wut/functions_p.html
2016-10-09 21:24:57 +01:00

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<div id="projectname">WUT
&#160;<span id="projectnumber">0.1</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<li><a href="functions.html#index__"><span>_</span></a></li>
<li><a href="functions_a.html#index_a"><span>a</span></a></li>
<li><a href="functions_b.html#index_b"><span>b</span></a></li>
<li><a href="functions_c.html#index_c"><span>c</span></a></li>
<li><a href="functions_d.html#index_d"><span>d</span></a></li>
<li><a href="functions_e.html#index_e"><span>e</span></a></li>
<li><a href="functions_f.html#index_f"><span>f</span></a></li>
<li><a href="functions_g.html#index_g"><span>g</span></a></li>
<li><a href="functions_h.html#index_h"><span>h</span></a></li>
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<li><a href="functions_q.html#index_q"><span>q</span></a></li>
<li><a href="functions_r.html#index_r"><span>r</span></a></li>
<li><a href="functions_s.html#index_s"><span>s</span></a></li>
<li><a href="functions_t.html#index_t"><span>t</span></a></li>
<li><a href="functions_u.html#index_u"><span>u</span></a></li>
<li><a href="functions_v.html#index_v"><span>v</span></a></li>
<li><a href="functions_w.html#index_w"><span>w</span></a></li>
<li><a href="functions_x.html#index_x"><span>x</span></a></li>
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<div class="textblock">Here is a list of all struct and union fields with links to the structures/unions they belong to:</div>
<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
<li>pa_cl_gb_horz_clip_adj
: <a class="el" href="struct_g_x2_viewport_reg.html#a60b2041009cb7f6cc345d34dfee88279">GX2ViewportReg</a>
</li>
<li>pa_cl_gb_horz_disc_adj
: <a class="el" href="struct_g_x2_viewport_reg.html#a573a3218e597ee165f6371afe8b38ea1">GX2ViewportReg</a>
</li>
<li>pa_cl_gb_vert_clip_adj
: <a class="el" href="struct_g_x2_viewport_reg.html#ad2b59e63b9af8f3bff91c0870b006dda">GX2ViewportReg</a>
</li>
<li>pa_cl_gb_vert_disc_adj
: <a class="el" href="struct_g_x2_viewport_reg.html#a25a6eedca262897bb1781ba7cee1fbd7">GX2ViewportReg</a>
</li>
<li>pa_cl_vport_xoffset
: <a class="el" href="struct_g_x2_viewport_reg.html#a62058b445394c0e9f54becbaf93b21e1">GX2ViewportReg</a>
</li>
<li>pa_cl_vport_xscale
: <a class="el" href="struct_g_x2_viewport_reg.html#af2dafaed43adecd27c38023c50a83b76">GX2ViewportReg</a>
</li>
<li>pa_cl_vport_yoffset
: <a class="el" href="struct_g_x2_viewport_reg.html#a2345fd19988a3b7ea58f6705f3c0766a">GX2ViewportReg</a>
</li>
<li>pa_cl_vport_yscale
: <a class="el" href="struct_g_x2_viewport_reg.html#aa9436f337f6d28f9efd863e02baaae36">GX2ViewportReg</a>
</li>
<li>pa_cl_vport_zoffset
: <a class="el" href="struct_g_x2_viewport_reg.html#ae758cb40efcaaa119a8a440139e6b9aa">GX2ViewportReg</a>
</li>
<li>pa_cl_vport_zscale
: <a class="el" href="struct_g_x2_viewport_reg.html#ad433daa830713db3559d12b5cd941fa7">GX2ViewportReg</a>
</li>
<li>pa_cl_vs_out_cntl
: <a class="el" href="struct_g_x2_geometry_shader.html#a91ef570ff89e6820eed9c25bc2aed229">GX2GeometryShader</a>
, <a class="el" href="struct_g_x2_vertex_shader.html#a91ef570ff89e6820eed9c25bc2aed229">GX2VertexShader</a>
</li>
<li>pa_sc_aa_mask
: <a class="el" href="struct_g_x2_a_a_mask_reg.html#a7f67fdb31551114caee1579ce161abe8">GX2AAMaskReg</a>
</li>
<li>pa_sc_generic_scissor_br
: <a class="el" href="struct_g_x2_scissor_reg.html#a00f69e4cb002efaf360e05a9a126f641">GX2ScissorReg</a>
</li>
<li>pa_sc_generic_scissor_tl
: <a class="el" href="struct_g_x2_scissor_reg.html#aa5c7988626c1765cc42478668dc57053">GX2ScissorReg</a>
</li>
<li>pa_sc_vport_zmax
: <a class="el" href="struct_g_x2_viewport_reg.html#aa166e6a63f3c9bafb7ec871cd2f654d0">GX2ViewportReg</a>
</li>
<li>pa_sc_vport_zmin
: <a class="el" href="struct_g_x2_viewport_reg.html#a9cad7871af84481bdf9761d7862337b3">GX2ViewportReg</a>
</li>
<li>pa_su_line_cntl
: <a class="el" href="struct_g_x2_line_width_reg.html#abfac7f87d859e7b1940032c1ad9a9095">GX2LineWidthReg</a>
</li>
<li>pa_su_point_minmax
: <a class="el" href="struct_g_x2_point_limits_reg.html#ade114f926ca5ad9aa09c18f2b38398ab">GX2PointLimitsReg</a>
</li>
<li>pa_su_point_size
: <a class="el" href="struct_g_x2_point_size_reg.html#a53ae20b45e29c7233492eb0113a2d937">GX2PointSizeReg</a>
</li>
<li>pa_su_poly_offset_back_offset
: <a class="el" href="struct_g_x2_polygon_offset_reg.html#a6d68f233e4efeccf8e51b2733786ba71">GX2PolygonOffsetReg</a>
</li>
<li>pa_su_poly_offset_back_scale
: <a class="el" href="struct_g_x2_polygon_offset_reg.html#ab8d5a93a0ff8e63d4e2be5cf18b51a7c">GX2PolygonOffsetReg</a>
</li>
<li>pa_su_poly_offset_clamp
: <a class="el" href="struct_g_x2_polygon_offset_reg.html#a1f415ec85c76b3fc6f8c925a5dba7984">GX2PolygonOffsetReg</a>
</li>
<li>pa_su_poly_offset_front_offset
: <a class="el" href="struct_g_x2_polygon_offset_reg.html#a3b80cf4479dc426689c066091b6b4b3a">GX2PolygonOffsetReg</a>
</li>
<li>pa_su_poly_offset_front_scale
: <a class="el" href="struct_g_x2_polygon_offset_reg.html#a66239f1749c7f3e19c733e3f9532bf2f">GX2PolygonOffsetReg</a>
</li>
<li>pa_su_sc_mode_cntl
: <a class="el" href="struct_g_x2_polygon_control_reg.html#a15cc0b5d1e7afe0b1ced301a426f2ab9">GX2PolygonControlReg</a>
</li>
<li>param
: <a class="el" href="struct_f_s_async_data.html#aba18f3d521fde3af39c58b809a9c7ef0">FSAsyncData</a>
</li>
<li>parent
: <a class="el" href="struct_o_s_mutex_queue.html#a5f450b216725a37cbc0acd54340144d9">OSMutexQueue</a>
, <a class="el" href="struct_o_s_thread_queue.html#a5f450b216725a37cbc0acd54340144d9">OSThreadQueue</a>
</li>
<li>period
: <a class="el" href="struct_o_s_alarm.html#a52c650ff8028e52e5e24e5e265fb854d">OSAlarm</a>
</li>
<li>pipeline
: <a class="el" href="struct_a_x_init_params.html#a177507ac432771e099eb6c006163e71e">AXInitParams</a>
</li>
<li>pitch
: <a class="el" href="struct_g_x2_surface.html#a169952c253c9909a5f727afaec738893">GX2Surface</a>
</li>
<li>pmc1
: <a class="el" href="struct_o_s_context.html#a5c7fe32d8c333859adf07d0d51248e08">OSContext</a>
</li>
<li>pmc2
: <a class="el" href="struct_o_s_context.html#ae13713d587c850fc1bfdcf9b4889217f">OSContext</a>
</li>
<li>pmc3
: <a class="el" href="struct_o_s_context.html#ad1b6711759d29126acd1ee809f545a56">OSContext</a>
</li>
<li>pmc4
: <a class="el" href="struct_o_s_context.html#a0581363c9dee8cdaa94dd1d83c6ccc25">OSContext</a>
</li>
<li>predScale
: <a class="el" href="struct_a_x_voice_adpcm.html#a32113dcb06cc3952ec98062aa62f88e4">AXVoiceAdpcm</a>
, <a class="el" href="struct_a_x_voice_adpcm_loop_data.html#a32113dcb06cc3952ec98062aa62f88e4">AXVoiceAdpcmLoopData</a>
</li>
<li>prev
: <a class="el" href="struct_a_x_voice_link.html#ad347685b6c9b53852101d51ad1bb798d">AXVoiceLink</a>
, <a class="el" href="struct_m_e_m_block_heap_block.html#a9a3455df6b2b78a203ed590ebcef3e15">MEMBlockHeapBlock</a>
, <a class="el" href="struct_m_e_m_expanded_heap_block.html#ab950969b499415e25662db7e9e931f1e">MEMExpandedHeapBlock</a>
, <a class="el" href="struct_m_e_m_memory_link.html#af714e69444763fb9a76ec901a014baf1">MEMMemoryLink</a>
, <a class="el" href="struct_o_s_alarm_link.html#a8c6e4375dd265274be8215fa61ecae36">OSAlarmLink</a>
, <a class="el" href="struct_o_s_fast_mutex_link.html#aa5326d186503dd5d8a77ee48493b5221">OSFastMutexLink</a>
, <a class="el" href="struct_o_s_mutex_link.html#afea7449be1ffc76a4e1a98d60569ceb0">OSMutexLink</a>
, <a class="el" href="struct_o_s_thread_link.html#a6699d433816206dea049bbaa71ab6779">OSThreadLink</a>
</li>
<li>previous
: <a class="el" href="struct_m_e_m_frame_heap_state.html#a0c53780118ad6a46ceb6a808ad968d22">MEMFrameHeapState</a>
</li>
<li>previousState
: <a class="el" href="struct_m_e_m_frame_heap.html#a08688448ad290d8afa19597ef60862ea">MEMFrameHeap</a>
</li>
<li>prevSample
: <a class="el" href="struct_a_x_voice_adpcm.html#a273983c580ac88713eb8a02489a4c249">AXVoiceAdpcm</a>
, <a class="el" href="struct_a_x_voice_adpcm_loop_data.html#a273983c580ac88713eb8a02489a4c249">AXVoiceAdpcmLoopData</a>
</li>
<li>priority
: <a class="el" href="struct_a_x_voice.html#a90249de64da5ae5d7acd34da7ea1b857">AXVoice</a>
, <a class="el" href="struct_o_s_thread.html#a41b7c4ba47c44a632d5903b1f1338ad0">OSThread</a>
</li>
<li>program
: <a class="el" href="struct_g_x2_fetch_shader.html#a9985c8658876ca07286792cd7128304c">GX2FetchShader</a>
, <a class="el" href="struct_g_x2_geometry_shader.html#a9985c8658876ca07286792cd7128304c">GX2GeometryShader</a>
, <a class="el" href="struct_g_x2_pixel_shader.html#a9985c8658876ca07286792cd7128304c">GX2PixelShader</a>
, <a class="el" href="struct_g_x2_vertex_shader.html#a9985c8658876ca07286792cd7128304c">GX2VertexShader</a>
</li>
<li>psf
: <a class="el" href="struct_o_s_context.html#a373a185d9090db87a55ed12cf2622a08">OSContext</a>
</li>
<li>psr
: <a class="el" href="struct_o_s_coroutine.html#acf38eceea9a9b1cf5181500942a8854c">OSCoroutine</a>
</li>
</ul>
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