#pragma once #include #include #include "enum.h" /** * \defgroup gx2_surface Surface * \ingroup gx2 * @{ */ #ifdef __cplusplus extern "C" { #endif typedef struct GX2Surface GX2Surface; typedef struct GX2DepthBuffer GX2DepthBuffer; typedef struct GX2ColorBuffer GX2ColorBuffer; struct GX2Surface { GX2SurfaceDim dim; uint32_t width; uint32_t height; uint32_t depth; uint32_t mipLevels; GX2SurfaceFormat format; GX2AAMode aa; union { GX2SurfaceUse use; GX2RResourceFlags resourceFlags; }; uint32_t imageSize; void *image; uint32_t mipmapSize; void *mipmaps; GX2TileMode tileMode; uint32_t swizzle; uint32_t alignment; uint32_t pitch; uint32_t mipLevelOffset[13]; }; CHECK_OFFSET(GX2Surface, 0x0, dim); CHECK_OFFSET(GX2Surface, 0x4, width); CHECK_OFFSET(GX2Surface, 0x8, height); CHECK_OFFSET(GX2Surface, 0xc, depth); CHECK_OFFSET(GX2Surface, 0x10, mipLevels); CHECK_OFFSET(GX2Surface, 0x14, format); CHECK_OFFSET(GX2Surface, 0x18, aa); CHECK_OFFSET(GX2Surface, 0x1c, use); CHECK_OFFSET(GX2Surface, 0x1c, resourceFlags); CHECK_OFFSET(GX2Surface, 0x20, imageSize); CHECK_OFFSET(GX2Surface, 0x24, image); CHECK_OFFSET(GX2Surface, 0x28, mipmapSize); CHECK_OFFSET(GX2Surface, 0x2c, mipmaps); CHECK_OFFSET(GX2Surface, 0x30, tileMode); CHECK_OFFSET(GX2Surface, 0x34, swizzle); CHECK_OFFSET(GX2Surface, 0x38, alignment); CHECK_OFFSET(GX2Surface, 0x3C, pitch); CHECK_OFFSET(GX2Surface, 0x40, mipLevelOffset); CHECK_SIZE(GX2Surface, 0x74); struct GX2DepthBuffer { GX2Surface surface; uint32_t viewMip; uint32_t viewFirstSlice; uint32_t viewNumSlices; void *hiZPtr; uint32_t hiZSize; float depthClear; uint32_t stencilClear; uint32_t regs[7]; }; CHECK_OFFSET(GX2DepthBuffer, 0x74, viewMip); CHECK_OFFSET(GX2DepthBuffer, 0x78, viewFirstSlice); CHECK_OFFSET(GX2DepthBuffer, 0x7C, viewNumSlices); CHECK_OFFSET(GX2DepthBuffer, 0x80, hiZPtr); CHECK_OFFSET(GX2DepthBuffer, 0x84, hiZSize); CHECK_OFFSET(GX2DepthBuffer, 0x88, depthClear); CHECK_OFFSET(GX2DepthBuffer, 0x8C, stencilClear); CHECK_OFFSET(GX2DepthBuffer, 0x90, regs); CHECK_SIZE(GX2DepthBuffer, 0xAC); struct GX2ColorBuffer { GX2Surface surface; uint32_t viewMip; uint32_t viewFirstSlice; uint32_t viewNumSlices; void *aaBuffer; uint32_t aaSize; uint32_t regs[5]; }; CHECK_OFFSET(GX2ColorBuffer, 0x74, viewMip); CHECK_OFFSET(GX2ColorBuffer, 0x78, viewFirstSlice); CHECK_OFFSET(GX2ColorBuffer, 0x7C, viewNumSlices); CHECK_OFFSET(GX2ColorBuffer, 0x80, aaBuffer); CHECK_OFFSET(GX2ColorBuffer, 0x84, aaSize); CHECK_OFFSET(GX2ColorBuffer, 0x88, regs); CHECK_SIZE(GX2ColorBuffer, 0x9C); void GX2CalcSurfaceSizeAndAlignment(GX2Surface *surface); void GX2CalcDepthBufferHiZInfo(GX2DepthBuffer *depthBuffer, uint32_t *outSize, uint32_t *outAlignment); void GX2CalcColorBufferAuxInfo(GX2ColorBuffer *surface, uint32_t *outSize, uint32_t *outAlignment); void GX2SetColorBuffer(GX2ColorBuffer *colorBuffer, GX2RenderTarget target); void GX2SetDepthBuffer(GX2DepthBuffer *depthBuffer); void GX2InitColorBufferRegs(GX2ColorBuffer *colorBuffer); void GX2InitDepthBufferRegs(GX2DepthBuffer *depthBuffer); void GX2InitDepthBufferHiZEnable(GX2DepthBuffer *depthBuffer, BOOL enable); uint32_t GX2GetSurfaceSwizzle(GX2Surface *surface); void GX2SetSurfaceSwizzle(GX2Surface *surface, uint32_t swizzle); void GX2CopySurface(GX2Surface *src, uint32_t srcLevel, uint32_t srcDepth, GX2Surface *dst, uint32_t dstLevel, uint32_t dstDepth); #ifdef __cplusplus } #endif /** @} */