#ifndef DRAW_H #define DRAW_H #include #include void *screenBuffer; //Function declarations for my graphics library void flipBuffers(); void fillScreen(char r, char g, char b, char a); void drawString(int x, int y, char * string); void drawPixel(int x, int y, char r, char g, char b, char a); void drawLine(int x1, int y1, int x2, int y2, char r, char g, char b, char a); void drawRect(int x1, int y1, int x2, int y2, char r, char g, char b, char a); void drawFillRect(int x1, int y1, int x2, int y2, char r, char g, char b, char a); void drawCircle(int xCen, int yCen, int radius, char r, char g, char b, char a); void drawFillCircle(int xCen, int yCen, int radius, char r, char g, char b, char a); void drawCircleCircum(int cx, int cy, int x, int y, char r, char g, char b, char a); #endif /* DRAW_H */