mirror of
https://github.com/wiiu-env/wut.git
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467 lines
13 KiB
C
467 lines
13 KiB
C
#pragma once
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#include <wut.h>
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#include "enum.h"
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#include "sampler.h"
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#include "gx2r/buffer.h"
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/**
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* \defgroup gx2_shader Shaders
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* \ingroup gx2
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* @{
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct GX2AttribVar GX2AttribVar;
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typedef struct GX2AttribStream GX2AttribStream;
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typedef struct GX2FetchShader GX2FetchShader;
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typedef struct GX2GeometryShader GX2GeometryShader;
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typedef struct GX2LoopVar GX2LoopVar;
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typedef struct GX2PixelShader GX2PixelShader;
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typedef struct GX2SamplerVar GX2SamplerVar;
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typedef struct GX2UniformBlock GX2UniformBlock;
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typedef struct GX2UniformVar GX2UniformVar;
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typedef struct GX2UniformInitialValue GX2UniformInitialValue;
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typedef struct GX2VertexShader GX2VertexShader;
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struct GX2FetchShader
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{
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GX2FetchShaderType type;
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struct
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{
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uint32_t sq_pgm_resources_fs;
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} regs;
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uint32_t size;
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void *program;
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uint32_t attribCount;
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uint32_t numDivisors;
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uint32_t divisors[2];
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};
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CHECK_OFFSET(GX2FetchShader, 0x0, type);
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CHECK_OFFSET(GX2FetchShader, 0x4, regs.sq_pgm_resources_fs);
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CHECK_OFFSET(GX2FetchShader, 0x8, size);
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CHECK_OFFSET(GX2FetchShader, 0xc, program);
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CHECK_OFFSET(GX2FetchShader, 0x10, attribCount);
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CHECK_OFFSET(GX2FetchShader, 0x14, numDivisors);
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CHECK_OFFSET(GX2FetchShader, 0x18, divisors);
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CHECK_SIZE(GX2FetchShader, 0x20);
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struct GX2UniformBlock
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{
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const char *name;
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uint32_t offset;
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uint32_t size;
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};
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CHECK_OFFSET(GX2UniformBlock, 0x00, name);
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CHECK_OFFSET(GX2UniformBlock, 0x04, offset);
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CHECK_OFFSET(GX2UniformBlock, 0x08, size);
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CHECK_SIZE(GX2UniformBlock, 0x0C);
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struct GX2UniformVar
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{
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const char *name;
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GX2ShaderVarType type;
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uint32_t count;
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uint32_t offset;
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int32_t block;
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};
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CHECK_OFFSET(GX2UniformVar, 0x00, name);
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CHECK_OFFSET(GX2UniformVar, 0x04, type);
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CHECK_OFFSET(GX2UniformVar, 0x08, count);
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CHECK_OFFSET(GX2UniformVar, 0x0C, offset);
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CHECK_OFFSET(GX2UniformVar, 0x10, block);
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CHECK_SIZE(GX2UniformVar, 0x14);
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struct GX2UniformInitialValue
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{
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float value[4];
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uint32_t offset;
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};
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CHECK_OFFSET(GX2UniformInitialValue, 0x00, value);
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CHECK_OFFSET(GX2UniformInitialValue, 0x10, offset);
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CHECK_SIZE(GX2UniformInitialValue, 0x14);
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struct GX2LoopVar
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{
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uint32_t offset;
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uint32_t value;
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};
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CHECK_OFFSET(GX2LoopVar, 0x00, offset);
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CHECK_OFFSET(GX2LoopVar, 0x04, value);
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CHECK_SIZE(GX2LoopVar, 0x08);
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struct GX2SamplerVar
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{
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const char *name;
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GX2SamplerVarType type;
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uint32_t location;
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};
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CHECK_OFFSET(GX2SamplerVar, 0x00, name);
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CHECK_OFFSET(GX2SamplerVar, 0x04, type);
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CHECK_OFFSET(GX2SamplerVar, 0x08, location);
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CHECK_SIZE(GX2SamplerVar, 0x0C);
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struct GX2AttribVar
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{
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const char *name;
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GX2ShaderVarType type;
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uint32_t count;
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uint32_t location;
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};
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CHECK_OFFSET(GX2AttribVar, 0x00, name);
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CHECK_OFFSET(GX2AttribVar, 0x04, type);
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CHECK_OFFSET(GX2AttribVar, 0x08, count);
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CHECK_OFFSET(GX2AttribVar, 0x0C, location);
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CHECK_SIZE(GX2AttribVar, 0x10);
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struct GX2VertexShader
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{
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struct
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{
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uint32_t sq_pgm_resources_vs;
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uint32_t vgt_primitiveid_en;
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uint32_t spi_vs_out_config;
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uint32_t num_spi_vs_out_id;
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uint32_t spi_vs_out_id[10];
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uint32_t pa_cl_vs_out_cntl;
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uint32_t sq_vtx_semantic_clear;
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uint32_t num_sq_vtx_semantic;
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uint32_t sq_vtx_semantic[32];
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uint32_t vgt_strmout_buffer_en;
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uint32_t vgt_vertex_reuse_block_cntl;
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uint32_t vgt_hos_reuse_depth;
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} regs;
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uint32_t size;
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void *program;
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GX2ShaderMode mode;
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uint32_t uniformBlockCount;
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GX2UniformBlock *uniformBlocks;
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uint32_t uniformVarCount;
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GX2UniformVar *uniformVars;
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uint32_t initialValueCount;
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GX2UniformInitialValue *initialValues;
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uint32_t loopVarCount;
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GX2LoopVar *loopVars;
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uint32_t samplerVarCount;
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GX2SamplerVar *samplerVars;
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uint32_t attribVarCount;
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GX2AttribVar *attribVars;
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uint32_t ringItemsize;
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BOOL hasStreamOut;
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uint32_t streamOutStride[4];
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GX2RBuffer gx2rBuffer;
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};
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CHECK_OFFSET(GX2VertexShader, 0x00, regs.sq_pgm_resources_vs);
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CHECK_OFFSET(GX2VertexShader, 0x04, regs.vgt_primitiveid_en);
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CHECK_OFFSET(GX2VertexShader, 0x08, regs.spi_vs_out_config);
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CHECK_OFFSET(GX2VertexShader, 0x0C, regs.num_spi_vs_out_id);
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CHECK_OFFSET(GX2VertexShader, 0x10, regs.spi_vs_out_id);
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CHECK_OFFSET(GX2VertexShader, 0x38, regs.pa_cl_vs_out_cntl);
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CHECK_OFFSET(GX2VertexShader, 0x3C, regs.sq_vtx_semantic_clear);
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CHECK_OFFSET(GX2VertexShader, 0x40, regs.num_sq_vtx_semantic);
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CHECK_OFFSET(GX2VertexShader, 0x44, regs.sq_vtx_semantic);
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CHECK_OFFSET(GX2VertexShader, 0xC4, regs.vgt_strmout_buffer_en);
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CHECK_OFFSET(GX2VertexShader, 0xC8, regs.vgt_vertex_reuse_block_cntl);
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CHECK_OFFSET(GX2VertexShader, 0xCC, regs.vgt_hos_reuse_depth);
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CHECK_OFFSET(GX2VertexShader, 0xD0, size);
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CHECK_OFFSET(GX2VertexShader, 0xD4, program);
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CHECK_OFFSET(GX2VertexShader, 0xD8, mode);
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CHECK_OFFSET(GX2VertexShader, 0xDc, uniformBlockCount);
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CHECK_OFFSET(GX2VertexShader, 0xE0, uniformBlocks);
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CHECK_OFFSET(GX2VertexShader, 0xE4, uniformVarCount);
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CHECK_OFFSET(GX2VertexShader, 0xE8, uniformVars);
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CHECK_OFFSET(GX2VertexShader, 0xEc, initialValueCount);
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CHECK_OFFSET(GX2VertexShader, 0xF0, initialValues);
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CHECK_OFFSET(GX2VertexShader, 0xF4, loopVarCount);
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CHECK_OFFSET(GX2VertexShader, 0xF8, loopVars);
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CHECK_OFFSET(GX2VertexShader, 0xFc, samplerVarCount);
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CHECK_OFFSET(GX2VertexShader, 0x100, samplerVars);
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CHECK_OFFSET(GX2VertexShader, 0x104, attribVarCount);
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CHECK_OFFSET(GX2VertexShader, 0x108, attribVars);
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CHECK_OFFSET(GX2VertexShader, 0x10c, ringItemsize);
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CHECK_OFFSET(GX2VertexShader, 0x110, hasStreamOut);
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CHECK_OFFSET(GX2VertexShader, 0x114, streamOutStride);
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CHECK_OFFSET(GX2VertexShader, 0x124, gx2rBuffer);
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CHECK_SIZE(GX2VertexShader, 0x134);
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struct GX2PixelShader
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{
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struct
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{
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uint32_t sq_pgm_resources_ps;
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uint32_t sq_pgm_exports_ps;
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uint32_t spi_ps_in_control_0;
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uint32_t spi_ps_in_control_1;
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uint32_t num_spi_ps_input_cntl;
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uint32_t spi_ps_input_cntls[32];
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uint32_t cb_shader_mask;
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uint32_t cb_shader_control;
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uint32_t db_shader_control;
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uint32_t spi_input_z;
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} regs;
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uint32_t size;
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void *program;
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GX2ShaderMode mode;
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uint32_t uniformBlockCount;
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GX2UniformBlock *uniformBlocks;
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uint32_t uniformVarCount;
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GX2UniformVar *uniformVars;
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uint32_t initialValueCount;
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GX2UniformInitialValue *initialValues;
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uint32_t loopVarCount;
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GX2LoopVar *loopVars;
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uint32_t samplerVarCount;
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GX2SamplerVar *samplerVars;
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GX2RBuffer gx2rBuffer;
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};
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CHECK_OFFSET(GX2PixelShader, 0x00, regs.sq_pgm_resources_ps);
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CHECK_OFFSET(GX2PixelShader, 0x04, regs.sq_pgm_exports_ps);
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CHECK_OFFSET(GX2PixelShader, 0x08, regs.spi_ps_in_control_0);
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CHECK_OFFSET(GX2PixelShader, 0x0C, regs.spi_ps_in_control_1);
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CHECK_OFFSET(GX2PixelShader, 0x10, regs.num_spi_ps_input_cntl);
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CHECK_OFFSET(GX2PixelShader, 0x14, regs.spi_ps_input_cntls);
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CHECK_OFFSET(GX2PixelShader, 0x94, regs.cb_shader_mask);
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CHECK_OFFSET(GX2PixelShader, 0x98, regs.cb_shader_control);
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CHECK_OFFSET(GX2PixelShader, 0x9C, regs.db_shader_control);
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CHECK_OFFSET(GX2PixelShader, 0xA0, regs.spi_input_z);
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CHECK_OFFSET(GX2PixelShader, 0xA4, size);
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CHECK_OFFSET(GX2PixelShader, 0xA8, program);
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CHECK_OFFSET(GX2PixelShader, 0xAC, mode);
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CHECK_OFFSET(GX2PixelShader, 0xB0, uniformBlockCount);
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CHECK_OFFSET(GX2PixelShader, 0xB4, uniformBlocks);
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CHECK_OFFSET(GX2PixelShader, 0xB8, uniformVarCount);
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CHECK_OFFSET(GX2PixelShader, 0xBC, uniformVars);
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CHECK_OFFSET(GX2PixelShader, 0xC0, initialValueCount);
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CHECK_OFFSET(GX2PixelShader, 0xC4, initialValues);
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CHECK_OFFSET(GX2PixelShader, 0xC8, loopVarCount);
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CHECK_OFFSET(GX2PixelShader, 0xCC, loopVars);
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CHECK_OFFSET(GX2PixelShader, 0xD0, samplerVarCount);
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CHECK_OFFSET(GX2PixelShader, 0xD4, samplerVars);
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CHECK_OFFSET(GX2PixelShader, 0xD8, gx2rBuffer);
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CHECK_SIZE(GX2PixelShader, 0xE8);
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struct GX2GeometryShader
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{
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struct
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{
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uint32_t sq_pgm_resources_gs;
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uint32_t vgt_gs_out_prim_type;
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uint32_t vgt_gs_mode;
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uint32_t pa_cl_vs_out_cntl;
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uint32_t sq_pgm_resources_vs;
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uint32_t sq_gs_vert_itemsize;
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uint32_t spi_vs_out_config;
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uint32_t num_spi_vs_out_id;
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uint32_t spi_vs_out_id[10];
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uint32_t vgt_strmout_buffer_en;
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} regs;
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uint32_t size;
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void *program;
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uint32_t vertexProgramSize;
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void *vertexProgram;
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GX2ShaderMode mode;
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uint32_t uniformBlockCount;
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GX2UniformBlock *uniformBlocks;
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uint32_t uniformVarCount;
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GX2UniformVar *uniformVars;
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uint32_t initialValueCount;
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GX2UniformInitialValue *initialValues;
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uint32_t loopVarCount;
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GX2LoopVar *loopVars;
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uint32_t samplerVarCount;
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GX2SamplerVar *samplerVars;
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uint32_t ringItemSize;
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BOOL hasStreamOut;
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uint32_t streamOutStride[4];
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GX2RBuffer gx2rBuffer;
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};
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CHECK_OFFSET(GX2GeometryShader, 0x00, regs.sq_pgm_resources_gs);
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CHECK_OFFSET(GX2GeometryShader, 0x04, regs.vgt_gs_out_prim_type);
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CHECK_OFFSET(GX2GeometryShader, 0x08, regs.vgt_gs_mode);
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CHECK_OFFSET(GX2GeometryShader, 0x0C, regs.pa_cl_vs_out_cntl);
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CHECK_OFFSET(GX2GeometryShader, 0x10, regs.sq_pgm_resources_vs);
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CHECK_OFFSET(GX2GeometryShader, 0x14, regs.sq_gs_vert_itemsize);
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CHECK_OFFSET(GX2GeometryShader, 0x18, regs.spi_vs_out_config);
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CHECK_OFFSET(GX2GeometryShader, 0x1C, regs.num_spi_vs_out_id);
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CHECK_OFFSET(GX2GeometryShader, 0x20, regs.spi_vs_out_id);
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CHECK_OFFSET(GX2GeometryShader, 0x48, regs.vgt_strmout_buffer_en);
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CHECK_OFFSET(GX2GeometryShader, 0x4C, size);
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CHECK_OFFSET(GX2GeometryShader, 0x50, program);
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CHECK_OFFSET(GX2GeometryShader, 0x54, vertexProgramSize);
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CHECK_OFFSET(GX2GeometryShader, 0x58, vertexProgram);
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CHECK_OFFSET(GX2GeometryShader, 0x5C, mode);
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CHECK_OFFSET(GX2GeometryShader, 0x60, uniformBlockCount);
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CHECK_OFFSET(GX2GeometryShader, 0x64, uniformBlocks);
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CHECK_OFFSET(GX2GeometryShader, 0x68, uniformVarCount);
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CHECK_OFFSET(GX2GeometryShader, 0x6C, uniformVars);
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CHECK_OFFSET(GX2GeometryShader, 0x70, initialValueCount);
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CHECK_OFFSET(GX2GeometryShader, 0x74, initialValues);
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CHECK_OFFSET(GX2GeometryShader, 0x78, loopVarCount);
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CHECK_OFFSET(GX2GeometryShader, 0x7C, loopVars);
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CHECK_OFFSET(GX2GeometryShader, 0x80, samplerVarCount);
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CHECK_OFFSET(GX2GeometryShader, 0x84, samplerVars);
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CHECK_OFFSET(GX2GeometryShader, 0x88, ringItemSize);
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CHECK_OFFSET(GX2GeometryShader, 0x8C, hasStreamOut);
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CHECK_OFFSET(GX2GeometryShader, 0x90, streamOutStride);
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CHECK_OFFSET(GX2GeometryShader, 0xA0, gx2rBuffer);
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CHECK_SIZE(GX2GeometryShader, 0xB0);
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struct GX2AttribStream
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{
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uint32_t location;
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uint32_t buffer;
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uint32_t offset;
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GX2AttribFormat format;
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GX2AttribIndexType type;
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uint32_t aluDivisor;
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uint32_t mask;
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GX2EndianSwapMode endianSwap;
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};
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CHECK_OFFSET(GX2AttribStream, 0x0, location);
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CHECK_OFFSET(GX2AttribStream, 0x4, buffer);
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CHECK_OFFSET(GX2AttribStream, 0x8, offset);
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CHECK_OFFSET(GX2AttribStream, 0xc, format);
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CHECK_OFFSET(GX2AttribStream, 0x10, type);
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CHECK_OFFSET(GX2AttribStream, 0x14, aluDivisor);
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CHECK_OFFSET(GX2AttribStream, 0x18, mask);
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CHECK_OFFSET(GX2AttribStream, 0x1c, endianSwap);
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CHECK_SIZE(GX2AttribStream, 0x20);
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uint32_t
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GX2CalcGeometryShaderInputRingBufferSize(uint32_t ringItemSize);
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uint32_t
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GX2CalcGeometryShaderOutputRingBufferSize(uint32_t ringItemSize);
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uint32_t
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GX2CalcFetchShaderSizeEx(uint32_t attribs,
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GX2FetchShaderType fetchShaderType,
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GX2TessellationMode tesellationMode);
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void
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GX2InitFetchShaderEx(GX2FetchShader *fetchShader,
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uint8_t *buffer,
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uint32_t attribCount,
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GX2AttribStream *attribs,
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GX2FetchShaderType type,
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GX2TessellationMode tessMode);
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void
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GX2SetFetchShader(GX2FetchShader *shader);
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void
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GX2SetVertexShader(GX2VertexShader *shader);
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void
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GX2SetPixelShader(GX2PixelShader *shader);
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void
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GX2SetGeometryShader(GX2GeometryShader *shader);
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void
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GX2SetVertexSampler(GX2Sampler *sampler,
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uint32_t id);
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void
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GX2SetPixelSampler(GX2Sampler *sampler,
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uint32_t id);
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void
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GX2SetGeometrySampler(GX2Sampler *sampler,
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uint32_t id);
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void
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GX2SetVertexUniformReg(uint32_t offset,
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uint32_t count,
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uint32_t *data);
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void
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GX2SetPixelUniformReg(uint32_t offset,
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uint32_t count,
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uint32_t *data);
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void
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GX2SetVertexUniformBlock(uint32_t location,
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uint32_t size,
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const void *data);
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void
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GX2SetPixelUniformBlock(uint32_t location,
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uint32_t size,
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const void *data);
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void
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GX2SetGeometryUniformBlock(uint32_t location,
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uint32_t size,
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const void *data);
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void
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GX2SetShaderModeEx(GX2ShaderMode mode,
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uint32_t numVsGpr, uint32_t numVsStackEntries,
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uint32_t numGsGpr, uint32_t numGsStackEntries,
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uint32_t numPsGpr, uint32_t numPsStackEntries);
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void
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GX2SetStreamOutEnable(BOOL enable);
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void
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GX2SetGeometryShaderInputRingBuffer(void *buffer,
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uint32_t size);
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void
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GX2SetGeometryShaderOutputRingBuffer(void *buffer,
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uint32_t size);
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uint32_t
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GX2GetPixelShaderGPRs(GX2PixelShader *shader);
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uint32_t
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GX2GetPixelShaderStackEntries(GX2PixelShader *shader);
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uint32_t
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GX2GetVertexShaderGPRs(GX2VertexShader *shader);
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uint32_t
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GX2GetVertexShaderStackEntries(GX2VertexShader *shader);
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uint32_t
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GX2GetGeometryShaderGPRs(GX2GeometryShader *shader);
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uint32_t
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GX2GetGeometryShaderStackEntries(GX2GeometryShader *shader);
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#ifdef __cplusplus
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}
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#endif
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/** @} */
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