wut/surface_8h.html
2016-06-08 01:12:20 +01:00

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&#160;<span id="projectnumber">0.1</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<div class="textblock"><code>#include &lt;<a class="el" href="wut_8h_source.html">wut.h</a>&gt;</code><br />
<code>#include &quot;<a class="el" href="enum_8h_source.html">enum.h</a>&quot;</code><br />
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Data Structures</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_surface.html">GX2Surface</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_depth_buffer.html">GX2DepthBuffer</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_color_buffer.html">GX2ColorBuffer</a></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:ga0a525a812190463f25e00b9b860258cc"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_surface.html">GX2Surface</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#ga0a525a812190463f25e00b9b860258cc">GX2Surface</a></td></tr>
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<tr class="memitem:gaa125c2ccb0d7127fb875eb5930f505f6"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_depth_buffer.html">GX2DepthBuffer</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#gaa125c2ccb0d7127fb875eb5930f505f6">GX2DepthBuffer</a></td></tr>
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<tr class="memitem:ga92a99fded66d9af61379faa83de1ee94"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_color_buffer.html">GX2ColorBuffer</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#ga92a99fded66d9af61379faa83de1ee94">GX2ColorBuffer</a></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:gabd4ef28e2cd937910bc5cf67f9dcb7e6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#gabd4ef28e2cd937910bc5cf67f9dcb7e6">GX2CalcSurfaceSizeAndAlignment</a> (<a class="el" href="struct_g_x2_surface.html">GX2Surface</a> *surface)</td></tr>
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<tr class="memitem:ga764ff52d79bf50c706789be04699ee25"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#ga764ff52d79bf50c706789be04699ee25">GX2CalcDepthBufferHiZInfo</a> (<a class="el" href="struct_g_x2_depth_buffer.html">GX2DepthBuffer</a> *depthBuffer, uint32_t *outSize, uint32_t *outAlignment)</td></tr>
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<tr class="memitem:gae86bf7fe897077914d7d23549c1883a3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#gae86bf7fe897077914d7d23549c1883a3">GX2SetColorBuffer</a> (<a class="el" href="struct_g_x2_color_buffer.html">GX2ColorBuffer</a> *colorBuffer, <a class="el" href="group__gx2__enum.html#ga2ae8a9611caa8061334586d5c7f48c8a">GX2RenderTarget</a> target)</td></tr>
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<tr class="memitem:ga6e45381f4b4a7709bfaf9c50318be714"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#ga6e45381f4b4a7709bfaf9c50318be714">GX2SetDepthBuffer</a> (<a class="el" href="struct_g_x2_depth_buffer.html">GX2DepthBuffer</a> *depthBuffer)</td></tr>
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<tr class="memitem:ga0898a1a6f4a1157927c6003fa0ddf8c8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#ga0898a1a6f4a1157927c6003fa0ddf8c8">GX2InitColorBufferRegs</a> (<a class="el" href="struct_g_x2_color_buffer.html">GX2ColorBuffer</a> *colorBuffer)</td></tr>
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<tr class="memitem:ga3534f51cf1caaa3309de03694b117708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#ga3534f51cf1caaa3309de03694b117708">GX2InitDepthBufferRegs</a> (<a class="el" href="struct_g_x2_depth_buffer.html">GX2DepthBuffer</a> *depthBuffer)</td></tr>
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<tr class="memitem:gaa563893bdbd9713c718b066327e3fbec"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#gaa563893bdbd9713c718b066327e3fbec">GX2InitDepthBufferHiZEnable</a> (<a class="el" href="struct_g_x2_depth_buffer.html">GX2DepthBuffer</a> *depthBuffer, <a class="el" href="wut__types_8h.html#a050c65e107f0c828f856a231f4b4e788">BOOL</a> enable)</td></tr>
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<tr class="memitem:gab8756112cf6426088bfa57a92ce7bc2a"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#gab8756112cf6426088bfa57a92ce7bc2a">GX2GetSurfaceSwizzle</a> (<a class="el" href="struct_g_x2_surface.html">GX2Surface</a> *surface)</td></tr>
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<tr class="memitem:gaa2a3dfd93a944086cfd2132de6f7f0a3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#gaa2a3dfd93a944086cfd2132de6f7f0a3">GX2SetSurfaceSwizzle</a> (<a class="el" href="struct_g_x2_surface.html">GX2Surface</a> *surface, uint32_t swizzle)</td></tr>
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<tr class="memitem:ga0ab61f987b771bd3302a8e68fddd0eee"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__surface.html#ga0ab61f987b771bd3302a8e68fddd0eee">GX2CopySurface</a> (<a class="el" href="struct_g_x2_surface.html">GX2Surface</a> *src, uint32_t srcLevel, uint32_t srcDepth, <a class="el" href="struct_g_x2_surface.html">GX2Surface</a> *dst, uint32_t dstLevel, uint32_t dstDepth)</td></tr>
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