wut/functions_vars_l.html
2016-10-09 21:24:57 +01:00

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<div id="projectname">WUT
&#160;<span id="projectnumber">0.1</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<li><a href="functions_vars.html#index__"><span>_</span></a></li>
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<li><a href="functions_vars_b.html#index_b"><span>b</span></a></li>
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&#160;
<h3><a class="anchor" id="index_l"></a>- l -</h3><ul>
<li>l_linger
: <a class="el" href="structlinger.html#a86a5f304dfcd62d626f27bbd3796683d">linger</a>
</li>
<li>l_onoff
: <a class="el" href="structlinger.html#a53f550a39f9923b9dbc6a67adc423cc0">linger</a>
</li>
<li>lastBlock
: <a class="el" href="struct_m_e_m_block_heap.html#abd9603779f3c7d87e0aff060d2033262">MEMBlockHeap</a>
</li>
<li>lastSample
: <a class="el" href="struct_a_x_voice_src.html#ae645d75bde45980d6149a0793048741f">AXVoiceSrc</a>
</li>
<li>leftStick
: <a class="el" href="struct_v_p_a_d_status.html#adfead462485b081623813b4ef9194503">VPADStatus</a>
</li>
<li>link
: <a class="el" href="struct_a_x_voice.html#aa62641249cff62aae9126d21faeeb8ad">AXVoice</a>
, <a class="el" href="struct_m_e_m_heap_header.html#aad9bd11b4f59e92b6551361b5693960c">MEMHeapHeader</a>
, <a class="el" href="struct_o_s_alarm.html#a394e95a3ba6feaf90390cf136d69a6a1">OSAlarm</a>
, <a class="el" href="struct_o_s_fast_mutex.html#afa8c319f706a6446c1309c1734a51110">OSFastMutex</a>
, <a class="el" href="struct_o_s_mutex.html#a7bd72373386c4d04a9fa7cf905f34572">OSMutex</a>
, <a class="el" href="struct_o_s_thread.html#af7a13b9b9c0c4a91fd90af02e7ea7771">OSThread</a>
</li>
<li>list
: <a class="el" href="struct_m_e_m_heap_header.html#a9e168165b27e6d8c6a947314706ebdff">MEMHeapHeader</a>
</li>
<li>location
: <a class="el" href="struct_g_x2_attrib_stream.html#a8f37ff59738c23420be43a6b1ba69769">GX2AttribStream</a>
, <a class="el" href="struct_g_x2_attrib_var.html#a8f37ff59738c23420be43a6b1ba69769">GX2AttribVar</a>
, <a class="el" href="struct_g_x2_sampler_var.html#a8f37ff59738c23420be43a6b1ba69769">GX2SamplerVar</a>
</li>
<li>lock
: <a class="el" href="struct_m_e_m_heap_header.html#acda02b2450f7b21940084ed1114d5bb2">MEMHeapHeader</a>
, <a class="el" href="struct_m_p_task_queue.html#acda02b2450f7b21940084ed1114d5bb2">MPTaskQueue</a>
</li>
<li>loop
: <a class="el" href="struct_g_x2_shadow_state.html#a32fbd34645dd2e2a457ac8d04333bf16">GX2ShadowState</a>
</li>
<li>loopingEnabled
: <a class="el" href="struct_a_x_voice_offsets.html#a09dc5d1452b744cf773cbf32e9406be3">AXVoiceOffsets</a>
</li>
<li>loopOffset
: <a class="el" href="struct_a_x_voice_offsets.html#a9cefb9f159e48b48fc25cdb8e78e5fb7">AXVoiceOffsets</a>
</li>
<li>loopVarCount
: <a class="el" href="struct_g_x2_geometry_shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">GX2GeometryShader</a>
, <a class="el" href="struct_g_x2_pixel_shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">GX2PixelShader</a>
, <a class="el" href="struct_g_x2_vertex_shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">GX2VertexShader</a>
</li>
<li>loopVars
: <a class="el" href="struct_g_x2_geometry_shader.html#a9247234a664bc816bc8c626395d43859">GX2GeometryShader</a>
, <a class="el" href="struct_g_x2_pixel_shader.html#a9247234a664bc816bc8c626395d43859">GX2PixelShader</a>
, <a class="el" href="struct_g_x2_vertex_shader.html#a9247234a664bc816bc8c626395d43859">GX2VertexShader</a>
</li>
<li>lr
: <a class="el" href="struct_o_s_context.html#a6ced3f4007bb60daf12191c058e55b8c">OSContext</a>
</li>
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