t db_shader_control; uint32_t spi_input_z; } regs; uint32_t size; uint8_t *program; GX2ShaderMode mode; uint32_t uniformBlockCount; GX2UniformBlock *uniformBlocks; uint32_t uniformVarCount; GX2UniformVar *uniformVars; uint32_t initialValueCount; GX2UniformInitialValue *initialValues; uint32_t loopVarCount; GX2LoopVar *loopVars; uint32_t samplerVarCount; GX2SamplerVar *samplerVars; GX2RBuffer gx2rBuffer; }; CHECK_OFFSET(GX2PixelShader, 0x00, regs.sq_pgm_resources_ps); CHECK_OFFSET(GX2PixelShader, 0x04, regs.sq_pgm_exports_ps); CHECK_OFFSET(GX2PixelShader, 0x08, regs.spi_ps_in_control_0); CHECK_OFFSET(GX2PixelShader, 0x0C, regs.spi_ps_in_control_1); CHECK_OFFSET(GX2PixelShader, 0x10, regs.num_spi_ps_input_cntl); CHECK_OFFSET(GX2PixelShader, 0x14, regs.spi_ps_input_cntls); CHECK_OFFSET(GX2PixelShader, 0x94, regs.cb_shader_mask); CHECK_OFFSET(GX2PixelShader, 0x98, regs.cb_shader_control); CHECK_OFFSET(GX2PixelShader, 0x9C, regs.db_shader_control); CHECK_OFFSET(GX2PixelShader, 0xA0, regs.spi_input_z); CHECK_OFFSET(GX2PixelShader, 0xA4, size); CHECK_OFFSET(GX2PixelShader, 0xA8, program); CHECK_OFFSET(GX2PixelShader, 0xAC, mode); CHECK_OFFSET(GX2PixelShader, 0xB0, uniformBlockCount); CHECK_OFFSET(GX2PixelShader, 0xB4, uniformBlocks); CHECK_OFFSET(GX2PixelShader, 0xB8, uniformVarCount); CHECK_OFFSET(GX2PixelShader, 0xBC, uniformVars); CHECK_OFFSET(GX2PixelShader, 0xC0, initialValueCount); CHECK_OFFSET(GX2PixelShader, 0xC4, initialValues); CHECK_OFFSET(GX2PixelShader, 0xC8, loopVarCount); CHECK_OFFSET(GX2PixelShader, 0xCC, loopVars); CHECK_OFFSET(GX2PixelShader, 0xD0, samplerVarCount); CHECK_OFFSET(GX2PixelShader, 0xD4, samplerVars); CHECK_OFFSET(GX2PixelShader, 0xD8, gx2rBuffer); CHECK_SIZE(GX2PixelShader, 0xE8); struct GX2GeometryShader { struct { uint32_t sq_pgm_resources_gs; uint32_t vgt_gs_out_prim_type; uint32_t vgt_gs_mode; uint32_t pa_cl_vs_out_cntl; uint32_t sq_pgm_resources_vs; uint32_t sq_gs_vert_itemsize; uint32_t spi_vs_out_config; uint32_t num_spi_vs_out_id; uint32_t spi_vs_out_id[10]; uint32_t vgt_strmout_buffer_en; } regs; uint32_t size; uint8_t *program; uint32_t vertexProgramSize; uint8_t *vertexProgram; GX2ShaderMode mode; uint32_t uniformBlockCount; GX2UniformBlock *uniformBlocks; uint32_t uniformVarCount; GX2UniformVar *uniformVars; uint32_t initialValueCount; GX2UniformInitialValue *initialValues; uint32_t loopVarCount; GX2LoopVar *loopVars; uint32_t samplerVarCount; GX2SamplerVar *samplerVars; uint32_t ringItemSize; BOOL hasStreamOut; uint32_t streamOutStride[4]; GX2RBuffer gx2rBuffer; }; CHECK_OFFSET(GX2GeometryShader, 0x00, regs.sq_pgm_resources_gs); CHECK_OFFSET(GX2GeometryShader, 0x04, regs.vgt_gs_out_prim_type); CHECK_OFFSET(GX2GeometryShader, 0x08, regs.vgt_gs_mode); CHECK_OFFSET(GX2GeometryShader, 0x0C, regs.pa_cl_vs_out_cntl); CHECK_OFFSET(GX2GeometryShader, 0x10, regs.sq_pgm_resources_vs); CHECK_OFFSET(GX2GeometryShader, 0x14, regs.sq_gs_vert_itemsize); CHECK_OFFSET(GX2GeometryShader, 0x18, regs.spi_vs_out_config); CHECK_OFFSET(GX2GeometryShader, 0x1C, regs.num_spi_vs_out_id); CHECK_OFFSET(GX2GeometryShader, 0x20, regs.spi_vs_out_id); CHECK_OFFSET(GX2GeometryShader, 0x48, regs.vgt_strmout_buffer_en); CHECK_OFFSET(GX2GeometryShader, 0x4C, size); CHECK_OFFSET(GX2GeometryShader, 0x50, program); CHECK_OFFSET(GX2GeometryShader, 0x54, vertexProgramSize); CHECK_OFFSET(GX2GeometryShader, 0x58, vertexProgram); CHECK_OFFSET(GX2GeometryShader, 0x5C, mode); CHECK_OFFSET(GX2GeometryShader, 0x60, uniformBlockCount); CHECK_OFFSET(GX2GeometryShader, 0x64, uniformBlocks); CHECK_OFFSET(GX2GeometryShader, 0x68, uniformVarCount); CHECK_OFFSET(GX2GeometryShader, 0x6C, uniformVars); CHECK_OFFSET(GX2GeometryShader, 0x70, initialValueCount); CHECK_OFFSET(GX2GeometryShader, 0x74, initialValues); CHECK_OFFSET(GX2GeometryShader, 0x78, loopVarCount); CHECK_OFFSET(GX2GeometryShader, 0x7C, loopVars); CHECK_OFFSET(GX2GeometryShader, 0x80, samplerVarCount); CHECK_OFFSET(GX2GeometryShader, 0x84, samplerVars); CHECK_OFFSET(GX2GeometryShader, 0x88, ringItemSize); CHECK_OFFSET(GX2GeometryShader, 0x8C, hasStreamOut); CHECK_OFFSET(GX2GeometryShader, 0x90, streamOutStride); CHECK_OFFSET(GX2GeometryShader, 0xA0, gx2rBuffer); CHECK_SIZE(GX2GeometryShader, 0xB0); struct GX2AttribStream { uint32_t location; uint32_t buffer; uint32_t offset; GX2AttribFormat format; GX2AttribIndexType type; uint32_t aluDivisor; uint32_t mask; GX2EndianSwapMode endianSwap; }; CHECK_OFFSET(GX2AttribStream, 0x0, location); CHECK_OFFSET(GX2AttribStream, 0x4, buffer); CHECK_OFFSET(GX2AttribStream, 0x8, offset); CHECK_OFFSET(GX2AttribStream, 0xc, format); CHECK_OFFSET(GX2AttribStream, 0x10, type); CHECK_OFFSET(GX2AttribStream, 0x14, aluDivisor); CHECK_OFFSET(GX2AttribStream, 0x18, mask); CHECK_OFFSET(GX2AttribStream, 0x1c, endianSwap); CHECK_SIZE(GX2AttribStream, 0x20); uint32_t GX2CalcGeometryShaderInputRingBufferSize(uint32_t ringItemSize); uint32_t GX2CalcGeometryShaderOutputRingBufferSize(uint32_t ringItemSize); uint32_t GX2CalcFetchShaderSizeEx(uint32_t attribs, GX2FetchShaderType fetchShaderType, GX2TessellationMode tesellationMode); void GX2InitFetchShaderEx(GX2FetchShader *fetchShader, uint8_t *buffer, uint32_t attribCount, GX2AttribStream *attribs, GX2FetchShaderType type, GX2TessellationMode tessMode); void GX2SetFetchShader(GX2FetchShader *shader); void GX2SetVertexShader(GX2VertexShader *shader); void GX2SetPixelShader(GX2PixelShader *shader); void GX2SetGeometryShader(GX2GeometryShader *shader); void GX2SetVertexSampler(GX2Sampler *sampler, uint32_t id); void GX2SetPixelSampler(GX2Sampler *sampler, uint32_t id); void GX2SetGeometrySampler(GX2Sampler *sampler, uint32_t id); void GX2SetVertexUniformReg(uint32_t offset, uint32_t count, uint32_t *data); void GX2SetPixelUniformReg(uint32_t offset, uint32_t count, uint32_t *data); void GX2SetVertexUniformBlock(uint32_t location, uint32_t size, const void *data); void GX2SetPixelUniformBlock(uint32_t location, uint32_t size, const void *data); void GX2SetGeometryUniformBlock(uint32_t location, uint32_t size, const void *data); void GX2SetShaderModeEx(GX2ShaderMode mode, uint32_t numVsGpr, uint32_t numVsStackEntries, uint32_t numGsGpr, uint32_t numGsStackEntries, uint32_t numPsGpr, uint32_t numPsStackEntries); void GX2SetStreamOutEnable(BOOL enable); void GX2SetGeometryShaderInputRingBuffer(void *buffer, uint32_t size); void GX2SetGeometryShaderOutputRingBuffer(void *buffer, uint32_t size); uint32_t GX2GetPixelShaderGPRs(GX2PixelShader *shader); uint32_t GX2GetPixelShaderStackEntries(GX2PixelShader *shader); uint32_t GX2GetVertexShaderGPRs(GX2VertexShader *shader); uint32_t GX2GetVertexShaderStackEntries(GX2VertexShader *shader); uint32_t GX2GetGeometryShaderGPRs(GX2GeometryShader *shader); uint32_t GX2GetGeometryShaderStackEntries(GX2GeometryShader *shader); #ifdef __cplusplus } #endif /** @} */