// gx2/clear.h EXPORT(GX2ClearColor); EXPORT(GX2ClearDepthStencilEx); EXPORT(GX2ClearBuffersEx); EXPORT(GX2SetClearDepth); EXPORT(GX2SetClearStencil); EXPORT(GX2SetClearDepthStencil); // gx2/context.h EXPORT(GX2SetupContextStateEx); EXPORT(GX2GetContextStateDisplayList); EXPORT(GX2SetContextState); EXPORT(GX2SetDefaultState); // gx2/display.h EXPORT(GX2SetTVEnable); EXPORT(GX2SetDRCEnable); EXPORT(GX2CalcTVSize); EXPORT(GX2SetTVBuffer); EXPORT(GX2SetTVScale); EXPORT(GX2CalcDRCSize); EXPORT(GX2SetDRCBuffer); EXPORT(GX2SetDRCScale); EXPORT(GX2GetSystemTVScanMode); EXPORT(GX2GetSystemDRCMode); // gx2/displaylist.h EXPORT(GX2BeginDisplayListEx); EXPORT(GX2EndDisplayList); EXPORT(GX2DirectCallDisplayList); EXPORT(GX2CallDisplayList); EXPORT(GX2GetDisplayListWriteStatus); EXPORT(GX2GetCurrentDisplayList); EXPORT(GX2CopyDisplayList); // gx2/draw.h EXPORT(GX2SetAttribBuffer); EXPORT(GX2DrawEx); EXPORT(GX2DrawIndexedEx); EXPORT(GX2SetPrimitiveRestartIndex); // gx2/event.h EXPORT(GX2DrawDone); EXPORT(GX2WaitForVsync); EXPORT(GX2WaitForFlip); EXPORT(GX2SetEventCallback); EXPORT(GX2GetEventCallback); EXPORT(GX2GetRetiredTimeStamp); EXPORT(GX2GetLastSubmittedTimeStamp); EXPORT(GX2WaitTimeStamp); // gx2/registers.h EXPORT(GX2SetAAMask); EXPORT(GX2InitAAMaskReg); EXPORT(GX2GetAAMaskReg); EXPORT(GX2SetAAMaskReg); EXPORT(GX2SetAlphaTest); EXPORT(GX2InitAlphaTestReg); EXPORT(GX2GetAlphaTestReg); EXPORT(GX2SetAlphaTestReg); EXPORT(GX2SetAlphaToMask); EXPORT(GX2InitAlphaToMaskReg); EXPORT(GX2GetAlphaToMaskReg); EXPORT(GX2SetAlphaToMaskReg); EXPORT(GX2SetBlendConstantColor); EXPORT(GX2InitBlendConstantColorReg); EXPORT(GX2GetBlendConstantColorReg); EXPORT(GX2SetBlendConstantColorReg); EXPORT(GX2SetBlendControl); EXPORT(GX2InitBlendControlReg); EXPORT(GX2GetBlendControlReg); EXPORT(GX2SetBlendControlReg); EXPORT(GX2SetColorControl); EXPORT(GX2InitColorControlReg); EXPORT(GX2GetColorControlReg); EXPORT(GX2SetColorControlReg); EXPORT(GX2SetDepthOnlyControl); EXPORT(GX2SetDepthStencilControl); EXPORT(GX2InitDepthStencilControlReg); EXPORT(GX2GetDepthStencilControlReg); EXPORT(GX2SetDepthStencilControlReg); EXPORT(GX2SetStencilMask); EXPORT(GX2InitStencilMaskReg); EXPORT(GX2GetStencilMaskReg); EXPORT(GX2SetStencilMaskReg); EXPORT(GX2SetLineWidth); EXPORT(GX2InitLineWidthReg); EXPORT(GX2GetLineWidthReg); EXPORT(GX2SetLineWidthReg); EXPORT(GX2SetPointSize); EXPORT(GX2InitPointSizeReg); EXPORT(GX2GetPointSizeReg); EXPORT(GX2SetPointSizeReg); EXPORT(GX2SetPointLimits); EXPORT(GX2InitPointLimitsReg); EXPORT(GX2GetPointLimitsReg); EXPORT(GX2SetPointLimitsReg); EXPORT(GX2SetCullOnlyControl); EXPORT(GX2SetPolygonControl); EXPORT(GX2InitPolygonControlReg); EXPORT(GX2SetPolygonControlReg); EXPORT(GX2SetPolygonOffset); EXPORT(GX2InitPolygonOffsetReg); EXPORT(GX2GetPolygonOffsetReg); EXPORT(GX2SetPolygonOffsetReg); EXPORT(GX2SetScissor); EXPORT(GX2InitScissorReg); EXPORT(GX2GetScissorReg); EXPORT(GX2SetScissorReg); EXPORT(GX2SetTargetChannelMasks); EXPORT(GX2InitTargetChannelMasksReg); EXPORT(GX2GetTargetChannelMasksReg); EXPORT(GX2SetTargetChannelMasksReg); EXPORT(GX2SetViewport); EXPORT(GX2InitViewportReg); EXPORT(GX2GetViewportReg); EXPORT(GX2SetViewportReg); // gx2/sampler.h EXPORT(GX2InitSampler); EXPORT(GX2InitSamplerBorderType); EXPORT(GX2InitSamplerClamping); EXPORT(GX2InitSamplerDepthCompare); EXPORT(GX2InitSamplerFilterAdjust); EXPORT(GX2InitSamplerLOD); EXPORT(GX2InitSamplerLODAdjust); EXPORT(GX2InitSamplerRoundingMode); EXPORT(GX2InitSamplerXYFilter); EXPORT(GX2InitSamplerZMFilter); // gx2/state.h EXPORT(GX2Init); EXPORT(GX2Shutdown); // gx2/shader.h EXPORT(GX2CalcGeometryShaderInputRingBufferSize); EXPORT(GX2CalcGeometryShaderOutputRingBufferSize); EXPORT(GX2CalcFetchShaderSizeEx); EXPORT(GX2InitFetchShaderEx); EXPORT(GX2SetFetchShader); EXPORT(GX2SetVertexShader); EXPORT(GX2SetPixelShader); EXPORT(GX2SetGeometryShader); EXPORT(GX2SetVertexSampler); EXPORT(GX2SetPixelSampler); EXPORT(GX2SetGeometrySampler); EXPORT(GX2SetVertexUniformReg); EXPORT(GX2SetPixelUniformReg); EXPORT(GX2SetVertexUniformBlock); EXPORT(GX2SetPixelUniformBlock); EXPORT(GX2SetGeometryUniformBlock); EXPORT(GX2SetShaderModeEx); EXPORT(GX2SetStreamOutEnable); EXPORT(GX2SetGeometryShaderInputRingBuffer); EXPORT(GX2SetGeometryShaderOutputRingBuffer); EXPORT(GX2GetPixelShaderGPRs); EXPORT(GX2GetPixelShaderStackEntries); EXPORT(GX2GetVertexShaderGPRs); EXPORT(GX2GetVertexShaderStackEntries); EXPORT(GX2GetGeometryShaderGPRs); EXPORT(GX2GetGeometryShaderStackEntries); // gx2/surface.h EXPORT(GX2CalcSurfaceSizeAndAlignment); EXPORT(GX2CalcDepthBufferHiZInfo); EXPORT(GX2SetColorBuffer); EXPORT(GX2SetDepthBuffer); EXPORT(GX2InitColorBufferRegs); EXPORT(GX2InitDepthBufferRegs); EXPORT(GX2InitDepthBufferHiZEnable); EXPORT(GX2GetSurfaceSwizzle); EXPORT(GX2SetSurfaceSwizzle); EXPORT(GX2CopySurface); // gx2/swap.h EXPORT(GX2CopyColorBufferToScanBuffer); EXPORT(GX2SwapScanBuffers); EXPORT(GX2GetLastFrame); EXPORT(GX2GetLastFrameGamma); EXPORT(GX2GetSwapInterval); EXPORT(GX2SetSwapInterval); // gx2/texture.h EXPORT(GX2InitTextureRegs); EXPORT(GX2SetPixelTexture); EXPORT(GX2SetVertexTexture); EXPORT(GX2SetGeometryTexture);