wut/buffer_8h.html
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&#160;<span id="projectnumber">0.1</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<div class="textblock"><code>#include &lt;<a class="el" href="wut_8h_source.html">wut.h</a>&gt;</code><br />
<code>#include &quot;<a class="el" href="resource_8h_source.html">resource.h</a>&quot;</code><br />
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<p><a href="buffer_8h_source.html">Go to the source code of this file.</a></p>
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Data Structures</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:ga808cb84d50a1c505d181f494f6a48b82"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga808cb84d50a1c505d181f494f6a48b82">GX2RBuffer</a></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:ga8b8919046549b1ca21354c847fc9c354"><td class="memItemLeft" align="right" valign="top"><a class="el" href="wut__types_8h.html#a050c65e107f0c828f856a231f4b4e788">BOOL</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga8b8919046549b1ca21354c847fc9c354">GX2RBufferExists</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer)</td></tr>
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<tr class="memitem:gab19e7088d60125af1584f693d5802925"><td class="memItemLeft" align="right" valign="top"><a class="el" href="wut__types_8h.html#a050c65e107f0c828f856a231f4b4e788">BOOL</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#gab19e7088d60125af1584f693d5802925">GX2RCreateBuffer</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer)</td></tr>
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<tr class="memitem:ga787db449281c58d088968c65139c173f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="wut__types_8h.html#a050c65e107f0c828f856a231f4b4e788">BOOL</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga787db449281c58d088968c65139c173f">GX2RCreateBufferUserMemory</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer, void *memory, uint32_t size)</td></tr>
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<tr class="memitem:ga726781c4174e718ca5c79f7562b77f5a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga726781c4174e718ca5c79f7562b77f5a">GX2RDestroyBufferEx</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer, <a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a> flags)</td></tr>
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<tr class="memitem:ga4485438c08317df919ca4e53e90410f7"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga4485438c08317df919ca4e53e90410f7">GX2RGetBufferAlignment</a> (<a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a> flags)</td></tr>
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<tr class="memitem:gafc7e9cd97db3a19ab5e1a0784ef70a9b"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#gafc7e9cd97db3a19ab5e1a0784ef70a9b">GX2RGetBufferAllocationSize</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer)</td></tr>
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<tr class="memitem:ga2cbec5a298f17a33debe37b7b53f2a85"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga2cbec5a298f17a33debe37b7b53f2a85">GX2RInvalidateBuffer</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer, <a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a> flags)</td></tr>
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<tr class="memitem:ga611b101d775cbca3faa125af73e26497"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga611b101d775cbca3faa125af73e26497">GX2RLockBufferEx</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer, <a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a> flags)</td></tr>
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<tr class="memitem:gaa2e9a3efd68367aa6674496981b64c83"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#gaa2e9a3efd68367aa6674496981b64c83">GX2RUnlockBufferEx</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer, <a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a> flags)</td></tr>
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<tr class="memitem:ga1d668854027a0d802997b43262b29168"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga1d668854027a0d802997b43262b29168">GX2RSetVertexUniformBlock</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer, uint32_t location, uint32_t offset)</td></tr>
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<tr class="memitem:ga1d7d637cce8c1bb865069f4f5db7accb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga1d7d637cce8c1bb865069f4f5db7accb">GX2RSetPixelUniformBlock</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer, uint32_t location, uint32_t offset)</td></tr>
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<tr class="memitem:ga729720a853a9b9be7bb2d84044ff2b97"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__buffer.html#ga729720a853a9b9be7bb2d84044ff2b97">GX2RSetGeometryUniformBlock</a> (<a class="el" href="struct_g_x2_r_buffer.html">GX2RBuffer</a> *buffer, uint32_t location, uint32_t offset)</td></tr>
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