# wut Let's try make a Wii U Toolchain / SDK for creating rpx/rpl. Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+). Doxygen output can be found at https://decaf-emu.github.io/wut If you are looking for the old Makefile based wut, that can be found on the [legacy-make](https://github.com/decaf-emu/wut/tree/legacy-make) branch. ## Requirements - Tested on Linux, OS X, Windows - [devkitPPC](https://devkitpro.org/wiki/Getting_Started/devkitPPC) - CMake - Make ## Linux / OS X Requires CMake + Make + [devkitPPC](https://devkitpro.org/wiki/Getting_Started/devkitPPC) + libzdev ``` export DEVKITPPC= git clone --recursive https://github.com/decaf-emu/wut.git cd wut mkdir build && cd build cmake -DCMAKE_INSTALL_PREFIX=install ../ make make install export WUT_ROOT=$PWD/install ``` Then for any wut project you want to build you must use the wut-toolchain.cmake script: ``` cd ../samples/helloworld mkdir build && cd build cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/cmake/wut-toolchain.cmake ../ make ``` ## Windows Requires [Windows CMake](https://cmake.org/download/) + [Windows Make](http://gnuwin32.sourceforge.net/packages/make.htm) + [devkitPPC](https://devkitpro.org/wiki/Getting_Started/devkitPPC) + Visual Studio. ``` set DEVKITPPC= git clone --recursive https://github.com/decaf-emu/wut.git cd wut mkdir build && cd build cmake -DCMAKE_INSTALL_PREFIX=install -G "Visual Studio 15 2017" ../ msbuild INSTALL.vcxproj /p:Configuration=Release /p:Platform=Win32 set WUT_ROOT=%CD%\install ``` Then for any wut project you want to build you must use Unix Makefiles with the wut-toolchain.cmake script: ``` cd ..\samples\helloworld mkdir build cd build cmake -DCMAKE_TOOLCHAIN_FILE=%WUT_ROOT%\cmake\wut-toolchain.cmake -G "Unix Makefiles" ../ make ```