wut/globals_func_g.html
2020-03-26 16:49:18 +11:00

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<div id="projectname">wut
&#160;<span id="projectnumber">1.0.0-beta9</span>
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<div id="projectbrief">Wii U Toolchain</div>
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&#160;
<h3><a id="index_g"></a>- g -</h3><ul>
<li>getpeername()
: <a class="el" href="group__nsysnet__socket.html#gad56bbd2dab72a7d4062e62bd0b129435">socket.h</a>
</li>
<li>getsockname()
: <a class="el" href="group__nsysnet__socket.html#ga7895af1011e7b9ff128eda29e773a84e">socket.h</a>
</li>
<li>getsockopt()
: <a class="el" href="group__nsysnet__socket.html#gab81d992040a0b29b4f9fd20a263ab1d0">socket.h</a>
</li>
<li>GX2BeginDisplayListEx()
: <a class="el" href="group__gx2__displaylist.html#gab2f2c1d168f1a304b4684d5189dc1d0a">displaylist.h</a>
</li>
<li>GX2CalcColorBufferAuxInfo()
: <a class="el" href="group__gx2__surface.html#ga0bcf35191cbd0b87ec9829f22ae64ec9">surface.h</a>
</li>
<li>GX2CalcDepthBufferHiZInfo()
: <a class="el" href="group__gx2__surface.html#ga764ff52d79bf50c706789be04699ee25">surface.h</a>
</li>
<li>GX2CalcDRCSize()
: <a class="el" href="group__gx2__display.html#ga7a59092b287f0700e527e3d292c82e3f">display.h</a>
</li>
<li>GX2CalcFetchShaderSizeEx()
: <a class="el" href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c">shaders.h</a>
</li>
<li>GX2CalcGeometryShaderInputRingBufferSize()
: <a class="el" href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528">shaders.h</a>
</li>
<li>GX2CalcGeometryShaderOutputRingBufferSize()
: <a class="el" href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002">shaders.h</a>
</li>
<li>GX2CalcSurfaceSizeAndAlignment()
: <a class="el" href="group__gx2__surface.html#gabd4ef28e2cd937910bc5cf67f9dcb7e6">surface.h</a>
</li>
<li>GX2CalcTVSize()
: <a class="el" href="group__gx2__display.html#ga0fd071d565130e2ce80646328b25971c">display.h</a>
</li>
<li>GX2CallDisplayList()
: <a class="el" href="group__gx2__displaylist.html#gac099e80245cc95e2a93a96d90cfb5d68">displaylist.h</a>
</li>
<li>GX2ClearBuffersEx()
: <a class="el" href="group__gx2__clear.html#ga8290a9df27c50fc3cef895f6faefd5db">clear.h</a>
</li>
<li>GX2ClearColor()
: <a class="el" href="group__gx2__clear.html#ga6ab04819cf108ba2d2a827979c22f4fa">clear.h</a>
</li>
<li>GX2ClearDepthStencilEx()
: <a class="el" href="group__gx2__clear.html#ga99c940a3f351299880c3c22d4a5fbaae">clear.h</a>
</li>
<li>GX2CopyColorBufferToScanBuffer()
: <a class="el" href="group__gx2__swap.html#ga091d6fd3970d920ea55dd8cadf0fd565">swap.h</a>
</li>
<li>GX2CopyDisplayList()
: <a class="el" href="group__gx2__displaylist.html#gad47940af48ead4cfced0854577ac2c7b">displaylist.h</a>
</li>
<li>GX2CopySurface()
: <a class="el" href="group__gx2__surface.html#ga0ab61f987b771bd3302a8e68fddd0eee">surface.h</a>
</li>
<li>GX2DebugCaptureEnd()
: <a class="el" href="group__gx2__debug.html#ga61eddc8c56303be08f8c8ab757956975">debug.h</a>
</li>
<li>GX2DebugCaptureFrame()
: <a class="el" href="group__gx2__debug.html#gae0fd17485d316fc71ad25b1deda6d90c">debug.h</a>
</li>
<li>GX2DebugCaptureFrames()
: <a class="el" href="group__gx2__debug.html#ga64f51604a706365372fbed2dfc619229">debug.h</a>
</li>
<li>GX2DebugCaptureStart()
: <a class="el" href="group__gx2__debug.html#ga191ec5ee3f351be76e04d9496e92ed64">debug.h</a>
</li>
<li>GX2DirectCallDisplayList()
: <a class="el" href="group__gx2__displaylist.html#ga9cd26d0d808916974f12d0cc53a433ad">displaylist.h</a>
</li>
<li>GX2DrawDone()
: <a class="el" href="group__gx2__event.html#ga6df467a529eaf3faa0bf12bd2d0f0409">event.h</a>
</li>
<li>GX2DrawEx()
: <a class="el" href="group__gx2__draw.html#ga0d4613eaeffb491d2abbe6899de78f84">draw.h</a>
</li>
<li>GX2DrawEx2()
: <a class="el" href="group__gx2__draw.html#gaae7955dc8110caa69a1b2ced4e50555e">draw.h</a>
</li>
<li>GX2DrawIndexedEx()
: <a class="el" href="group__gx2__draw.html#gacfe321e0c5feb0eac3bbddf8146a2a10">draw.h</a>
</li>
<li>GX2DrawIndexedEx2()
: <a class="el" href="group__gx2__draw.html#ga726c8e752cb0a1e4693368ac3f746c9c">draw.h</a>
</li>
<li>GX2DrawIndexedImmediateEx()
: <a class="el" href="group__gx2__draw.html#ga1c51a8243437ba6d1ad9e2593aea8279">draw.h</a>
</li>
<li>GX2EndDisplayList()
: <a class="el" href="group__gx2__displaylist.html#gae8f5602b412637f771e7f3718250a14b">displaylist.h</a>
</li>
<li>GX2Flush()
: <a class="el" href="group__gx2__state.html#gab4c7279a638ef4af49e33543f5446744">state.h</a>
</li>
<li>GX2GetAAMaskReg()
: <a class="el" href="group__gx2__registers.html#ga7b850adc58b7ade463e5f5682b507b9f">registers.h</a>
</li>
<li>GX2GetAlphaTestReg()
: <a class="el" href="group__gx2__registers.html#gac91b2cea198079d425bcdf891c263e5b">registers.h</a>
</li>
<li>GX2GetAlphaToMaskReg()
: <a class="el" href="group__gx2__registers.html#ga063dc0904676f282cffe69f829d2e3b4">registers.h</a>
</li>
<li>GX2GetBlendConstantColorReg()
: <a class="el" href="group__gx2__registers.html#ga73f1de14178f35510c894ec695b6cd71">registers.h</a>
</li>
<li>GX2GetBlendControlReg()
: <a class="el" href="group__gx2__registers.html#ga599c00a69f56352890f40f4371d02eb6">registers.h</a>
</li>
<li>GX2GetColorControlReg()
: <a class="el" href="group__gx2__registers.html#ga3189e27bb23a4073a9c0d73bad826d05">registers.h</a>
</li>
<li>GX2GetContextStateDisplayList()
: <a class="el" href="group__gx2__context.html#ga19350a4cc106e5576bf3065ec9e7d090">context.h</a>
</li>
<li>GX2GetCurrentDisplayList()
: <a class="el" href="group__gx2__displaylist.html#ga345c49fec7eb9192b29136d14922031b">displaylist.h</a>
</li>
<li>GX2GetDepthStencilControlReg()
: <a class="el" href="group__gx2__registers.html#ga1495704d886faae4993309e6080f434c">registers.h</a>
</li>
<li>GX2GetDisplayListWriteStatus()
: <a class="el" href="group__gx2__displaylist.html#ga5a7adaab0131c94b82f218c82b4349d9">displaylist.h</a>
</li>
<li>GX2GetEventCallback()
: <a class="el" href="group__gx2__event.html#ga38718670c9db7f8838795f027b3882ba">event.h</a>
</li>
<li>GX2GetGeometryShaderGPRs()
: <a class="el" href="group__gx2__shader.html#gac0f3a24fa33bb8d778e0f823bf5592f7">shaders.h</a>
</li>
<li>GX2GetGeometryShaderStackEntries()
: <a class="el" href="group__gx2__shader.html#ga46521313cd6ecf5980935acdc068401b">shaders.h</a>
</li>
<li>GX2GetLastFrame()
: <a class="el" href="group__gx2__swap.html#ga4395562d851183078ecec07bb7449be4">swap.h</a>
</li>
<li>GX2GetLastFrameGamma()
: <a class="el" href="group__gx2__swap.html#ga86238e68f0a482a171ca3a4b29721058">swap.h</a>
</li>
<li>GX2GetLastSubmittedTimeStamp()
: <a class="el" href="group__gx2__event.html#ga164f3e90404228869cc1128dfa6b16de">event.h</a>
</li>
<li>GX2GetLineWidthReg()
: <a class="el" href="group__gx2__registers.html#gaa160f6980e49c587c080300697d0b761">registers.h</a>
</li>
<li>GX2GetPixelShaderGPRs()
: <a class="el" href="group__gx2__shader.html#ga67e2aafe6a4744a35156228c0a438d3a">shaders.h</a>
</li>
<li>GX2GetPixelShaderStackEntries()
: <a class="el" href="group__gx2__shader.html#ga90c1fb0cf493f6e5271aa8fefe715d26">shaders.h</a>
</li>
<li>GX2GetPointLimitsReg()
: <a class="el" href="group__gx2__registers.html#gad79a6a728f4bcda6338a712c5f3d65af">registers.h</a>
</li>
<li>GX2GetPointSizeReg()
: <a class="el" href="group__gx2__registers.html#ga11009ccab00d3dd7029a33e635c6af0c">registers.h</a>
</li>
<li>GX2GetPolygonControlReg()
: <a class="el" href="group__gx2__registers.html#ga38e5eb93ebceffc2ce016a38358b5f59">registers.h</a>
</li>
<li>GX2GetPolygonOffsetReg()
: <a class="el" href="group__gx2__registers.html#ga2bd571b7b54cb2ea575918dcdd691ce0">registers.h</a>
</li>
<li>GX2GetRetiredTimeStamp()
: <a class="el" href="group__gx2__event.html#ga989cc0df47fb57b984bbfbe3a67eae37">event.h</a>
</li>
<li>GX2GetScissorReg()
: <a class="el" href="group__gx2__registers.html#ga20f2ff750349045d6f80634961235c0d">registers.h</a>
</li>
<li>GX2GetStencilMaskReg()
: <a class="el" href="group__gx2__registers.html#ga395214c6fa9292bf47a4cccd0ee4cbf5">registers.h</a>
</li>
<li>GX2GetSurfaceSwizzle()
: <a class="el" href="group__gx2__surface.html#gab8756112cf6426088bfa57a92ce7bc2a">surface.h</a>
</li>
<li>GX2GetSwapInterval()
: <a class="el" href="group__gx2__swap.html#ga7473e2bfac1dda64cfde58c9d714a29b">swap.h</a>
</li>
<li>GX2GetSwapStatus()
: <a class="el" href="group__gx2__event.html#ga7d6c2ab9897f45a990074928363c7c31">event.h</a>
</li>
<li>GX2GetSystemDRCMode()
: <a class="el" href="group__gx2__display.html#ga18e8c8622d2fd9029fdabc04fb0b5bed">display.h</a>
</li>
<li>GX2GetSystemDRCScanMode()
: <a class="el" href="group__gx2__display.html#ga722507d08b8e6081e31a415d8c5cf1b0">display.h</a>
</li>
<li>GX2GetSystemTVScanMode()
: <a class="el" href="group__gx2__display.html#gade250bfc07c2e02f5087bba66cc25ddf">display.h</a>
</li>
<li>GX2GetTargetChannelMasksReg()
: <a class="el" href="group__gx2__registers.html#ga809d6731d1af8cf3417df396d9a2a66c">registers.h</a>
</li>
<li>GX2GetVertexShaderGPRs()
: <a class="el" href="group__gx2__shader.html#ga5b2678bcb77aad93622701376307b5c3">shaders.h</a>
</li>
<li>GX2GetVertexShaderStackEntries()
: <a class="el" href="group__gx2__shader.html#gabae27f01e633fe23cd5be2f319e6d55a">shaders.h</a>
</li>
<li>GX2GetViewportReg()
: <a class="el" href="group__gx2__registers.html#ga2cd53bfc65e60048081d560568275764">registers.h</a>
</li>
<li>GX2Init()
: <a class="el" href="group__gx2__state.html#ga8faa12a832835f5b663f186844a6c237">state.h</a>
</li>
<li>GX2InitAAMaskReg()
: <a class="el" href="group__gx2__registers.html#gae24f78173fdd5487e1675b0c7caf2243">registers.h</a>
</li>
<li>GX2InitAlphaTestReg()
: <a class="el" href="group__gx2__registers.html#ga18eda7736e6f4daeef872f05de23c2e1">registers.h</a>
</li>
<li>GX2InitAlphaToMaskReg()
: <a class="el" href="group__gx2__registers.html#ga719f8008fc368c2a436349c863e2ce65">registers.h</a>
</li>
<li>GX2InitBlendConstantColorReg()
: <a class="el" href="group__gx2__registers.html#ga15ce7cb1f0dcac94e5a687556c1d7208">registers.h</a>
</li>
<li>GX2InitBlendControlReg()
: <a class="el" href="group__gx2__registers.html#gaaf918ea5f66f1829695340c1ac78a67b">registers.h</a>
</li>
<li>GX2InitColorBufferRegs()
: <a class="el" href="group__gx2__surface.html#ga0898a1a6f4a1157927c6003fa0ddf8c8">surface.h</a>
</li>
<li>GX2InitColorControlReg()
: <a class="el" href="group__gx2__registers.html#ga8579a2284663fdb1c54a00ca077eb538">registers.h</a>
</li>
<li>GX2InitDepthBufferHiZEnable()
: <a class="el" href="group__gx2__surface.html#gaa563893bdbd9713c718b066327e3fbec">surface.h</a>
</li>
<li>GX2InitDepthBufferRegs()
: <a class="el" href="group__gx2__surface.html#ga3534f51cf1caaa3309de03694b117708">surface.h</a>
</li>
<li>GX2InitDepthStencilControlReg()
: <a class="el" href="group__gx2__registers.html#ga9df21243f0f217ed6a82363a728ed46b">registers.h</a>
</li>
<li>GX2InitFetchShaderEx()
: <a class="el" href="group__gx2__shader.html#ga5f3a0bbed067a5549ba3f75688403dac">shaders.h</a>
</li>
<li>GX2InitLineWidthReg()
: <a class="el" href="group__gx2__registers.html#gaff91ed77b353244ca0c4253c5d14ce05">registers.h</a>
</li>
<li>GX2InitPointLimitsReg()
: <a class="el" href="group__gx2__registers.html#ga433bdf86122cf99685db306093a2e856">registers.h</a>
</li>
<li>GX2InitPointSizeReg()
: <a class="el" href="group__gx2__registers.html#ga3fd69f17959f4e86b37a64099dc9bbc8">registers.h</a>
</li>
<li>GX2InitPolygonControlReg()
: <a class="el" href="group__gx2__registers.html#ga582370ade0d5e8470d38632ea2000381">registers.h</a>
</li>
<li>GX2InitPolygonOffsetReg()
: <a class="el" href="group__gx2__registers.html#gaa93c02092f5e6c720d94552b84396758">registers.h</a>
</li>
<li>GX2InitSampler()
: <a class="el" href="group__gx2__sampler.html#ga67d85862da814d847d4a1361890e7640">sampler.h</a>
</li>
<li>GX2InitSamplerBorderType()
: <a class="el" href="group__gx2__sampler.html#ga28131401ff020c92b8be8b72d4b6602a">sampler.h</a>
</li>
<li>GX2InitSamplerClamping()
: <a class="el" href="group__gx2__sampler.html#ga0ffdde078bc075444d0943c9b57c2d35">sampler.h</a>
</li>
<li>GX2InitSamplerDepthCompare()
: <a class="el" href="group__gx2__sampler.html#ga838aa6212c82228558de5678783f7b59">sampler.h</a>
</li>
<li>GX2InitSamplerFilterAdjust()
: <a class="el" href="group__gx2__sampler.html#ga73f550efeb2c138946eb89526c1dd592">sampler.h</a>
</li>
<li>GX2InitSamplerLOD()
: <a class="el" href="group__gx2__sampler.html#ga0754dc44ccc67f01c5e8b455ed60377d">sampler.h</a>
</li>
<li>GX2InitSamplerLODAdjust()
: <a class="el" href="group__gx2__sampler.html#ga153a4de68acad29a3672309fafe860be">sampler.h</a>
</li>
<li>GX2InitSamplerRoundingMode()
: <a class="el" href="group__gx2__sampler.html#gaa5b8247cf04660b7f76e70ce9b725543">sampler.h</a>
</li>
<li>GX2InitSamplerXYFilter()
: <a class="el" href="group__gx2__sampler.html#gafbd63b470b76616753538f47d306cda6">sampler.h</a>
</li>
<li>GX2InitSamplerZMFilter()
: <a class="el" href="group__gx2__sampler.html#ga4e7252eb0fd79e8465a5f570f091748d">sampler.h</a>
</li>
<li>GX2InitScissorReg()
: <a class="el" href="group__gx2__registers.html#ga72e75f755cc7c4db749e4d5b1a40d876">registers.h</a>
</li>
<li>GX2InitStencilMaskReg()
: <a class="el" href="group__gx2__registers.html#ga2a964c90e264ed3f062bbb16b5bff195">registers.h</a>
</li>
<li>GX2InitTargetChannelMasksReg()
: <a class="el" href="group__gx2__registers.html#ga5815081a231ad0c8480152879048ce8a">registers.h</a>
</li>
<li>GX2InitTextureRegs()
: <a class="el" href="group__gx2__texture.html#ga0379c393c7294d313c6914b28ddaa969">texture.h</a>
</li>
<li>GX2InitViewportReg()
: <a class="el" href="group__gx2__registers.html#gad1dec6a5c867be39a834777b898553a4">registers.h</a>
</li>
<li>GX2Invalidate()
: <a class="el" href="group__gx2__mem.html#ga81426f3d8f450d264cdb014b0bc6e763">mem.h</a>
</li>
<li>GX2RBeginDisplayListEx()
: <a class="el" href="group__gx2r__displaylist.html#ga719328c3e7dfcfa7a65f00a5590f964f">displaylist.h</a>
</li>
<li>GX2RBufferExists()
: <a class="el" href="group__gx2r__buffer.html#ga8b8919046549b1ca21354c847fc9c354">buffer.h</a>
</li>
<li>GX2RCallDisplayList()
: <a class="el" href="group__gx2r__displaylist.html#ga02336b5554c020614c27d64849f419f2">displaylist.h</a>
</li>
<li>GX2RCreateBuffer()
: <a class="el" href="group__gx2r__buffer.html#gab19e7088d60125af1584f693d5802925">buffer.h</a>
</li>
<li>GX2RCreateBufferUserMemory()
: <a class="el" href="group__gx2r__buffer.html#ga787db449281c58d088968c65139c173f">buffer.h</a>
</li>
<li>GX2RCreateSurface()
: <a class="el" href="group__gx2r__surface.html#ga163eb9b878a7c0046fa4899ffcf434f3">surface.h</a>
</li>
<li>GX2RCreateSurfaceUserMemory()
: <a class="el" href="group__gx2r__surface.html#ga74edbccc3323121de635aedc0202db53">surface.h</a>
</li>
<li>GX2RDestroyBufferEx()
: <a class="el" href="group__gx2r__buffer.html#ga726781c4174e718ca5c79f7562b77f5a">buffer.h</a>
</li>
<li>GX2RDestroySurfaceEx()
: <a class="el" href="group__gx2r__surface.html#ga6b5f94ec344ff13b8ce39512dd27b625">surface.h</a>
</li>
<li>GX2RDirectCallDisplayList()
: <a class="el" href="group__gx2r__displaylist.html#ga680bebbc31bd15e6153a99f5d8285b9e">displaylist.h</a>
</li>
<li>GX2RDrawIndexed()
: <a class="el" href="group__gx2r__draw.html#gaa66edc20aa0201b53ef1c9120a6c78db">draw.h</a>
</li>
<li>GX2REndDisplayList()
: <a class="el" href="group__gx2r__displaylist.html#ga51698a06d10a98676ee06a26a496b2e5">displaylist.h</a>
</li>
<li>GX2ResetGPU()
: <a class="el" href="group__gx2__state.html#ga9e0e354ba8e34b9d0104377692e10026">state.h</a>
</li>
<li>GX2ResolveAAColorBuffer()
: <a class="el" href="group__gx2__surface.html#ga289884b8767b13cbcf3fac591cc0329a">surface.h</a>
</li>
<li>GX2RGetBufferAlignment()
: <a class="el" href="group__gx2r__buffer.html#ga4485438c08317df919ca4e53e90410f7">buffer.h</a>
</li>
<li>GX2RGetBufferAllocationSize()
: <a class="el" href="group__gx2r__buffer.html#gafc7e9cd97db3a19ab5e1a0784ef70a9b">buffer.h</a>
</li>
<li>GX2RInvalidateBuffer()
: <a class="el" href="group__gx2r__buffer.html#ga2cbec5a298f17a33debe37b7b53f2a85">buffer.h</a>
</li>
<li>GX2RInvalidateMemory()
: <a class="el" href="group__gx2r__mem.html#ga06fcbe88f225c20e7ef770b2f2580479">mem.h</a>
</li>
<li>GX2RInvalidateSurface()
: <a class="el" href="group__gx2r__surface.html#gaad2e020cb8a2b561bd758aabc224b380">surface.h</a>
</li>
<li>GX2RIsUserMemory()
: <a class="el" href="group__gx2r__mem.html#gac4f780e9ccde6527d2ffdf090de3f73c">mem.h</a>
</li>
<li>GX2RLockBufferEx()
: <a class="el" href="group__gx2r__buffer.html#ga611b101d775cbca3faa125af73e26497">buffer.h</a>
</li>
<li>GX2RLockSurfaceEx()
: <a class="el" href="group__gx2r__surface.html#gaf1aec4cdbae5eab6abf49889ff36d197">surface.h</a>
</li>
<li>GX2RSetAllocator()
: <a class="el" href="group__gx2r__mem.html#gaf3642cdf2111fbd65fdd4f4166af3cc7">mem.h</a>
</li>
<li>GX2RSetAttributeBuffer()
: <a class="el" href="group__gx2r__draw.html#ga3f37196511329c734118e3819218dad3">draw.h</a>
</li>
<li>GX2RSetGeometryUniformBlock()
: <a class="el" href="group__gx2r__buffer.html#ga729720a853a9b9be7bb2d84044ff2b97">buffer.h</a>
</li>
<li>GX2RSetPixelUniformBlock()
: <a class="el" href="group__gx2r__buffer.html#ga1d7d637cce8c1bb865069f4f5db7accb">buffer.h</a>
</li>
<li>GX2RSetVertexUniformBlock()
: <a class="el" href="group__gx2r__buffer.html#ga1d668854027a0d802997b43262b29168">buffer.h</a>
</li>
<li>GX2RUnlockBufferEx()
: <a class="el" href="group__gx2r__buffer.html#gaa2e9a3efd68367aa6674496981b64c83">buffer.h</a>
</li>
<li>GX2RUnlockSurfaceEx()
: <a class="el" href="group__gx2r__surface.html#ga320c23af38f407a0bf0d69b379eebf42">surface.h</a>
</li>
<li>GX2SetAAMask()
: <a class="el" href="group__gx2__registers.html#ga4a1e2af99ba3f4767aa839441f84c497">registers.h</a>
</li>
<li>GX2SetAAMaskReg()
: <a class="el" href="group__gx2__registers.html#gae78576f3ac9ccd522881ea6387540a84">registers.h</a>
</li>
<li>GX2SetAlphaTest()
: <a class="el" href="group__gx2__registers.html#ga28f41f12fa097fb96085856d2a0cf254">registers.h</a>
</li>
<li>GX2SetAlphaTestReg()
: <a class="el" href="group__gx2__registers.html#ga1ceb3adbebd1ae582d00f7cbb6af1231">registers.h</a>
</li>
<li>GX2SetAlphaToMask()
: <a class="el" href="group__gx2__registers.html#ga2dc56b61fcdfdbc9f33e7dccf532ac64">registers.h</a>
</li>
<li>GX2SetAlphaToMaskReg()
: <a class="el" href="group__gx2__registers.html#ga3546f8e203ece044e61045ca37f38e21">registers.h</a>
</li>
<li>GX2SetAttribBuffer()
: <a class="el" href="group__gx2__draw.html#ga0c09f787c7b765fdf4455771f20d60f3">draw.h</a>
</li>
<li>GX2SetBlendConstantColor()
: <a class="el" href="group__gx2__registers.html#ga760bb44ead20e0b3d089e754492e2642">registers.h</a>
</li>
<li>GX2SetBlendConstantColorReg()
: <a class="el" href="group__gx2__registers.html#gae688288bd9c0b046a9cbd02ae538e730">registers.h</a>
</li>
<li>GX2SetBlendControl()
: <a class="el" href="group__gx2__registers.html#ga0cfa04f0819dfdcc1068bfe7439521db">registers.h</a>
</li>
<li>GX2SetBlendControlReg()
: <a class="el" href="group__gx2__registers.html#ga3c70f41d685c024a8a4051cc2f837f99">registers.h</a>
</li>
<li>GX2SetClearDepth()
: <a class="el" href="group__gx2__clear.html#ga4066b4d26e8c5bc435539c07b2c8878d">clear.h</a>
</li>
<li>GX2SetClearDepthStencil()
: <a class="el" href="group__gx2__clear.html#gad8a86570f671fdec322f830c79a0469f">clear.h</a>
</li>
<li>GX2SetClearStencil()
: <a class="el" href="group__gx2__clear.html#ga38ffd9f359f007233d8e1278a5924395">clear.h</a>
</li>
<li>GX2SetColorBuffer()
: <a class="el" href="group__gx2__surface.html#gae86bf7fe897077914d7d23549c1883a3">surface.h</a>
</li>
<li>GX2SetColorControl()
: <a class="el" href="group__gx2__registers.html#ga5417689d5e1f2ec8946337736c9e3a3d">registers.h</a>
</li>
<li>GX2SetColorControlReg()
: <a class="el" href="group__gx2__registers.html#gaf0bb5fde86584ec0cd2e7de4ab4db9f8">registers.h</a>
</li>
<li>GX2SetContextState()
: <a class="el" href="group__gx2__context.html#ga917a99f4143aa9d8cdc216f2f046d495">context.h</a>
</li>
<li>GX2SetCullOnlyControl()
: <a class="el" href="group__gx2__registers.html#ga7bf134d50c712a25d0b04351ee8c3634">registers.h</a>
</li>
<li>GX2SetDefaultState()
: <a class="el" href="group__gx2__context.html#ga7ec9eb7b225edd28be8d3f98a5ae3216">context.h</a>
</li>
<li>GX2SetDepthBuffer()
: <a class="el" href="group__gx2__surface.html#ga6e45381f4b4a7709bfaf9c50318be714">surface.h</a>
</li>
<li>GX2SetDepthOnlyControl()
: <a class="el" href="group__gx2__registers.html#gae4be9ba76e7c90456b4a99dcde2da984">registers.h</a>
</li>
<li>GX2SetDepthStencilControl()
: <a class="el" href="group__gx2__registers.html#ga466457a081ed23740d25b4508fea9392">registers.h</a>
</li>
<li>GX2SetDepthStencilControlReg()
: <a class="el" href="group__gx2__registers.html#ga61804dc61e2faab0327e3e2598e4e375">registers.h</a>
</li>
<li>GX2SetDRCBuffer()
: <a class="el" href="group__gx2__display.html#gaa94306485de70ba3e1ef91ae399701ff">display.h</a>
</li>
<li>GX2SetDRCEnable()
: <a class="el" href="group__gx2__display.html#ga664ff8908517f1ed1a1adace7576590b">display.h</a>
</li>
<li>GX2SetDRCScale()
: <a class="el" href="group__gx2__display.html#gac5527c4940eeb95fd9718df9542ae208">display.h</a>
</li>
<li>GX2SetEventCallback()
: <a class="el" href="group__gx2__event.html#gaccf39be274760eb8a28dcb7962b8d682">event.h</a>
</li>
<li>GX2SetFetchShader()
: <a class="el" href="group__gx2__shader.html#ga8475f3b74dd84ec68840c3913e050042">shaders.h</a>
</li>
<li>GX2SetGeometrySampler()
: <a class="el" href="group__gx2__shader.html#gae51b1e15aeb7bdfce7cedb2a86733d2a">shaders.h</a>
</li>
<li>GX2SetGeometryShader()
: <a class="el" href="group__gx2__shader.html#gaa230df3c1f9c72960418710710c6c2c4">shaders.h</a>
</li>
<li>GX2SetGeometryShaderInputRingBuffer()
: <a class="el" href="group__gx2__shader.html#ga2d47ecf0fcc2cb6ba31eb388974138fd">shaders.h</a>
</li>
<li>GX2SetGeometryShaderOutputRingBuffer()
: <a class="el" href="group__gx2__shader.html#ga8066ae8ce8a4307a814d69b6b51f2389">shaders.h</a>
</li>
<li>GX2SetGeometryTexture()
: <a class="el" href="group__gx2__texture.html#ga250009bee38f3349d41b0e242100827f">texture.h</a>
</li>
<li>GX2SetGeometryUniformBlock()
: <a class="el" href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f">shaders.h</a>
</li>
<li>GX2SetLineWidth()
: <a class="el" href="group__gx2__registers.html#ga9a777a00b1a6433b29ecf405f4faf22c">registers.h</a>
</li>
<li>GX2SetLineWidthReg()
: <a class="el" href="group__gx2__registers.html#ga9c75737adb47e4e428700a53855e665d">registers.h</a>
</li>
<li>GX2SetMaxTessellationLevel()
: <a class="el" href="group__gx2__tessellation.html#gae32782fdac98ed12ed48d21225900017">tessellation.h</a>
</li>
<li>GX2SetMinTessellationLevel()
: <a class="el" href="group__gx2__tessellation.html#ga149169d8da49ca2f70e8f5765146049f">tessellation.h</a>
</li>
<li>GX2SetPixelSampler()
: <a class="el" href="group__gx2__shader.html#gaef5e5e5fb0425250b8105c25f322ea10">shaders.h</a>
</li>
<li>GX2SetPixelShader()
: <a class="el" href="group__gx2__shader.html#ga270a6a738183bd48738cab4997dd5bb0">shaders.h</a>
</li>
<li>GX2SetPixelTexture()
: <a class="el" href="group__gx2__texture.html#gacfb09c39bae2ca6a4aedc57bbf46fd98">texture.h</a>
</li>
<li>GX2SetPixelUniformBlock()
: <a class="el" href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec">shaders.h</a>
</li>
<li>GX2SetPixelUniformReg()
: <a class="el" href="group__gx2__shader.html#ga6dba529cedb805c10b44cda02df66f72">shaders.h</a>
</li>
<li>GX2SetPointLimits()
: <a class="el" href="group__gx2__registers.html#ga6da0ad96ebcab66d8e0933149972fc2b">registers.h</a>
</li>
<li>GX2SetPointLimitsReg()
: <a class="el" href="group__gx2__registers.html#gadcb66536d341fd8acafb4886ebccfdd5">registers.h</a>
</li>
<li>GX2SetPointSize()
: <a class="el" href="group__gx2__registers.html#ga956b315c7cdb4c35d49d3712b5530559">registers.h</a>
</li>
<li>GX2SetPointSizeReg()
: <a class="el" href="group__gx2__registers.html#ga97a11af6a2e24aef8a61f031766ffd2e">registers.h</a>
</li>
<li>GX2SetPolygonControl()
: <a class="el" href="group__gx2__registers.html#ga0a3d8a33254f7e4de64ab5250e917e50">registers.h</a>
</li>
<li>GX2SetPolygonControlReg()
: <a class="el" href="group__gx2__registers.html#gaa20b0bc03a9d8e44ebbf625f6c789a75">registers.h</a>
</li>
<li>GX2SetPolygonOffset()
: <a class="el" href="group__gx2__registers.html#ga2c52e8d4808baa27291feaaff5a17fff">registers.h</a>
</li>
<li>GX2SetPolygonOffsetReg()
: <a class="el" href="group__gx2__registers.html#gab96c19c8d7ebfbc9c2d89665a36a4707">registers.h</a>
</li>
<li>GX2SetPrimitiveRestartIndex()
: <a class="el" href="group__gx2__draw.html#ga8eb94d40e9d568489a11e6656080f5b5">draw.h</a>
</li>
<li>GX2SetScissor()
: <a class="el" href="group__gx2__registers.html#gae3101b6dabb10708ec34f18999e21ba1">registers.h</a>
</li>
<li>GX2SetScissorReg()
: <a class="el" href="group__gx2__registers.html#ga939fb2d4ec4879a510069afc70d95ffe">registers.h</a>
</li>
<li>GX2SetShaderModeEx()
: <a class="el" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">shaders.h</a>
</li>
<li>GX2SetStencilMask()
: <a class="el" href="group__gx2__registers.html#ga9c7c418112516a141742420f4a903bae">registers.h</a>
</li>
<li>GX2SetStencilMaskReg()
: <a class="el" href="group__gx2__registers.html#ga802f7b056674cb1606f304c3b868e104">registers.h</a>
</li>
<li>GX2SetStreamOutEnable()
: <a class="el" href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea">shaders.h</a>
</li>
<li>GX2SetSurfaceSwizzle()
: <a class="el" href="group__gx2__surface.html#gaa2a3dfd93a944086cfd2132de6f7f0a3">surface.h</a>
</li>
<li>GX2SetSwapInterval()
: <a class="el" href="group__gx2__swap.html#gab5c03679a806e92f4d04a3133e81821f">swap.h</a>
</li>
<li>GX2SetTargetChannelMasks()
: <a class="el" href="group__gx2__registers.html#gac21e9e18e1634ccccc2902eb1e7af391">registers.h</a>
</li>
<li>GX2SetTargetChannelMasksReg()
: <a class="el" href="group__gx2__registers.html#ga62dac0944dc39aab7dc72fc90947f5a4">registers.h</a>
</li>
<li>GX2SetTessellation()
: <a class="el" href="group__gx2__tessellation.html#gae4cc7c45b7fa88046586181890c3b6f8">tessellation.h</a>
</li>
<li>GX2SetTVBuffer()
: <a class="el" href="group__gx2__display.html#ga6ea8c1736258cf185247c40e82e7c220">display.h</a>
</li>
<li>GX2SetTVEnable()
: <a class="el" href="group__gx2__display.html#ga1c89bd0ce315b21987b501d51395a4d8">display.h</a>
</li>
<li>GX2SetTVScale()
: <a class="el" href="group__gx2__display.html#ga27f7f464accbf7a89f6eade5c31bad3c">display.h</a>
</li>
<li>GX2SetupContextStateEx()
: <a class="el" href="group__gx2__context.html#gafcdbe26959d92bbc8d93f42aa66ec9ae">context.h</a>
</li>
<li>GX2SetVertexSampler()
: <a class="el" href="group__gx2__shader.html#ga5cba4d4b9e554efcc99e55156c9e2d38">shaders.h</a>
</li>
<li>GX2SetVertexShader()
: <a class="el" href="group__gx2__shader.html#gabe63ee5fa306154d9c9c7bb1dc5caaba">shaders.h</a>
</li>
<li>GX2SetVertexTexture()
: <a class="el" href="group__gx2__texture.html#ga2cfac6b85137d3a4ea3b4a1974951085">texture.h</a>
</li>
<li>GX2SetVertexUniformBlock()
: <a class="el" href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d">shaders.h</a>
</li>
<li>GX2SetVertexUniformReg()
: <a class="el" href="group__gx2__shader.html#gac6d69c7e85803e3b62e2ecea984dcf92">shaders.h</a>
</li>
<li>GX2SetViewport()
: <a class="el" href="group__gx2__registers.html#ga08f23a00af361f9b9e6d68e4396574ad">registers.h</a>
</li>
<li>GX2SetViewportReg()
: <a class="el" href="group__gx2__registers.html#ga657b424316592d62fc513d300154cb37">registers.h</a>
</li>
<li>GX2Shutdown()
: <a class="el" href="group__gx2__state.html#ga6e79c6ef845bded13ffa4f90d7a4ac23">state.h</a>
</li>
<li>GX2SwapScanBuffers()
: <a class="el" href="group__gx2__swap.html#ga64bf252be0ff8d8ecc2c0e9282f20124">swap.h</a>
</li>
<li>GX2TempGetGPUVersion()
: <a class="el" href="group__gx2__temp.html#ga3cc3411db3cd335d3466afae07c5daa9">temp.h</a>
</li>
<li>GX2WaitForFlip()
: <a class="el" href="group__gx2__event.html#ga8feaca52c9aa77b1790e4cdedc5d0bb1">event.h</a>
</li>
<li>GX2WaitForVsync()
: <a class="el" href="group__gx2__event.html#ga0295f2aab207a79ade5f1b16dea1d315">event.h</a>
</li>
<li>GX2WaitTimeStamp()
: <a class="el" href="group__gx2__event.html#ga3c74e80cb079e951097da3ad41cbaa4a">event.h</a>
</li>
</ul>
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