wut/functions_vars_r.html
2016-07-25 02:05:50 +01:00

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<div id="projectname">WUT
&#160;<span id="projectnumber">0.1</span>
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<div id="projectbrief">Wii U Toolchain</div>
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&#160;
<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
<li>recursion
: <a class="el" href="struct_o_s_spin_lock.html#a60d0e0ee15dad98a27adaf3c840bbb59">OSSpinLock</a>
</li>
<li>recvQueue
: <a class="el" href="struct_o_s_message_queue.html#a1254f8038fe0b3deee6612973494cf1d">OSMessageQueue</a>
</li>
<li>red
: <a class="el" href="struct_g_x2_blend_constant_color_reg.html#acddf4f34ba92c602d4205ba50e98d603">GX2BlendConstantColorReg</a>
</li>
<li>regs
: <a class="el" href="struct_g_x2_color_buffer.html#acaf44c85a88d565b8d775653e0602223">GX2ColorBuffer</a>
, <a class="el" href="struct_g_x2_depth_buffer.html#ae3060f6b13921cc22d978248b721aab9">GX2DepthBuffer</a>
, <a class="el" href="struct_g_x2_fetch_shader.html#a399b6d8c89d9dc591b70afb2cb222fdb">GX2FetchShader</a>
, <a class="el" href="struct_g_x2_geometry_shader.html#aaebbe031ded0500c4167af4f2940958b">GX2GeometryShader</a>
, <a class="el" href="struct_g_x2_pixel_shader.html#ad1f68a657ed9c2c2f261fd2af3428d1c">GX2PixelShader</a>
, <a class="el" href="struct_g_x2_sampler.html#a44ec6ef6908d093bea07bda4666eb5c9">GX2Sampler</a>
, <a class="el" href="struct_g_x2_texture.html#acaf44c85a88d565b8d775653e0602223">GX2Texture</a>
, <a class="el" href="struct_g_x2_vertex_shader.html#acd71fd45e1abd056939673d39a657c72">GX2VertexShader</a>
</li>
<li>release
: <a class="el" href="struct_v_p_a_d_status.html#aa892f9b747303e5e8a7d81d08f2fff7c">VPADStatus</a>
</li>
<li>requestFlag
: <a class="el" href="struct_o_s_thread.html#a9ec25c03ad5e1dc83c7f66950ce6e4ff">OSThread</a>
</li>
<li>resource
: <a class="el" href="struct_g_x2_shadow_state.html#a76ec71afcdf44fc57958a0fc0e96135a">GX2ShadowState</a>
</li>
<li>resourceFlags
: <a class="el" href="struct_g_x2_surface.html#a8fab9d893afc835fec8e6c341782db64">GX2Surface</a>
</li>
<li>result
: <a class="el" href="struct_m_p_task.html#a36692bbc61358ebc0e37a6fc6a395d28">MPTask</a>
, <a class="el" href="struct_m_p_task_info.html#a36692bbc61358ebc0e37a6fc6a395d28">MPTaskInfo</a>
</li>
<li>rightStick
: <a class="el" href="struct_v_p_a_d_status.html#a3137302b1b8edd4f24298401950ac101">VPADStatus</a>
</li>
<li>ringItemSize
: <a class="el" href="struct_g_x2_geometry_shader.html#a47a3b3f47d41f72b23b55fa3d5cc5d2d">GX2GeometryShader</a>
</li>
<li>ringItemsize
: <a class="el" href="struct_g_x2_vertex_shader.html#ab1adf8f22b9a70ad083651f9c0533595">GX2VertexShader</a>
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