Here is a list of all struct and union fields with links to the structures/unions they belong to:
- r -
- ratio
: AXVoiceSrc
- receiverArg
: KeyboardArg
- recvQueue
: OSMessageQueue
- red
: GX2BlendConstantColorReg
- regionType
: CreateArg
- regs
: GX2ColorBuffer
, GX2DepthBuffer
, GX2FetchShader
, GX2GeometryShader
, GX2PixelShader
, GX2Sampler
, GX2Texture
, GX2VertexShader
- release
: KPADStatus
, VPADStatus
- renderer
: AXInitParams
, AXVoice
- reserved
: z_stream_s
- resource
: GX2ShadowState
- result
: MPTask
, MPTaskInfo
- Result()
: Result
- RESULT_MODULE_COMMON
: Result
- RESULT_MODULE_NN_AC
: Result
- RESULT_MODULE_NN_ACP
: Result
- RESULT_MODULE_NN_ACT
: Result
- RESULT_MODULE_NN_BOSS
: Result
- RESULT_MODULE_NN_CONNTEST
: Result
- RESULT_MODULE_NN_DRMAPP
: Result
- RESULT_MODULE_NN_ECA
: Result
- RESULT_MODULE_NN_FP
: Result
- RESULT_MODULE_NN_IOS
: Result
- RESULT_MODULE_NN_IPC
: Result
- RESULT_MODULE_NN_NDM
: Result
- RESULT_MODULE_NN_NEIA
: Result
- RESULT_MODULE_NN_NGC
: Result
- RESULT_MODULE_NN_NIM
: Result
- RESULT_MODULE_NN_NUP
: Result
- RESULT_MODULE_NN_OLV
: Result
- RESULT_MODULE_NN_PDM
: Result
- RESULT_MODULE_NN_SPM
: Result
- RESULT_MODULE_NN_TELNET
: Result
- RESULT_MODULE_NN_TEST
: Result
- RESULT_MODULE_NN_VCTL
: Result
- rightStick
: VPADStatus
, WPADStatusProController
- ringItemSize
: GX2GeometryShader
- ringItemsize
: GX2VertexShader