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<div id="projectname">WUT
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 <span id="projectnumber">0.1</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<div class="contents">
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<div class="qindex"><a class="qindex" href="#letter_F">F</a> | <a class="qindex" href="#letter_G">G</a> | <a class="qindex" href="#letter_M">M</a> | <a class="qindex" href="#letter_O">O</a></div>
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<table style="margin: 10px; white-space: nowrap;" align="center" width="95%" border="0" cellspacing="0" cellpadding="0">
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<tr><td rowspan="2" valign="bottom"><a name="letter_F"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  F  </div></td></tr></table>
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</td><td valign="top"><a class="el" href="struct_g_x2_blend_control_reg.html">GX2BlendControlReg</a>   </td><td valign="top"><a class="el" href="struct_g_x2_shadow_state.html">GX2ShadowState</a>   </td><td valign="top"><a class="el" href="struct_m_p_task_info.html">MPTaskInfo</a>   </td><td valign="top"><a class="el" href="struct_o_s_fast_mutex_link.html">OSFastMutexLink</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_g_x2_color_buffer.html">GX2ColorBuffer</a>   </td><td valign="top"><a class="el" href="struct_g_x2_stencil_mask_reg.html">GX2StencilMaskReg</a>   </td><td valign="top"><a class="el" href="struct_m_p_task_queue.html">MPTaskQueue</a>   </td><td valign="top"><a class="el" href="struct_o_s_fast_mutex_queue.html">OSFastMutexQueue</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_f_s_async_data.html">FSAsyncData</a>   </td><td valign="top"><a class="el" href="struct_g_x2_color_control_reg.html">GX2ColorControlReg</a>   </td><td valign="top"><a class="el" href="struct_g_x2_surface.html">GX2Surface</a>   </td><td valign="top"><a class="el" href="struct_m_p_task_queue_info.html">MPTaskQueueInfo</a>   </td><td valign="top"><a class="el" href="struct_o_s_message.html">OSMessage</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_f_s_client.html">FSClient</a>   </td><td valign="top"><a class="el" href="struct_g_x2_context_state.html">GX2ContextState</a>   </td><td valign="top"><a class="el" href="struct_g_x2_target_channel_mask_reg.html">GX2TargetChannelMaskReg</a>   </td><td rowspan="2" valign="bottom"><a name="letter_O"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  O  </div></td></tr></table>
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</td><td valign="top"><a class="el" href="struct_o_s_message_queue.html">OSMessageQueue</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_f_s_cmd_block.html">FSCmdBlock</a>   </td><td valign="top"><a class="el" href="struct_g_x2_depth_buffer.html">GX2DepthBuffer</a>   </td><td valign="top"><a class="el" href="struct_g_x2_texture.html">GX2Texture</a>   </td><td valign="top"><a class="el" href="struct_o_s_mutex.html">OSMutex</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_f_s_directory_entry.html">FSDirectoryEntry</a>   </td><td valign="top"><a class="el" href="struct_g_x2_depth_stencil_control_reg.html">GX2DepthStencilControlReg</a>   </td><td valign="top"><a class="el" href="struct_g_x2_viewport_reg.html">GX2ViewportReg</a>   </td><td valign="top"><a class="el" href="struct_o_s_alarm.html">OSAlarm</a>   </td><td valign="top"><a class="el" href="struct_o_s_mutex_link.html">OSMutexLink</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_f_s_stat.html">FSStat</a>   </td><td valign="top"><a class="el" href="struct_g_x2_display_list_overrun_data.html">GX2DisplayListOverrunData</a>   </td><td rowspan="2" valign="bottom"><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  M  </div></td></tr></table>
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</td><td valign="top"><a class="el" href="struct_o_s_alarm_link.html">OSAlarmLink</a>   </td><td valign="top"><a class="el" href="struct_o_s_mutex_queue.html">OSMutexQueue</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_f_s_state_change_info.html">FSStateChangeInfo</a>   </td><td valign="top"><a class="el" href="struct_g_x2_line_width_reg.html">GX2LineWidthReg</a>   </td><td valign="top"><a class="el" href="struct_o_s_alarm_queue.html">OSAlarmQueue</a>   </td><td valign="top"><a class="el" href="struct_o_s_rendezvous.html">OSRendezvous</a>   </td></tr>
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<tr><td rowspan="2" valign="bottom"><a name="letter_G"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  G  </div></td></tr></table>
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</td><td valign="top"><a class="el" href="struct_g_x2_point_limits_reg.html">GX2PointLimitsReg</a>   </td><td valign="top"><a class="el" href="struct_m_e_m_expanded_heap.html">MEMExpandedHeap</a>   </td><td valign="top"><a class="el" href="struct_o_s_calendar_time.html">OSCalendarTime</a>   </td><td valign="top"><a class="el" href="struct_o_s_semaphore.html">OSSemaphore</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_g_x2_point_size_reg.html">GX2PointSizeReg</a>   </td><td valign="top"><a class="el" href="struct_m_e_m_frame_heap.html">MEMFrameHeap</a>   </td><td valign="top"><a class="el" href="struct_o_s_condition.html">OSCondition</a>   </td><td valign="top"><a class="el" href="struct_o_s_spin_lock.html">OSSpinLock</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_g_x2_a_a_mask_reg.html">GX2AAMaskReg</a>   </td><td valign="top"><a class="el" href="struct_g_x2_polygon_control_reg.html">GX2PolygonControlReg</a>   </td><td valign="top"><a class="el" href="struct_m_e_m_memory_link.html">MEMMemoryLink</a>   </td><td valign="top"><a class="el" href="struct_o_s_context.html">OSContext</a>   </td><td valign="top"><a class="el" href="struct_o_s_thread.html">OSThread</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_g_x2_alpha_test_reg.html">GX2AlphaTestReg</a>   </td><td valign="top"><a class="el" href="struct_g_x2_polygon_offset_reg.html">GX2PolygonOffsetReg</a>   </td><td valign="top"><a class="el" href="struct_m_e_m_memory_list.html">MEMMemoryList</a>   </td><td valign="top"><a class="el" href="struct_o_s_event.html">OSEvent</a>   </td><td valign="top"><a class="el" href="struct_o_s_thread_link.html">OSThreadLink</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_g_x2_alpha_to_mask_reg.html">GX2AlphaToMaskReg</a>   </td><td valign="top"><a class="el" href="struct_g_x2_sampler.html">GX2Sampler</a>   </td><td valign="top"><a class="el" href="struct_m_e_m_unit_heap.html">MEMUnitHeap</a>   </td><td valign="top"><a class="el" href="struct_o_s_fast_condition.html">OSFastCondition</a>   </td><td valign="top"><a class="el" href="struct_o_s_thread_queue.html">OSThreadQueue</a>   </td></tr>
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<tr><td valign="top"><a class="el" href="struct_g_x2_blend_constant_color_reg.html">GX2BlendConstantColorReg</a>   </td><td valign="top"><a class="el" href="struct_g_x2_scissor_reg.html">GX2ScissorReg</a>   </td><td valign="top"><a class="el" href="struct_m_p_task.html">MPTask</a>   </td><td valign="top"><a class="el" href="struct_o_s_fast_mutex.html">OSFastMutex</a>   </td><td valign="top"><a class="el" href="struct_o_s_thread_simple_queue.html">OSThreadSimpleQueue</a>   </td></tr>
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<tr><td></td><td></td><td></td><td></td><td></td></tr>
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</table>
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<div class="qindex"><a class="qindex" href="#letter_F">F</a> | <a class="qindex" href="#letter_G">G</a> | <a class="qindex" href="#letter_M">M</a> | <a class="qindex" href="#letter_O">O</a></div>
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