wut/functions_vars_r.html
2018-07-26 20:52:03 +10:00

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<title>wut: Data Fields - Variables</title>
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<div id="projectname">wut
&#160;<span id="projectnumber">1.0.0-alpha</span>
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<div id="projectbrief">Wii U Toolchain</div>
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&#160;
<h3><a id="index_r"></a>- r -</h3><ul>
<li>ratio
: <a class="el" href="group__sndcore2__voice.html#a15c2957b5dd7c0e064503791e97da857">AXVoiceSrc</a>
</li>
<li>receiverArg
: <a class="el" href="namespacenn_1_1swkbd.html#afd33433799e5752336a96f96f8166193">KeyboardArg</a>
</li>
<li>recursion
: <a class="el" href="group__coreinit__spinlock.html#a60d0e0ee15dad98a27adaf3c840bbb59">OSSpinLock</a>
</li>
<li>recvQueue
: <a class="el" href="group__coreinit__msgq.html#a1254f8038fe0b3deee6612973494cf1d">OSMessageQueue</a>
</li>
<li>red
: <a class="el" href="group__gx2__registers.html#acddf4f34ba92c602d4205ba50e98d603">GX2BlendConstantColorReg</a>
</li>
<li>regionType
: <a class="el" href="namespacenn_1_1swkbd.html#a62feca7f7d0cdeff07e10f3c4fae33d8">CreateArg</a>
</li>
<li>regs
: <a class="el" href="group__gx2__surface.html#acaf44c85a88d565b8d775653e0602223">GX2ColorBuffer</a>
, <a class="el" href="group__gx2__surface.html#ae3060f6b13921cc22d978248b721aab9">GX2DepthBuffer</a>
, <a class="el" href="group__gx2__shader.html#a76aa0a07999c5586df52b33e1a0879c0">GX2FetchShader</a>
, <a class="el" href="group__gx2__shader.html#a0dd0c4953218599c5c46eee5d73203be">GX2GeometryShader</a>
, <a class="el" href="group__gx2__shader.html#a53e5e07f8581fe46bf45bf4dad0ca190">GX2PixelShader</a>
, <a class="el" href="group__gx2__sampler.html#a44ec6ef6908d093bea07bda4666eb5c9">GX2Sampler</a>
, <a class="el" href="group__gx2__texture.html#acaf44c85a88d565b8d775653e0602223">GX2Texture</a>
, <a class="el" href="group__gx2__shader.html#a40a0e5cddce64c5f0b5507cea501a1da">GX2VertexShader</a>
</li>
<li>release
: <a class="el" href="group__padscore__kpad.html#aa892f9b747303e5e8a7d81d08f2fff7c">KPADStatus</a>
, <a class="el" href="group__vpad__input.html#aa892f9b747303e5e8a7d81d08f2fff7c">VPADStatus</a>
</li>
<li>renderer
: <a class="el" href="group__sndcore2__core.html#aa8af6f0b63e0fba9bb1cf8fd72991859">AXInitParams</a>
, <a class="el" href="group__sndcore2__voice.html#adb8502a1392cda13c07d553eaf86c94b">AXVoice</a>
</li>
<li>requestFlag
: <a class="el" href="group__coreinit__thread.html#a9ec25c03ad5e1dc83c7f66950ce6e4ff">OSThread</a>
</li>
<li>reserved
: <a class="el" href="zlib_8h.html#ae3bf2150b8009b089ae6878004146180">z_stream_s</a>
</li>
<li>resource
: <a class="el" href="group__gx2__context.html#a76ec71afcdf44fc57958a0fc0e96135a">GX2ShadowState</a>
</li>
<li>result
: <a class="el" href="group__coreinit__taskq.html#a36692bbc61358ebc0e37a6fc6a395d28">MPTask</a>
, <a class="el" href="group__coreinit__taskq.html#a36692bbc61358ebc0e37a6fc6a395d28">MPTaskInfo</a>
</li>
<li>rightStick
: <a class="el" href="group__vpad__input.html#a3137302b1b8edd4f24298401950ac101">VPADStatus</a>
, <a class="el" href="group__padscore__wpad.html#a276a746cc659b978104bfedf69dbcbb6">WPADStatusProController</a>
</li>
<li>ringItemSize
: <a class="el" href="group__gx2__shader.html#a47a3b3f47d41f72b23b55fa3d5cc5d2d">GX2GeometryShader</a>
</li>
<li>ringItemsize
: <a class="el" href="group__gx2__shader.html#ab1adf8f22b9a70ad083651f9c0533595">GX2VertexShader</a>
</li>
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