wut/README.md
2018-06-14 11:44:04 +01:00

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# wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
## Rewrite
This branch is an WIP experimental rewrite to simplify how elf2rpl works and hopefully make it more correct for more advanced C++ programs.
## Requirements
- A modern compiler with C++14/17 support
- CMake
- zlib
- [devkitPPC r31+](https://devkitpro.org/wiki/Getting_Started)
## Windows
Use [WSL](https://docs.microsoft.com/en-us/windows/wsl/install-win10) and then follow the Linux instructions.
For example, if you installed Ubuntu then you might setup your environment like:
```
sudo apt install cmake zlib1g-dev gcc-7 g++-7
wget https://github.com/devkitPro/pacman/releases/download/devkitpro-pacman-1.0.1/devkitpro-pacman.deb
sudo dpkg -i devkitpro-pacman.deb
sudo dkp-pacman -S devkitPPC wiiload
```
## Linux
```
export DEVKITPPC=/opt/devkitpro/devkitPPC
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=<path/to/install> ../
make
make install
export WUT_ROOT=<path/to/install>
```
Then for any wut project you want to build you must use the wut.toolchain.cmake script:
```
cd ../samples/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DDEVKITPPC=$DEVKITPPC -DWUT_ROOT=$WUT_ROOT ../
make
```