mirror of
https://github.com/wiiu-env/wut.git
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78ee1c51bc
* Add emulated stick values for Nunchuk and Classic Controller * Add acceleration sensor data to KPADStatus I have also changed the posValid type from uint8_t to int8_t because the value can be negative. A negative value means that the result validity is not really good. * Set version to beta in the doc * Added mask for button C and button Z on the Nunchuk The same mask applies to WPADButton and WPADNunchukButton. * Add doxygen comments and fix typos Most of the comments are pretty obvious but at least it's a start. * Fix a copy-paste error in my last commit I have also added comments for VPADGetTPCalibrationParam and VPADSetTPCalibrationParam. * Add documentation for all buttons
263 lines
6.7 KiB
C
263 lines
6.7 KiB
C
#pragma once
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#include <wut.h>
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#include <padscore/wpad.h>
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/**
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* \defgroup padscore_kpad KPAD
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* \ingroup padscore
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*
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* KPAD is a high-level library over WPAD.
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*
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* @{
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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//! Wii Remote channel.
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typedef enum WPADChan KPADChan;
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//! Data format.
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typedef enum WPADDataFormat KPADDataFormat;
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//! Extension type.
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typedef enum WPADExtensionType KPADExtensionType;
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typedef struct KPADStatus KPADStatus;
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typedef struct KPADVec2D KPADVec2D;
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typedef struct KPADVec3D KPADVec3D;
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//! Error.
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typedef enum KPADError
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{
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//! No errors.
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KPAD_ERROR_OK = 0,
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} KPADError;
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//! 2D vector.
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struct KPADVec2D
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{
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//! x.
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float x;
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//! y.
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float y;
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};
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WUT_CHECK_OFFSET(KPADVec2D, 0x00, x);
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WUT_CHECK_OFFSET(KPADVec2D, 0x04, y);
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WUT_CHECK_SIZE(KPADVec2D, 0x08);
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//! 3D vector.
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struct KPADVec3D
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{
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//! x.
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float x;
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//! y.
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float y;
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//! z.
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float z;
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};
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WUT_CHECK_OFFSET(KPADVec3D, 0x00, x);
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WUT_CHECK_OFFSET(KPADVec3D, 0x04, y);
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WUT_CHECK_OFFSET(KPADVec3D, 0x08, z);
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WUT_CHECK_SIZE(KPADVec3D, 0x0C);
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//! A structure conataining the Wii Remote data.
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struct KPADStatus
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{
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//! Indicates what KPADButtons are held down.
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uint32_t hold;
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//! Indicates what KPADButtons have been pressed since last sample.
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uint32_t trigger;
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//! Indicates what KPADButtons have been released since last sample.
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uint32_t release;
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//! Indicates the value of the acceleration sensor.
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KPADVec3D acc;
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//! Indicates the magnitude of acceleration.
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float accMagnitude;
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//! Indicates the variation in acceleration.
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float accVariation;
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//! Indicates the position where the Wii Remote is pointing.
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KPADVec2D pos;
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WUT_UNKNOWN_BYTES(3 * 4);
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//! Angle.
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KPADVec2D angle;
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WUT_UNKNOWN_BYTES(8 * 4);
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//! Value from KPADExtensionType.
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uint8_t extensionType;
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//! Value from KPADError.
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int8_t error;
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//! Validity of the result.
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int8_t posValid;
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//! Value from KPADDataFormat.
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uint8_t format;
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//! Extension data, check with extensionType to see what is valid to read.
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union
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{
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//! Structure to use when extension type is set to \link WPAD_EXT_NUNCHUK \endlink.
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struct
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{
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//! Position of the analog stick.
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KPADVec2D stick;
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//! Indicates the value of the acceleration sensor.
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KPADVec3D acc;
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//! Indicates the magnitude of acceleration.
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float accMagnitude;
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//! Indicates the variation in acceleration.
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float accVariation;
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//! Indicates what buttons are held down.
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uint32_t hold;
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//! Indicates what buttons have been pressed since last sample.
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uint32_t trigger;
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//! Indicates what buttons have been released since last sample.
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uint32_t release;
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} nunchuck;
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//! Structure to use when extension type is set to \link WPAD_EXT_CLASSIC \endlink.
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struct
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{
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//! Indicates what buttons are held down.
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uint32_t hold;
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//! Indicates what buttons have been pressed since last sample.
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uint32_t trigger;
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//! Indicates what buttons have been released since last sample.
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uint32_t release;
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//! Position of left analog stick.
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KPADVec2D leftStick;
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//! Position of right analog stick.
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KPADVec2D rightStick;
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//! Left trigger.
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float leftTrigger;
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//! Right trigger.
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float rightTrigger;
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} classic;
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//! Structure to use when extension type is set to \link WPAD_EXT_PRO_CONTROLLER \endlink.
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struct
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{
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//! Indicates what buttons are held down.
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uint32_t hold;
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//! Indicates what buttons have been pressed since last sample.
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uint32_t trigger;
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//! Indicates what buttons have been released since last sample.
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uint32_t release;
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//! Position of left analog stick.
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KPADVec2D leftStick;
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//! Position of right analog stick.
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KPADVec2D rightStick;
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//! Is charging flag.
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int32_t charging;
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//! Is wired flag.
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int32_t wired;
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} pro;
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WUT_UNKNOWN_BYTES(20 * 4);
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};
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WUT_UNKNOWN_BYTES(16 * 4);
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};
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WUT_CHECK_OFFSET(KPADStatus, 0x00, hold);
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WUT_CHECK_OFFSET(KPADStatus, 0x04, trigger);
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WUT_CHECK_OFFSET(KPADStatus, 0x08, release);
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WUT_CHECK_OFFSET(KPADStatus, 0x0C, acc);
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WUT_CHECK_OFFSET(KPADStatus, 0x18, accMagnitude);
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WUT_CHECK_OFFSET(KPADStatus, 0x1C, accVariation);
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WUT_CHECK_OFFSET(KPADStatus, 0x20, pos);
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WUT_CHECK_OFFSET(KPADStatus, 0x34, angle);
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WUT_CHECK_OFFSET(KPADStatus, 0x5C, extensionType);
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WUT_CHECK_OFFSET(KPADStatus, 0x5D, error);
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WUT_CHECK_OFFSET(KPADStatus, 0x5E, posValid);
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WUT_CHECK_OFFSET(KPADStatus, 0x5F, format);
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// For WPAD_EXT_NUNCHUK
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WUT_CHECK_OFFSET(KPADStatus, 0x60, nunchuck.stick);
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WUT_CHECK_OFFSET(KPADStatus, 0x68, nunchuck.acc);
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WUT_CHECK_OFFSET(KPADStatus, 0x74, nunchuck.accMagnitude);
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WUT_CHECK_OFFSET(KPADStatus, 0x78, nunchuck.accVariation);
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WUT_CHECK_OFFSET(KPADStatus, 0x7C, nunchuck.hold);
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WUT_CHECK_OFFSET(KPADStatus, 0x80, nunchuck.trigger);
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WUT_CHECK_OFFSET(KPADStatus, 0x84, nunchuck.release);
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// For WPAD_EXT_CLASSIC
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WUT_CHECK_OFFSET(KPADStatus, 0x60, classic.hold);
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WUT_CHECK_OFFSET(KPADStatus, 0x64, classic.trigger);
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WUT_CHECK_OFFSET(KPADStatus, 0x68, classic.release);
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WUT_CHECK_OFFSET(KPADStatus, 0x6C, classic.leftStick);
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WUT_CHECK_OFFSET(KPADStatus, 0x74, classic.rightStick);
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WUT_CHECK_OFFSET(KPADStatus, 0x7C, classic.leftTrigger);
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WUT_CHECK_OFFSET(KPADStatus, 0x80, classic.rightTrigger);
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// For WPAD_EXT_PRO_CONTROLLER
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WUT_CHECK_OFFSET(KPADStatus, 0x60, pro.hold);
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WUT_CHECK_OFFSET(KPADStatus, 0x64, pro.trigger);
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WUT_CHECK_OFFSET(KPADStatus, 0x68, pro.release);
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WUT_CHECK_OFFSET(KPADStatus, 0x6C, pro.leftStick);
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WUT_CHECK_OFFSET(KPADStatus, 0x74, pro.rightStick);
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WUT_CHECK_OFFSET(KPADStatus, 0x7C, pro.charging);
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WUT_CHECK_OFFSET(KPADStatus, 0x80, pro.wired);
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WUT_CHECK_SIZE(KPADStatus, 0xF0);
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/**
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* Initialises the KPAD library for use.
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*/
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void
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KPADInit();
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/**
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* Read data from the desired Wii Remote.
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*
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* \param chan
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* The channel of the controller to read from.
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*
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* \param data
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* The KPADStatus to fill.
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*
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* \param size
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* The maximum number of data to read.
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*
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* \return
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* The number of data read.
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*/
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int32_t
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KPADRead(KPADChan chan,
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KPADStatus *data,
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uint32_t size);
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/**
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* Read data from the desired Wii Remote.
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*
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* \param chan
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* The channel of the controller to read from.
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*
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* \param data
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* The KPADStatus to fill.
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*
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* \param size
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* The maximum number of data to read.
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*
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* \param error
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* A pointer to an error code.
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*
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* \return
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* The number of data read.
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*/
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int32_t
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KPADReadEx(KPADChan chan,
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KPADStatus *data,
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uint32_t size,
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int32_t *error);
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#ifdef __cplusplus
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}
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#endif
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/** @} */
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