WUT  0.1
Wii U Toolchain
cache.h
Go to the documentation of this file.
1 #pragma once
2 #include <wut.h>
3 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 void
15 DCInvalidateRange(void *addr,
16  uint32_t size);
17 
18 void
19 DCFlushRange(void *addr,
20  uint32_t size);
21 
22 void
23 DCStoreRange(void *addr,
24  uint32_t size);
25 
26 void
27 DCFlushRangeNoSync(void *addr,
28  uint32_t size);
29 
30 void
31 DCStoreRangeNoSync(void *addr,
32  uint32_t size);
33 
34 void
35 DCZeroRange(void *addr,
36  uint32_t size);
37 
38 void
39 DCTouchRange(void *addr,
40  uint32_t size);
41 
42 #ifdef __cplusplus
43 }
44 #endif
45 
void DCInvalidateRange(void *addr, uint32_t size)
void DCStoreRangeNoSync(void *addr, uint32_t size)
void DCFlushRangeNoSync(void *addr, uint32_t size)
void DCStoreRange(void *addr, uint32_t size)
void DCTouchRange(void *addr, uint32_t size)
void DCFlushRange(void *addr, uint32_t size)
void DCZeroRange(void *addr, uint32_t size)