wut/group__gx2__shader.html
2020-03-26 16:49:18 +11:00

2082 lines
89 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.17"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>wut: Shaders</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">wut
&#160;<span id="projectnumber">1.0.0-beta9</span>
</div>
<div id="projectbrief">Wii U Toolchain</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.17 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="summary">
<a href="#nested-classes">Data Structures</a> &#124;
<a href="#typedef-members">Typedefs</a> &#124;
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">Shaders<div class="ingroups"><a class="el" href="group__gx2.html">gx2</a></div></div> </div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Data Structures</h2></td></tr>
<tr class="memitem:structGX2FetchShader"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a></td></tr>
<tr class="separator:structGX2FetchShader"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2FetchShader_8regs"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2FetchShader_8regs">GX2FetchShader.regs</a></td></tr>
<tr class="separator:structGX2FetchShader_8regs"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2UniformBlock"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a></td></tr>
<tr class="separator:structGX2UniformBlock"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2UniformVar"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a></td></tr>
<tr class="separator:structGX2UniformVar"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2UniformInitialValue"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a></td></tr>
<tr class="separator:structGX2UniformInitialValue"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2LoopVar"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a></td></tr>
<tr class="separator:structGX2LoopVar"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2SamplerVar"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a></td></tr>
<tr class="separator:structGX2SamplerVar"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2AttribVar"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a></td></tr>
<tr class="separator:structGX2AttribVar"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2VertexShader"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a></td></tr>
<tr class="separator:structGX2VertexShader"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2VertexShader_8regs"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2VertexShader_8regs">GX2VertexShader.regs</a></td></tr>
<tr class="separator:structGX2VertexShader_8regs"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2PixelShader"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a></td></tr>
<tr class="separator:structGX2PixelShader"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2PixelShader_8regs"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2PixelShader_8regs">GX2PixelShader.regs</a></td></tr>
<tr class="separator:structGX2PixelShader_8regs"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2GeometryShader"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a></td></tr>
<tr class="separator:structGX2GeometryShader"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2GeometryShader_8regs"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2GeometryShader_8regs">GX2GeometryShader.regs</a></td></tr>
<tr class="separator:structGX2GeometryShader_8regs"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:structGX2AttribStream"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a></td></tr>
<tr class="separator:structGX2AttribStream"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:gaeacdc726c12e64a6017eb5a8e2c4f469"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaeacdc726c12e64a6017eb5a8e2c4f469">GX2AttribVar</a></td></tr>
<tr class="separator:gaeacdc726c12e64a6017eb5a8e2c4f469"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0a09059999b45a3cc91c54624a3e2e06"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga0a09059999b45a3cc91c54624a3e2e06">GX2AttribStream</a></td></tr>
<tr class="separator:ga0a09059999b45a3cc91c54624a3e2e06"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5130c0612c00d77663ec672de1504d3f"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5130c0612c00d77663ec672de1504d3f">GX2FetchShader</a></td></tr>
<tr class="separator:ga5130c0612c00d77663ec672de1504d3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa0e01b50e94bb7b1a9221f28cb74391d"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaa0e01b50e94bb7b1a9221f28cb74391d">GX2GeometryShader</a></td></tr>
<tr class="separator:gaa0e01b50e94bb7b1a9221f28cb74391d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4ea5d0009738cf9b1c2ac0479d801f3b"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga4ea5d0009738cf9b1c2ac0479d801f3b">GX2LoopVar</a></td></tr>
<tr class="separator:ga4ea5d0009738cf9b1c2ac0479d801f3b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabdc2bcc7c275952e963a2f485c4c1a20"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabdc2bcc7c275952e963a2f485c4c1a20">GX2PixelShader</a></td></tr>
<tr class="separator:gabdc2bcc7c275952e963a2f485c4c1a20"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga48b5732cb13373a0ece237a3a9f12ed2"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga48b5732cb13373a0ece237a3a9f12ed2">GX2SamplerVar</a></td></tr>
<tr class="separator:ga48b5732cb13373a0ece237a3a9f12ed2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaecaa3990a0cb13ae2932524f278e9999"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaecaa3990a0cb13ae2932524f278e9999">GX2UniformBlock</a></td></tr>
<tr class="separator:gaecaa3990a0cb13ae2932524f278e9999"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga08e92b5335b8ba521e1ccdf2d7187c1c"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga08e92b5335b8ba521e1ccdf2d7187c1c">GX2UniformVar</a></td></tr>
<tr class="separator:ga08e92b5335b8ba521e1ccdf2d7187c1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3a21c3b92ae9280b58e05bc3801130b6"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga3a21c3b92ae9280b58e05bc3801130b6">GX2UniformInitialValue</a></td></tr>
<tr class="separator:ga3a21c3b92ae9280b58e05bc3801130b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacad67e4e403defcd16435e10909658b1"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gacad67e4e403defcd16435e10909658b1">GX2VertexShader</a></td></tr>
<tr class="separator:gacad67e4e403defcd16435e10909658b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga13403afe89a9102463dd09fb10d70528"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528">GX2CalcGeometryShaderInputRingBufferSize</a> (uint32_t ringItemSize)</td></tr>
<tr class="separator:ga13403afe89a9102463dd09fb10d70528"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaebb3b60cb9b61fdc616e7a42e749c002"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002">GX2CalcGeometryShaderOutputRingBufferSize</a> (uint32_t ringItemSize)</td></tr>
<tr class="separator:gaebb3b60cb9b61fdc616e7a42e749c002"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabbafb631bb2c360f985bdad4eb350c6c"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c">GX2CalcFetchShaderSizeEx</a> (uint32_t attribs, <a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> fetchShaderType, <a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tesellationMode)</td></tr>
<tr class="separator:gabbafb631bb2c360f985bdad4eb350c6c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5f3a0bbed067a5549ba3f75688403dac"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5f3a0bbed067a5549ba3f75688403dac">GX2InitFetchShaderEx</a> (<a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *fetchShader, uint8_t *buffer, uint32_t attribCount, <a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> *attribs, <a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> type, <a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tessMode)</td></tr>
<tr class="separator:ga5f3a0bbed067a5549ba3f75688403dac"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8475f3b74dd84ec68840c3913e050042"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga8475f3b74dd84ec68840c3913e050042">GX2SetFetchShader</a> (<a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *shader)</td></tr>
<tr class="separator:ga8475f3b74dd84ec68840c3913e050042"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabe63ee5fa306154d9c9c7bb1dc5caaba"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabe63ee5fa306154d9c9c7bb1dc5caaba">GX2SetVertexShader</a> (<a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader)</td></tr>
<tr class="separator:gabe63ee5fa306154d9c9c7bb1dc5caaba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga270a6a738183bd48738cab4997dd5bb0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga270a6a738183bd48738cab4997dd5bb0">GX2SetPixelShader</a> (<a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader)</td></tr>
<tr class="separator:ga270a6a738183bd48738cab4997dd5bb0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa230df3c1f9c72960418710710c6c2c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaa230df3c1f9c72960418710710c6c2c4">GX2SetGeometryShader</a> (<a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader)</td></tr>
<tr class="separator:gaa230df3c1f9c72960418710710c6c2c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5cba4d4b9e554efcc99e55156c9e2d38"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5cba4d4b9e554efcc99e55156c9e2d38">GX2SetVertexSampler</a> (<a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
<tr class="separator:ga5cba4d4b9e554efcc99e55156c9e2d38"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaef5e5e5fb0425250b8105c25f322ea10"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaef5e5e5fb0425250b8105c25f322ea10">GX2SetPixelSampler</a> (<a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
<tr class="separator:gaef5e5e5fb0425250b8105c25f322ea10"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae51b1e15aeb7bdfce7cedb2a86733d2a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gae51b1e15aeb7bdfce7cedb2a86733d2a">GX2SetGeometrySampler</a> (<a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
<tr class="separator:gae51b1e15aeb7bdfce7cedb2a86733d2a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac6d69c7e85803e3b62e2ecea984dcf92"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gac6d69c7e85803e3b62e2ecea984dcf92">GX2SetVertexUniformReg</a> (uint32_t offset, uint32_t count, uint32_t *data)</td></tr>
<tr class="separator:gac6d69c7e85803e3b62e2ecea984dcf92"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6dba529cedb805c10b44cda02df66f72"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga6dba529cedb805c10b44cda02df66f72">GX2SetPixelUniformReg</a> (uint32_t offset, uint32_t count, uint32_t *data)</td></tr>
<tr class="separator:ga6dba529cedb805c10b44cda02df66f72"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga72650d926a0a8498513b37e6e7c8c17d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d">GX2SetVertexUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
<tr class="separator:ga72650d926a0a8498513b37e6e7c8c17d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7b30cb1144cde386487b249b4a9b89ec"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec">GX2SetPixelUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
<tr class="separator:ga7b30cb1144cde386487b249b4a9b89ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1f30e7b3eab50097db753ad962a3804f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f">GX2SetGeometryUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
<tr class="separator:ga1f30e7b3eab50097db753ad962a3804f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2b6bd57f146ff02f4ed791c7741910eb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a> (<a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> mode, uint32_t numVsGpr, uint32_t numVsStackEntries, uint32_t numGsGpr, uint32_t numGsStackEntries, uint32_t numPsGpr, uint32_t numPsStackEntries)</td></tr>
<tr class="separator:ga2b6bd57f146ff02f4ed791c7741910eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5304f07456a6ee422f90e0fb9ae092ea"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea">GX2SetStreamOutEnable</a> (<a class="el" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a> enable)</td></tr>
<tr class="separator:ga5304f07456a6ee422f90e0fb9ae092ea"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2d47ecf0fcc2cb6ba31eb388974138fd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2d47ecf0fcc2cb6ba31eb388974138fd">GX2SetGeometryShaderInputRingBuffer</a> (void *buffer, uint32_t size)</td></tr>
<tr class="separator:ga2d47ecf0fcc2cb6ba31eb388974138fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8066ae8ce8a4307a814d69b6b51f2389"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga8066ae8ce8a4307a814d69b6b51f2389">GX2SetGeometryShaderOutputRingBuffer</a> (void *buffer, uint32_t size)</td></tr>
<tr class="separator:ga8066ae8ce8a4307a814d69b6b51f2389"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga67e2aafe6a4744a35156228c0a438d3a"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga67e2aafe6a4744a35156228c0a438d3a">GX2GetPixelShaderGPRs</a> (<a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader)</td></tr>
<tr class="separator:ga67e2aafe6a4744a35156228c0a438d3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga90c1fb0cf493f6e5271aa8fefe715d26"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga90c1fb0cf493f6e5271aa8fefe715d26">GX2GetPixelShaderStackEntries</a> (<a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader)</td></tr>
<tr class="separator:ga90c1fb0cf493f6e5271aa8fefe715d26"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5b2678bcb77aad93622701376307b5c3"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5b2678bcb77aad93622701376307b5c3">GX2GetVertexShaderGPRs</a> (<a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader)</td></tr>
<tr class="separator:ga5b2678bcb77aad93622701376307b5c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabae27f01e633fe23cd5be2f319e6d55a"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabae27f01e633fe23cd5be2f319e6d55a">GX2GetVertexShaderStackEntries</a> (<a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader)</td></tr>
<tr class="separator:gabae27f01e633fe23cd5be2f319e6d55a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac0f3a24fa33bb8d778e0f823bf5592f7"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gac0f3a24fa33bb8d778e0f823bf5592f7">GX2GetGeometryShaderGPRs</a> (<a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader)</td></tr>
<tr class="separator:gac0f3a24fa33bb8d778e0f823bf5592f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga46521313cd6ecf5980935acdc068401b"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga46521313cd6ecf5980935acdc068401b">GX2GetGeometryShaderStackEntries</a> (<a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader)</td></tr>
<tr class="separator:ga46521313cd6ecf5980935acdc068401b"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<hr/><h2 class="groupheader">Data Structure Documentation</h2>
<a name="structGX2FetchShader" id="structGX2FetchShader"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2FetchShader">&#9670;&nbsp;</a></span>GX2FetchShader</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2FetchShader</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00029">29</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a733cf6ff463e8d6828f40daae3a0c188"></a><a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a></td>
<td class="fieldname">
type</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a7f8fa3f7e945746d9d15cbbb8da30baf"></a>struct <a class="el" href="group__gx2__shader.html#structGX2FetchShader_8regs">GX2FetchShader</a></td>
<td class="fieldname">
regs</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ab2c6b258f02add8fdf4cfc7c371dd772"></a>uint32_t</td>
<td class="fieldname">
size</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="af5ef574c353d6881fd517e032f3e0876"></a>void *</td>
<td class="fieldname">
program</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a6f2020045859b420a2714f34107f74ed"></a>uint32_t</td>
<td class="fieldname">
attribCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a3e48f985eb6924a8f793efb2ac1b6658"></a>uint32_t</td>
<td class="fieldname">
numDivisors</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a51903de270bc66ccfaa183a3cd4f20a6"></a>uint32_t</td>
<td class="fieldname">
divisors[2]</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2FetchShader_8regs" id="structGX2FetchShader_8regs"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2FetchShader_8regs">&#9670;&nbsp;</a></span>GX2FetchShader.regs</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2FetchShader.regs</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00033">33</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a5c173bebe679254d4853ef4ea94627f3"></a>uint32_t</td>
<td class="fieldname">
sq_pgm_resources_fs</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2UniformBlock" id="structGX2UniformBlock"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2UniformBlock">&#9670;&nbsp;</a></span>GX2UniformBlock</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2UniformBlock</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00053">53</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a8f8f80d37794cde9472343e4487ba3eb"></a>const char *</td>
<td class="fieldname">
name</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a894bdfa2d603d8343f8ef01dda6fcd23"></a>uint32_t</td>
<td class="fieldname">
offset</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ab2c6b258f02add8fdf4cfc7c371dd772"></a>uint32_t</td>
<td class="fieldname">
size</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2UniformVar" id="structGX2UniformVar"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2UniformVar">&#9670;&nbsp;</a></span>GX2UniformVar</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2UniformVar</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00064">64</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a8f8f80d37794cde9472343e4487ba3eb"></a>const char *</td>
<td class="fieldname">
name</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a45df8a4b60044354111eeca3e22c5de8"></a><a class="el" href="group__gx2__enum.html#ga5ec633b49a54d9ab9bfc7123e6fce5e3">GX2ShaderVarType</a></td>
<td class="fieldname">
type</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a86988a65e0d3ece7990c032c159786d6"></a>uint32_t</td>
<td class="fieldname">
count</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a894bdfa2d603d8343f8ef01dda6fcd23"></a>uint32_t</td>
<td class="fieldname">
offset</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a5fc5c5d6db60bd614f826b6ba46abd29"></a>int32_t</td>
<td class="fieldname">
block</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2UniformInitialValue" id="structGX2UniformInitialValue"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2UniformInitialValue">&#9670;&nbsp;</a></span>GX2UniformInitialValue</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2UniformInitialValue</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00079">79</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a6b330af43261f372e7d0f540d1842871"></a>float</td>
<td class="fieldname">
value[4]</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a894bdfa2d603d8343f8ef01dda6fcd23"></a>uint32_t</td>
<td class="fieldname">
offset</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2LoopVar" id="structGX2LoopVar"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2LoopVar">&#9670;&nbsp;</a></span>GX2LoopVar</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2LoopVar</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00088">88</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a894bdfa2d603d8343f8ef01dda6fcd23"></a>uint32_t</td>
<td class="fieldname">
offset</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ae7f66047e6e39ba2bb6af8b95f00d1dd"></a>uint32_t</td>
<td class="fieldname">
value</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2SamplerVar" id="structGX2SamplerVar"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2SamplerVar">&#9670;&nbsp;</a></span>GX2SamplerVar</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2SamplerVar</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00097">97</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a8f8f80d37794cde9472343e4487ba3eb"></a>const char *</td>
<td class="fieldname">
name</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aac899b90ed693be192f545780f75ff37"></a><a class="el" href="group__gx2__enum.html#gab28c2b81a7f6f2a39e1237480dfa81c6">GX2SamplerVarType</a></td>
<td class="fieldname">
type</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a8f37ff59738c23420be43a6b1ba69769"></a>uint32_t</td>
<td class="fieldname">
location</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2AttribVar" id="structGX2AttribVar"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2AttribVar">&#9670;&nbsp;</a></span>GX2AttribVar</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2AttribVar</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00108">108</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a8f8f80d37794cde9472343e4487ba3eb"></a>const char *</td>
<td class="fieldname">
name</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a45df8a4b60044354111eeca3e22c5de8"></a><a class="el" href="group__gx2__enum.html#ga5ec633b49a54d9ab9bfc7123e6fce5e3">GX2ShaderVarType</a></td>
<td class="fieldname">
type</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a86988a65e0d3ece7990c032c159786d6"></a>uint32_t</td>
<td class="fieldname">
count</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a8f37ff59738c23420be43a6b1ba69769"></a>uint32_t</td>
<td class="fieldname">
location</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2VertexShader" id="structGX2VertexShader"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2VertexShader">&#9670;&nbsp;</a></span>GX2VertexShader</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2VertexShader</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00121">121</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="acfa2b81d3e3571287261086bb1f15e54"></a>struct <a class="el" href="group__gx2__shader.html#structGX2VertexShader_8regs">GX2VertexShader</a></td>
<td class="fieldname">
regs</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ab2c6b258f02add8fdf4cfc7c371dd772"></a>uint32_t</td>
<td class="fieldname">
size</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="af5ef574c353d6881fd517e032f3e0876"></a>void *</td>
<td class="fieldname">
program</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a80b833f04b3c09b9063389cb2d114dec"></a><a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a></td>
<td class="fieldname">
mode</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="af4e48f42772a021d4755617833d1cd26"></a>uint32_t</td>
<td class="fieldname">
uniformBlockCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a34e5750418218697a2bad5ab268dcec4"></a><a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *</td>
<td class="fieldname">
uniformBlocks</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aa19b2f9d2b337a4e4f1fd240b812390b"></a>uint32_t</td>
<td class="fieldname">
uniformVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aeb8318940be97e975cf0323cf1c8a411"></a><a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *</td>
<td class="fieldname">
uniformVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a109a52fe0bd7aded4e1575f5e75a2948"></a>uint32_t</td>
<td class="fieldname">
initialValueCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="afaf46715c65e8a81d1d215edc9dcfe44"></a><a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> *</td>
<td class="fieldname">
initialValues</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a9304dafa20b588a8b4a9fd2a1b17733c"></a>uint32_t</td>
<td class="fieldname">
loopVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a9247234a664bc816bc8c626395d43859"></a><a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> *</td>
<td class="fieldname">
loopVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a721354b689956649a42bc1ee10c43534"></a>uint32_t</td>
<td class="fieldname">
samplerVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a33c633a07c1e1c4cd28d0ded6efdc993"></a><a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> *</td>
<td class="fieldname">
samplerVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a1fea65cb184bc06a98b3671a7ed73072"></a>uint32_t</td>
<td class="fieldname">
attribVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a014d3eb5405796d96ecb6b3c2ea7fc26"></a><a class="el" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a> *</td>
<td class="fieldname">
attribVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ab1adf8f22b9a70ad083651f9c0533595"></a>uint32_t</td>
<td class="fieldname">
ringItemsize</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="af9760da507d9fe80a1481d1233f51753"></a><a class="el" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a></td>
<td class="fieldname">
hasStreamOut</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a67a05a136d4aa2fc486420556289d391"></a>uint32_t</td>
<td class="fieldname">
streamOutStride[4]</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a25b16e3b4fe30d7d64d91d16e34bf846"></a><a class="el" href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a></td>
<td class="fieldname">
gx2rBuffer</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2VertexShader_8regs" id="structGX2VertexShader_8regs"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2VertexShader_8regs">&#9670;&nbsp;</a></span>GX2VertexShader.regs</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2VertexShader.regs</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00123">123</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a25d8ba186ddccc6f0b78ce01ab255842"></a>uint32_t</td>
<td class="fieldname">
sq_pgm_resources_vs</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aad220ae3233e1ed2824d03ee0ff62cbf"></a>uint32_t</td>
<td class="fieldname">
vgt_primitiveid_en</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ae90d6c12b707827c6e98a9cb720c8af5"></a>uint32_t</td>
<td class="fieldname">
spi_vs_out_config</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a2a881bbaab740b3c1e845e9864079c9d"></a>uint32_t</td>
<td class="fieldname">
num_spi_vs_out_id</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aa23188285bc1c282d379883ec2686a34"></a>uint32_t</td>
<td class="fieldname">
spi_vs_out_id[10]</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a4d3ba0f1960956ce7f4fd6aace71adc6"></a>uint32_t</td>
<td class="fieldname">
pa_cl_vs_out_cntl</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a9c47066da4a2094f8d52c547cfaf4569"></a>uint32_t</td>
<td class="fieldname">
sq_vtx_semantic_clear</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="adf4ee1ec35af423867f31605914ef28c"></a>uint32_t</td>
<td class="fieldname">
num_sq_vtx_semantic</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a7924167c2508c6776f351a8e2a0a2051"></a>uint32_t</td>
<td class="fieldname">
sq_vtx_semantic[32]</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a3ed142e03b57abb5f098980a93a6cfc6"></a>uint32_t</td>
<td class="fieldname">
vgt_strmout_buffer_en</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a7023646cc837e6b7dcdf7577d2961f44"></a>uint32_t</td>
<td class="fieldname">
vgt_vertex_reuse_block_cntl</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a9dafb25cacf56d7e4d5c562d05bae676"></a>uint32_t</td>
<td class="fieldname">
vgt_hos_reuse_depth</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2PixelShader" id="structGX2PixelShader"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2PixelShader">&#9670;&nbsp;</a></span>GX2PixelShader</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2PixelShader</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00201">201</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a774b54c7881b10fcb6677bcc3cd90646"></a>struct <a class="el" href="group__gx2__shader.html#structGX2PixelShader_8regs">GX2PixelShader</a></td>
<td class="fieldname">
regs</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ab2c6b258f02add8fdf4cfc7c371dd772"></a>uint32_t</td>
<td class="fieldname">
size</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="af5ef574c353d6881fd517e032f3e0876"></a>void *</td>
<td class="fieldname">
program</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a80b833f04b3c09b9063389cb2d114dec"></a><a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a></td>
<td class="fieldname">
mode</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="af4e48f42772a021d4755617833d1cd26"></a>uint32_t</td>
<td class="fieldname">
uniformBlockCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a34e5750418218697a2bad5ab268dcec4"></a><a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *</td>
<td class="fieldname">
uniformBlocks</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aa19b2f9d2b337a4e4f1fd240b812390b"></a>uint32_t</td>
<td class="fieldname">
uniformVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aeb8318940be97e975cf0323cf1c8a411"></a><a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *</td>
<td class="fieldname">
uniformVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a109a52fe0bd7aded4e1575f5e75a2948"></a>uint32_t</td>
<td class="fieldname">
initialValueCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="afaf46715c65e8a81d1d215edc9dcfe44"></a><a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> *</td>
<td class="fieldname">
initialValues</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a9304dafa20b588a8b4a9fd2a1b17733c"></a>uint32_t</td>
<td class="fieldname">
loopVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a9247234a664bc816bc8c626395d43859"></a><a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> *</td>
<td class="fieldname">
loopVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a721354b689956649a42bc1ee10c43534"></a>uint32_t</td>
<td class="fieldname">
samplerVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a33c633a07c1e1c4cd28d0ded6efdc993"></a><a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> *</td>
<td class="fieldname">
samplerVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a25b16e3b4fe30d7d64d91d16e34bf846"></a><a class="el" href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a></td>
<td class="fieldname">
gx2rBuffer</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2PixelShader_8regs" id="structGX2PixelShader_8regs"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2PixelShader_8regs">&#9670;&nbsp;</a></span>GX2PixelShader.regs</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2PixelShader.regs</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00203">203</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="ac4052d7ee062c5b8fa6b53420d41db62"></a>uint32_t</td>
<td class="fieldname">
sq_pgm_resources_ps</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="abfaec46b6f6676bd8ae16de830efcceb"></a>uint32_t</td>
<td class="fieldname">
sq_pgm_exports_ps</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a7dce9f632f015e1a22474e4b1e276ef8"></a>uint32_t</td>
<td class="fieldname">
spi_ps_in_control_0</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a6698f18d85a0aa55689990df6374d71a"></a>uint32_t</td>
<td class="fieldname">
spi_ps_in_control_1</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="abd20267efcd4e42759e53849063e9f98"></a>uint32_t</td>
<td class="fieldname">
num_spi_ps_input_cntl</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a4c6cb4aff9ab1a57197775b819c27f7d"></a>uint32_t</td>
<td class="fieldname">
spi_ps_input_cntls[32]</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="abaf18320a28a654401c9a1afa1f3db2d"></a>uint32_t</td>
<td class="fieldname">
cb_shader_mask</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a206cc2ea6ef820750ba7ceb8309e2190"></a>uint32_t</td>
<td class="fieldname">
cb_shader_control</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a585d77f267548b5b91d54000239b5272"></a>uint32_t</td>
<td class="fieldname">
db_shader_control</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a189ca328ab06cde5a806f8e0499ddcb7"></a>uint32_t</td>
<td class="fieldname">
spi_input_z</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2GeometryShader" id="structGX2GeometryShader"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2GeometryShader">&#9670;&nbsp;</a></span>GX2GeometryShader</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2GeometryShader</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00264">264</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="aca27ac8b7d901a070bc86ca931449f75"></a>struct <a class="el" href="group__gx2__shader.html#structGX2GeometryShader_8regs">GX2GeometryShader</a></td>
<td class="fieldname">
regs</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ab2c6b258f02add8fdf4cfc7c371dd772"></a>uint32_t</td>
<td class="fieldname">
size</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="af5ef574c353d6881fd517e032f3e0876"></a>void *</td>
<td class="fieldname">
program</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a384a7000e84b476d3dce8bd9f7e1b4d1"></a>uint32_t</td>
<td class="fieldname">
vertexProgramSize</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a37c1adf360eabcb3c5afabc0fbf9eef1"></a>void *</td>
<td class="fieldname">
vertexProgram</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a80b833f04b3c09b9063389cb2d114dec"></a><a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a></td>
<td class="fieldname">
mode</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="af4e48f42772a021d4755617833d1cd26"></a>uint32_t</td>
<td class="fieldname">
uniformBlockCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a34e5750418218697a2bad5ab268dcec4"></a><a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *</td>
<td class="fieldname">
uniformBlocks</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aa19b2f9d2b337a4e4f1fd240b812390b"></a>uint32_t</td>
<td class="fieldname">
uniformVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aeb8318940be97e975cf0323cf1c8a411"></a><a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *</td>
<td class="fieldname">
uniformVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a109a52fe0bd7aded4e1575f5e75a2948"></a>uint32_t</td>
<td class="fieldname">
initialValueCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="afaf46715c65e8a81d1d215edc9dcfe44"></a><a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> *</td>
<td class="fieldname">
initialValues</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a9304dafa20b588a8b4a9fd2a1b17733c"></a>uint32_t</td>
<td class="fieldname">
loopVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a9247234a664bc816bc8c626395d43859"></a><a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> *</td>
<td class="fieldname">
loopVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a721354b689956649a42bc1ee10c43534"></a>uint32_t</td>
<td class="fieldname">
samplerVarCount</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a33c633a07c1e1c4cd28d0ded6efdc993"></a><a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> *</td>
<td class="fieldname">
samplerVars</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a47a3b3f47d41f72b23b55fa3d5cc5d2d"></a>uint32_t</td>
<td class="fieldname">
ringItemSize</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="af9760da507d9fe80a1481d1233f51753"></a><a class="el" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a></td>
<td class="fieldname">
hasStreamOut</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a67a05a136d4aa2fc486420556289d391"></a>uint32_t</td>
<td class="fieldname">
streamOutStride[4]</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a25b16e3b4fe30d7d64d91d16e34bf846"></a><a class="el" href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a></td>
<td class="fieldname">
gx2rBuffer</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2GeometryShader_8regs" id="structGX2GeometryShader_8regs"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2GeometryShader_8regs">&#9670;&nbsp;</a></span>GX2GeometryShader.regs</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2GeometryShader.regs</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00266">266</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a68d81985dab25e85eb1a3ee46e211fe0"></a>uint32_t</td>
<td class="fieldname">
sq_pgm_resources_gs</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aa5f451c388ff74607603b511ce60dc83"></a>uint32_t</td>
<td class="fieldname">
vgt_gs_out_prim_type</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a7667521e94d83aac313003e4c8d0e63c"></a>uint32_t</td>
<td class="fieldname">
vgt_gs_mode</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a4d3ba0f1960956ce7f4fd6aace71adc6"></a>uint32_t</td>
<td class="fieldname">
pa_cl_vs_out_cntl</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a25d8ba186ddccc6f0b78ce01ab255842"></a>uint32_t</td>
<td class="fieldname">
sq_pgm_resources_vs</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ad86ff8902bb851d1362e9e502ab1d9e8"></a>uint32_t</td>
<td class="fieldname">
sq_gs_vert_itemsize</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ae90d6c12b707827c6e98a9cb720c8af5"></a>uint32_t</td>
<td class="fieldname">
spi_vs_out_config</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a2a881bbaab740b3c1e845e9864079c9d"></a>uint32_t</td>
<td class="fieldname">
num_spi_vs_out_id</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="aa23188285bc1c282d379883ec2686a34"></a>uint32_t</td>
<td class="fieldname">
spi_vs_out_id[10]</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a3ed142e03b57abb5f098980a93a6cfc6"></a>uint32_t</td>
<td class="fieldname">
vgt_strmout_buffer_en</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structGX2AttribStream" id="structGX2AttribStream"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structGX2AttribStream">&#9670;&nbsp;</a></span>GX2AttribStream</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct GX2AttribStream</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00338">338</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a8f37ff59738c23420be43a6b1ba69769"></a>uint32_t</td>
<td class="fieldname">
location</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ac361fef6bf135953d536299eb0b119c3"></a>uint32_t</td>
<td class="fieldname">
buffer</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a894bdfa2d603d8343f8ef01dda6fcd23"></a>uint32_t</td>
<td class="fieldname">
offset</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a480e3629a8b750c08f78f8660a6a9b89"></a><a class="el" href="group__gx2__enum.html#ga41b58e48abb1dfbebca79cab46c379cb">GX2AttribFormat</a></td>
<td class="fieldname">
format</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a7188ab8278ce9c5922bfdfd8cd2f91ca"></a><a class="el" href="group__gx2__enum.html#gac7dc258dc5d037184a8a27a50e74ef48">GX2AttribIndexType</a></td>
<td class="fieldname">
type</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ad2f72cfa2fa2237db241c107d9208452"></a>uint32_t</td>
<td class="fieldname">
aluDivisor</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="ad3bee21df6875eeccd25d3c577e0600a"></a>uint32_t</td>
<td class="fieldname">
mask</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a36155a846634b57e7140d1db7baee8a7"></a><a class="el" href="group__gx2__enum.html#ga921c9d19110d75b3ed8370c9676a811c">GX2EndianSwapMode</a></td>
<td class="fieldname">
endianSwap</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<h2 class="groupheader">Typedef Documentation</h2>
<a id="gaeacdc726c12e64a6017eb5a8e2c4f469"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaeacdc726c12e64a6017eb5a8e2c4f469">&#9670;&nbsp;</a></span>GX2AttribVar</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a> <a class="el" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00017">17</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="ga0a09059999b45a3cc91c54624a3e2e06"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga0a09059999b45a3cc91c54624a3e2e06">&#9670;&nbsp;</a></span>GX2AttribStream</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> <a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00018">18</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="ga5130c0612c00d77663ec672de1504d3f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga5130c0612c00d77663ec672de1504d3f">&#9670;&nbsp;</a></span>GX2FetchShader</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> <a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00019">19</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="gaa0e01b50e94bb7b1a9221f28cb74391d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaa0e01b50e94bb7b1a9221f28cb74391d">&#9670;&nbsp;</a></span>GX2GeometryShader</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00020">20</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="ga4ea5d0009738cf9b1c2ac0479d801f3b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga4ea5d0009738cf9b1c2ac0479d801f3b">&#9670;&nbsp;</a></span>GX2LoopVar</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> <a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00021">21</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="gabdc2bcc7c275952e963a2f485c4c1a20"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gabdc2bcc7c275952e963a2f485c4c1a20">&#9670;&nbsp;</a></span>GX2PixelShader</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00022">22</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="ga48b5732cb13373a0ece237a3a9f12ed2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga48b5732cb13373a0ece237a3a9f12ed2">&#9670;&nbsp;</a></span>GX2SamplerVar</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> <a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00023">23</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="gaecaa3990a0cb13ae2932524f278e9999"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaecaa3990a0cb13ae2932524f278e9999">&#9670;&nbsp;</a></span>GX2UniformBlock</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> <a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00024">24</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="ga08e92b5335b8ba521e1ccdf2d7187c1c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga08e92b5335b8ba521e1ccdf2d7187c1c">&#9670;&nbsp;</a></span>GX2UniformVar</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> <a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00025">25</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="ga3a21c3b92ae9280b58e05bc3801130b6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga3a21c3b92ae9280b58e05bc3801130b6">&#9670;&nbsp;</a></span>GX2UniformInitialValue</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> <a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00026">26</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<a id="gacad67e4e403defcd16435e10909658b1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gacad67e4e403defcd16435e10909658b1">&#9670;&nbsp;</a></span>GX2VertexShader</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shaders_8h_source.html#l00027">27</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
</div>
</div>
<h2 class="groupheader">Function Documentation</h2>
<a id="ga13403afe89a9102463dd09fb10d70528"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga13403afe89a9102463dd09fb10d70528">&#9670;&nbsp;</a></span>GX2CalcGeometryShaderInputRingBufferSize()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">uint32_t GX2CalcGeometryShaderInputRingBufferSize </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>ringItemSize</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gaebb3b60cb9b61fdc616e7a42e749c002"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaebb3b60cb9b61fdc616e7a42e749c002">&#9670;&nbsp;</a></span>GX2CalcGeometryShaderOutputRingBufferSize()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">uint32_t GX2CalcGeometryShaderOutputRingBufferSize </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>ringItemSize</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gabbafb631bb2c360f985bdad4eb350c6c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gabbafb631bb2c360f985bdad4eb350c6c">&#9670;&nbsp;</a></span>GX2CalcFetchShaderSizeEx()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">uint32_t GX2CalcFetchShaderSizeEx </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>attribs</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a>&#160;</td>
<td class="paramname"><em>fetchShaderType</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a>&#160;</td>
<td class="paramname"><em>tesellationMode</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga5f3a0bbed067a5549ba3f75688403dac"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga5f3a0bbed067a5549ba3f75688403dac">&#9670;&nbsp;</a></span>GX2InitFetchShaderEx()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2InitFetchShaderEx </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *&#160;</td>
<td class="paramname"><em>fetchShader</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint8_t *&#160;</td>
<td class="paramname"><em>buffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>attribCount</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> *&#160;</td>
<td class="paramname"><em>attribs</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a>&#160;</td>
<td class="paramname"><em>type</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a>&#160;</td>
<td class="paramname"><em>tessMode</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga8475f3b74dd84ec68840c3913e050042"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga8475f3b74dd84ec68840c3913e050042">&#9670;&nbsp;</a></span>GX2SetFetchShader()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetFetchShader </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gabe63ee5fa306154d9c9c7bb1dc5caaba"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gabe63ee5fa306154d9c9c7bb1dc5caaba">&#9670;&nbsp;</a></span>GX2SetVertexShader()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetVertexShader </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga270a6a738183bd48738cab4997dd5bb0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga270a6a738183bd48738cab4997dd5bb0">&#9670;&nbsp;</a></span>GX2SetPixelShader()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetPixelShader </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gaa230df3c1f9c72960418710710c6c2c4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaa230df3c1f9c72960418710710c6c2c4">&#9670;&nbsp;</a></span>GX2SetGeometryShader()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetGeometryShader </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga5cba4d4b9e554efcc99e55156c9e2d38"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga5cba4d4b9e554efcc99e55156c9e2d38">&#9670;&nbsp;</a></span>GX2SetVertexSampler()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetVertexSampler </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *&#160;</td>
<td class="paramname"><em>sampler</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>id</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gaef5e5e5fb0425250b8105c25f322ea10"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaef5e5e5fb0425250b8105c25f322ea10">&#9670;&nbsp;</a></span>GX2SetPixelSampler()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetPixelSampler </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *&#160;</td>
<td class="paramname"><em>sampler</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>id</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gae51b1e15aeb7bdfce7cedb2a86733d2a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gae51b1e15aeb7bdfce7cedb2a86733d2a">&#9670;&nbsp;</a></span>GX2SetGeometrySampler()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetGeometrySampler </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *&#160;</td>
<td class="paramname"><em>sampler</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>id</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gac6d69c7e85803e3b62e2ecea984dcf92"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gac6d69c7e85803e3b62e2ecea984dcf92">&#9670;&nbsp;</a></span>GX2SetVertexUniformReg()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetVertexUniformReg </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>offset</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>count</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t *&#160;</td>
<td class="paramname"><em>data</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga6dba529cedb805c10b44cda02df66f72"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga6dba529cedb805c10b44cda02df66f72">&#9670;&nbsp;</a></span>GX2SetPixelUniformReg()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetPixelUniformReg </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>offset</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>count</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t *&#160;</td>
<td class="paramname"><em>data</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga72650d926a0a8498513b37e6e7c8c17d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga72650d926a0a8498513b37e6e7c8c17d">&#9670;&nbsp;</a></span>GX2SetVertexUniformBlock()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetVertexUniformBlock </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>location</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const void *&#160;</td>
<td class="paramname"><em>data</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga7b30cb1144cde386487b249b4a9b89ec"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga7b30cb1144cde386487b249b4a9b89ec">&#9670;&nbsp;</a></span>GX2SetPixelUniformBlock()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetPixelUniformBlock </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>location</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const void *&#160;</td>
<td class="paramname"><em>data</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga1f30e7b3eab50097db753ad962a3804f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga1f30e7b3eab50097db753ad962a3804f">&#9670;&nbsp;</a></span>GX2SetGeometryUniformBlock()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetGeometryUniformBlock </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>location</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const void *&#160;</td>
<td class="paramname"><em>data</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga2b6bd57f146ff02f4ed791c7741910eb"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga2b6bd57f146ff02f4ed791c7741910eb">&#9670;&nbsp;</a></span>GX2SetShaderModeEx()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetShaderModeEx </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a>&#160;</td>
<td class="paramname"><em>mode</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numVsGpr</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numVsStackEntries</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numGsGpr</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numGsStackEntries</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numPsGpr</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numPsStackEntries</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga5304f07456a6ee422f90e0fb9ae092ea"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga5304f07456a6ee422f90e0fb9ae092ea">&#9670;&nbsp;</a></span>GX2SetStreamOutEnable()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetStreamOutEnable </td>
<td>(</td>
<td class="paramtype"><a class="el" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a>&#160;</td>
<td class="paramname"><em>enable</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga2d47ecf0fcc2cb6ba31eb388974138fd"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga2d47ecf0fcc2cb6ba31eb388974138fd">&#9670;&nbsp;</a></span>GX2SetGeometryShaderInputRingBuffer()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetGeometryShaderInputRingBuffer </td>
<td>(</td>
<td class="paramtype">void *&#160;</td>
<td class="paramname"><em>buffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga8066ae8ce8a4307a814d69b6b51f2389"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga8066ae8ce8a4307a814d69b6b51f2389">&#9670;&nbsp;</a></span>GX2SetGeometryShaderOutputRingBuffer()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GX2SetGeometryShaderOutputRingBuffer </td>
<td>(</td>
<td class="paramtype">void *&#160;</td>
<td class="paramname"><em>buffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga67e2aafe6a4744a35156228c0a438d3a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga67e2aafe6a4744a35156228c0a438d3a">&#9670;&nbsp;</a></span>GX2GetPixelShaderGPRs()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">uint32_t GX2GetPixelShaderGPRs </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga90c1fb0cf493f6e5271aa8fefe715d26"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga90c1fb0cf493f6e5271aa8fefe715d26">&#9670;&nbsp;</a></span>GX2GetPixelShaderStackEntries()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">uint32_t GX2GetPixelShaderStackEntries </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga5b2678bcb77aad93622701376307b5c3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga5b2678bcb77aad93622701376307b5c3">&#9670;&nbsp;</a></span>GX2GetVertexShaderGPRs()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">uint32_t GX2GetVertexShaderGPRs </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gabae27f01e633fe23cd5be2f319e6d55a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gabae27f01e633fe23cd5be2f319e6d55a">&#9670;&nbsp;</a></span>GX2GetVertexShaderStackEntries()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">uint32_t GX2GetVertexShaderStackEntries </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gac0f3a24fa33bb8d778e0f823bf5592f7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gac0f3a24fa33bb8d778e0f823bf5592f7">&#9670;&nbsp;</a></span>GX2GetGeometryShaderGPRs()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">uint32_t GX2GetGeometryShaderGPRs </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga46521313cd6ecf5980935acdc068401b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga46521313cd6ecf5980935acdc068401b">&#9670;&nbsp;</a></span>GX2GetGeometryShaderStackEntries()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">uint32_t GX2GetGeometryShaderStackEntries </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.17
</small></address>
</body>
</html>