#pragma once #include /** * \defgroup proc_ui_procui ProcUI * \ingroup proc_ui * * The ProcUI group of functions provide an interface to manage transitions * between the different states of an application. * * After calling ProcUIInit() or ProcUIInitEx(), an application may call * ProcUIProcessMessages() to process and update its state. These states may * include: * - #PROCUI_STATUS_IN_FOREGROUND - The default state of an application. All * system resources and hardware is available, and the application runs * without any serious restrictions. * - #PROCUI_STATUS_IN_BACKGROUND - When the user instructs the OS to switch * to a secondary application (HOME menu overlay, Internet Browser, etc.) the * application enters this background state. Background applications are * heavily restricted - they get a small amount of CPU time on core 2 (all * other threads are suspended), access to filesystems, and some network IO. * They have no access to graphics, inputs or user interaction of any kind. * - #PROCUI_STATUS_RELEASE_FOREGROUND - The user has requested a foreground * switch. The current application must release all foreground-only resources, * calling ProcUIDrawDoneRelease() when it's ready to go into the background. * - #PROCUI_STATUS_EXITING - The application must release all resources, call * ProcUIShutdown(), and exit. * * An application can determine its state by either examining * ProcUIProcessMessages()'s return value, or using callbacks via * ProcUIRegisterCallback(). * * \if false * todo: flesh out exactly what is/isn't allowed in background * \endif * @{ */ #ifdef __cplusplus extern "C" { #endif /** * Called when the application needs to save. */ typedef void (*ProcUISaveCallback)(void); /** * Called when the application needs to save. * void* argument is provided in ProcUIInitEx(). */ typedef uint32_t (*ProcUISaveCallbackEx)(void *); /** * Generic ProcUI callback. * void* argument is provided in ProcUIRegisterCallback(). */ typedef uint32_t (*ProcUICallback)(void *); typedef enum ProcUICallbackType { //! Application acquires the foreground PROCUI_CALLBACK_ACQUIRE, //! Application must release the foreground PROCUI_CALLBACK_RELEASE, //! Application must exit PROCUI_CALLBACK_EXIT, //! Application may start using networking PROCUI_CALLBACK_NET_IO_START, //! Application must stop using networking PROCUI_CALLBACK_NET_IO_STOP, //! The user attempted to press the HOME button but was denied PROCUI_CALLBACK_HOME_BUTTON_DENIED, } ProcUICallbackType; typedef enum ProcUIStatus { //! The application is in the foreground. All resources may be used. PROCUI_STATUS_IN_FOREGROUND, //! The application is in the background, only limited resources are usable. PROCUI_STATUS_IN_BACKGROUND, //! The application must relelase the foregound - see ProcUIDrawDoneRelease() PROCUI_STATUS_RELEASE_FOREGROUND, //! The application must release all resources (including ProcUI) and quit PROCUI_STATUS_EXITING, } ProcUIStatus; uint32_t ProcUICalcMemorySize(uint32_t unk); /** * Unregister all ProcUI callbacks. * * \sa * - ProcUIRegisterCallback() * * \if false * Would a currently executing async operation keep or lose the callbacks? * does this block? * \endif */ void ProcUIClearCallbacks(); /** * Signifies to ProcUI that the current application has released all foreground * resources, drawn its last frame, and is ready to be moved into the * background. Should only be called when the application is in the * #PROCUI_STATUS_RELEASE_FOREGROUND state. * * \note * Upon calling this function, all application threads on cores 0 or 1 are * suspended as soon as possible - see coreinit/Thread for information on when * threads are suspended. * * \warning * Do not attempt to use foreground-only resources after calling this function. * You should wait until ProcUI indicates #PROCUI_STATUS_IN_FOREGROUND. * * \if false * meta: Does the context switch occur before this function returns? the next * ProcessMessages call? how does SubProcessMessages fit in? * doxy: how do you link to the description of coreinit/thread? * \endif */ void ProcUIDrawDoneRelease(); /** * Determines whether the application is in the foreground. * * \returns * \c true if the application status is #PROCUI_STATUS_IN_FOREGROUND. * * \sa * - #PROCUI_STATUS_IN_FOREGROUND * - ProcUIRegisterCallback() */ BOOL ProcUIInForeground(); /** * Determines whether the application is in shutdown and should quit. * * \returns * \c true if the application status is #PROCUI_STATUS_EXITING. * * \sa * - #PROCUI_STATUS_EXITING * - ProcUIRegisterCallback() */ BOOL ProcUIInShutdown(); /** * Initialises the ProcUI library for use. * * \param saveCallback * A callback to be called when the application needs to save. The callback * cannot be NULL and it must call OSSavesDone_ReadyToRelease(). * * \sa * - OSSavesDone_ReadyToRelease() * - ProcUISetSaveCallback() * - ProcUIShutdown() */ void ProcUIInit(ProcUISaveCallback saveCallback); /** * Initialises the ProcUI library for use; using a save callback that takes * arguments. * * \param saveCallback * A callback to be called when the application needs to save. The callback * cannot be NULL and it must call OSSavesDone_ReadyToRelease(). * * \param arg * An argument to pass into saveCallbackEx. * * \sa * - OSSavesDone_ReadyToRelease() * - ProcUISetSaveCallback() * - ProcUIShutdown() */ void ProcUIInitEx(ProcUISaveCallbackEx saveCallback, void *arg); /** * Determines whether the application is running. * * \returns * \c true if the application is running. * * \if false * running? what does that actually mean? any state except exiting? * \endif */ BOOL ProcUIIsRunning(); /** * Main runloop for ProcUI. This function processes messages from the OS and * provides it an opportinity to take control (to open the HOME menu overlay, * for example). Returns the current state of the application. * * \param block * Determines whether the function should block before returning. If \c false, * the function returns immediately and all messages and callbacks are processed * asynchronously. * * \return * The current state of the program. See #ProcUIStatus. If block is \c false, * this value is undefined and should be ignored. * * \warning * ProcUI's non-blocking mode is not widely used and may have undocumented * behaviour. Be careful with callbacks and the return value. * * \note * This function should only be called from the main core. See OSIsMainCore() * and ProcUISubProcessMessages(). * * \if false * Assuming * \endif */ ProcUIStatus ProcUIProcessMessages(BOOL block); /** * Register a callback for certain ProcUI events. * * \param type * The event to register a callback for. See #ProcUICallbackType. * * \param callback * Function pointer for the callback to call when the given event occurs. * * \param param * Argument for the callback. This will be passed in as the *second* argument. * * \param priority * The priority of the callback. * * \sa * - ProcUIRegisterCallbackCore() * * \if false * higher-priority callbacks exec first? dunno * \endif */ void ProcUIRegisterCallback(ProcUICallbackType type, ProcUICallback callback, void *param, uint32_t priority); /** * Register a callback for certain ProcUI events on the given core. * * \param type * The event to register a callback for. See #ProcUICallbackType. * * \param callback * Function pointer for the callback to call when the given event occurs. * * \param param * Argument for the callback. This will be passed in as the *second* argument. * * \param priority * The priority of the callback. * * \param core * The core to register the callback for. * * \if false * is core the core that the callback executes on? or is it about having * different callbacks for each core * \false */ void ProcUIRegisterCallbackCore(ProcUICallbackType type, ProcUICallback callback, void *param, uint32_t priority, uint32_t core); /** * Sets the save callback. Unlike ProcUIInitEx(), this function can be called * while ProcUI is already running. * * \param saveCallback * A callback to be called when the application needs to save. The callback * cannot be NULL and it must call OSSavesDone_ReadyToRelease(). * * \param arg * An argument to pass into saveCallbackEx. * * \sa * - OSSavesDone_ReadyToRelease() * - ProcUIInitEx() */ void ProcUISetSaveCallback(ProcUISaveCallbackEx saveCallback, void *arg); /** * Shut down the ProcUI library for the current application. This should be * called before the app exits. * * \note * Do not attempt to use any ProcUI library functions after calling this * function, except for ProcUIInit() or ProcUIInitEx(). */ void ProcUIShutdown(); /** * ProcUIProcessMessages(), but for secondary cores. * * \param block * Determines whether the function should block before returning. If \c false, * the function returns immediately and all messages and callbacks are processed * asynchronously. * * \returns * The current state of the program - see #ProcUIStatus. If block is \c false, * this value is undefined and should be ignored. * * \warning * ProcUI's non-blocking mode is not widely used and may have undocumented * behaviour. Be careful with callbacks and the return value. * * \if false * didn't know what this did, only seen it in the else{} from OSIsMainCore... * please research and correct! * \endif */ ProcUIStatus ProcUISubProcessMessages(BOOL block); #ifdef __cplusplus } #endif /** @} */