wut/include/gx2/surface.h
2019-11-22 17:42:16 +00:00

163 lines
4.1 KiB
C

#pragma once
#include <gx2r/resource.h>
#include <wut.h>
#include "enum.h"
/**
* \defgroup gx2_surface Surface
* \ingroup gx2
* @{
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct GX2Surface GX2Surface;
typedef struct GX2DepthBuffer GX2DepthBuffer;
typedef struct GX2ColorBuffer GX2ColorBuffer;
struct GX2Surface
{
GX2SurfaceDim dim;
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t mipLevels;
GX2SurfaceFormat format;
GX2AAMode aa;
union {
GX2SurfaceUse use;
GX2RResourceFlags resourceFlags;
};
uint32_t imageSize;
void *image;
uint32_t mipmapSize;
void *mipmaps;
GX2TileMode tileMode;
uint32_t swizzle;
uint32_t alignment;
uint32_t pitch;
uint32_t mipLevelOffset[13];
};
WUT_CHECK_OFFSET(GX2Surface, 0x0, dim);
WUT_CHECK_OFFSET(GX2Surface, 0x4, width);
WUT_CHECK_OFFSET(GX2Surface, 0x8, height);
WUT_CHECK_OFFSET(GX2Surface, 0xc, depth);
WUT_CHECK_OFFSET(GX2Surface, 0x10, mipLevels);
WUT_CHECK_OFFSET(GX2Surface, 0x14, format);
WUT_CHECK_OFFSET(GX2Surface, 0x18, aa);
WUT_CHECK_OFFSET(GX2Surface, 0x1c, use);
WUT_CHECK_OFFSET(GX2Surface, 0x1c, resourceFlags);
WUT_CHECK_OFFSET(GX2Surface, 0x20, imageSize);
WUT_CHECK_OFFSET(GX2Surface, 0x24, image);
WUT_CHECK_OFFSET(GX2Surface, 0x28, mipmapSize);
WUT_CHECK_OFFSET(GX2Surface, 0x2c, mipmaps);
WUT_CHECK_OFFSET(GX2Surface, 0x30, tileMode);
WUT_CHECK_OFFSET(GX2Surface, 0x34, swizzle);
WUT_CHECK_OFFSET(GX2Surface, 0x38, alignment);
WUT_CHECK_OFFSET(GX2Surface, 0x3C, pitch);
WUT_CHECK_OFFSET(GX2Surface, 0x40, mipLevelOffset);
WUT_CHECK_SIZE(GX2Surface, 0x74);
struct GX2DepthBuffer
{
GX2Surface surface;
uint32_t viewMip;
uint32_t viewFirstSlice;
uint32_t viewNumSlices;
void *hiZPtr;
uint32_t hiZSize;
float depthClear;
uint32_t stencilClear;
uint32_t regs[7];
};
WUT_CHECK_OFFSET(GX2DepthBuffer, 0x74, viewMip);
WUT_CHECK_OFFSET(GX2DepthBuffer, 0x78, viewFirstSlice);
WUT_CHECK_OFFSET(GX2DepthBuffer, 0x7C, viewNumSlices);
WUT_CHECK_OFFSET(GX2DepthBuffer, 0x80, hiZPtr);
WUT_CHECK_OFFSET(GX2DepthBuffer, 0x84, hiZSize);
WUT_CHECK_OFFSET(GX2DepthBuffer, 0x88, depthClear);
WUT_CHECK_OFFSET(GX2DepthBuffer, 0x8C, stencilClear);
WUT_CHECK_OFFSET(GX2DepthBuffer, 0x90, regs);
WUT_CHECK_SIZE(GX2DepthBuffer, 0xAC);
struct GX2ColorBuffer
{
GX2Surface surface;
uint32_t viewMip;
uint32_t viewFirstSlice;
uint32_t viewNumSlices;
void *aaBuffer;
uint32_t aaSize;
uint32_t regs[5];
};
WUT_CHECK_OFFSET(GX2ColorBuffer, 0x74, viewMip);
WUT_CHECK_OFFSET(GX2ColorBuffer, 0x78, viewFirstSlice);
WUT_CHECK_OFFSET(GX2ColorBuffer, 0x7C, viewNumSlices);
WUT_CHECK_OFFSET(GX2ColorBuffer, 0x80, aaBuffer);
WUT_CHECK_OFFSET(GX2ColorBuffer, 0x84, aaSize);
WUT_CHECK_OFFSET(GX2ColorBuffer, 0x88, regs);
WUT_CHECK_SIZE(GX2ColorBuffer, 0x9C);
void
GX2CalcSurfaceSizeAndAlignment(GX2Surface *surface);
void
GX2CalcDepthBufferHiZInfo(GX2DepthBuffer *depthBuffer,
uint32_t *outSize,
uint32_t *outAlignment);
void
GX2CalcColorBufferAuxInfo(GX2ColorBuffer *surface,
uint32_t *outSize,
uint32_t *outAlignment);
void
GX2SetColorBuffer(const GX2ColorBuffer *colorBuffer,
GX2RenderTarget target);
void
GX2SetDepthBuffer(const GX2DepthBuffer *depthBuffer);
void
GX2InitColorBufferRegs(GX2ColorBuffer *colorBuffer);
void
GX2InitDepthBufferRegs(GX2DepthBuffer *depthBuffer);
void
GX2InitDepthBufferHiZEnable(GX2DepthBuffer *depthBuffer,
BOOL enable);
uint32_t
GX2GetSurfaceSwizzle(const GX2Surface *surface);
void
GX2SetSurfaceSwizzle(GX2Surface *surface,
uint32_t swizzle);
void
GX2CopySurface(const GX2Surface *src,
uint32_t srcLevel,
uint32_t srcDepth,
GX2Surface *dst,
uint32_t dstLevel,
uint32_t dstDepth);
void
GX2ResolveAAColorBuffer(const GX2ColorBuffer * srcColorBuffer,
GX2Surface * dstSurface,
uint32_t dstMip,
uint32_t dstSlice);
#ifdef __cplusplus
}
#endif
/** @} */