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188 lines
4.3 KiB
C
188 lines
4.3 KiB
C
#pragma once
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#include <wut.h>
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/**
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* \defgroup proc_ui_procui ProcUI
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* \ingroup proc_ui
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* @{
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Called when the application needs to save.
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*/
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typedef void (*ProcUISaveCallback)(void);
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/**
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* Called when the application needs to save.
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* void* argument is provided in ProcUIInitEx().
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*/
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typedef uint32_t (*ProcUISaveCallbackEx)(void *);
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/**
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* Generic ProcUI callback.
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* void* argument is provided in ProcUIRegisterCallback().
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*/
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typedef uint32_t (*ProcUICallback)(void *);
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typedef enum ProcUICallbackType
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{
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PROCUI_CALLBACK_ACQUIRE,
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PROCUI_CALLBACK_RELEASE,
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PROCUI_CALLBACK_EXIT,
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PROCUI_CALLBACK_NET_IO_START,
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PROCUI_CALLBACK_NET_IO_STOP,
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PROCUI_CALLBACK_HOME_BUTTON_DENIED,
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} ProcUICallbackType;
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typedef enum ProcUIStatus
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{
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PROCUI_STATUS_IN_FOREGROUND,
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PROCUI_STATUS_IN_BACKGROUND,
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PROCUI_STATUS_RELEASE_FOREGROUND,
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PROCUI_STATUS_EXITING,
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} ProcUIStatus;
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uint32_t
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ProcUICalcMemorySize(uint32_t unk);
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void
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ProcUIClearCallbacks();
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void
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ProcUIDrawDoneRelease();
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BOOL
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ProcUIInForeground();
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BOOL
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ProcUIInShutdown();
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/**
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* Initialises the ProcUI library for use.
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*
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* \param saveCallback
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* A callback to be called when the application needs to save. The callback
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* cannot be NULL and it must call OSSavesDone_ReadyToRelease().
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*
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* \sa
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* - OSSavesDone_ReadyToRelease()
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*/
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void
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ProcUIInit(ProcUISaveCallback saveCallback);
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/**
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* Initialises the ProcUI library for use; using a save callback that takes
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* arguments.
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*
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* \param saveCallback
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* A callback to be called when the application needs to save. The callback
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* cannot be NULL and it must call OSSavesDone_ReadyToRelease().
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*
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* \param arg
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* An argument to pass into saveCallbackEx.
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*
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* \sa
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* - OSSavesDone_ReadyToRelease()
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*/
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void
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ProcUIInitEx(ProcUISaveCallbackEx saveCallback,
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void *arg);
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BOOL
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ProcUIIsRunning();
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/**
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* Main runloop for ProcUI. This function processes messages from the OS and
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* provides it an opportinity to take control (to open the HOME menu overlay,
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* for example). Returns the current state of the application.
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*
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* \param block
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* Determines whether the function should block before returning. If \c false,
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* the function returns immediately.
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*
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* \return
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* The current state of the program. See #ProcUIStatus.
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*
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* \warning
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* At this time, using ProcUI's non-blocking mode is not recommended as not much
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* is known about it. Instead, set block to \c true and examine the return
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* value.
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*
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* \note
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* This function should only be called from the main core. See OSIsMainCore().
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*
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* \if false
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* meta: what happens when block=false? is the return value trustworthy? how
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* does it interact with ProcUIRegisterCallback?
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* \endif
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*/
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ProcUIStatus
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ProcUIProcessMessages(BOOL block);
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/**
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* Register a callback for certain ProcUI events.
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*
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* \param type
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* The event to register a callback for. See #ProcUICallbackType.
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*
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* \param callback
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* Function pointer for the callback to call when the given event occurs.
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*
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* \param param
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* Argument for the callback. This will be passed in as the *second* argument.
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*
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* \param priority
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* The priority of the callback.
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*
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* \if false
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* higher-priority callbacks exec first? dunno
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* \endif
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*/
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void
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ProcUIRegisterCallback(ProcUICallbackType type,
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ProcUICallback callback,
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void *param,
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uint32_t priority);
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void
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ProcUIRegisterCallbackCore(ProcUICallbackType type,
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ProcUICallback callback,
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void *param,
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uint32_t priority,
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uint32_t core);
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void
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ProcUISetSaveCallback(ProcUISaveCallbackEx saveCallback,
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void *arg);
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void
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ProcUIShutdown();
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/**
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* ProcUIProcessMessages(), but for secondary cores.
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*
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* \param block
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* Determines whether the function should block before returning. If \c false,
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* the function returns immediately.
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*
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* \warning
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* At this time, using ProcUI's non-blocking mode is not recommended as not much
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* is known about it. Instead, set block to \c true and examine the return
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* value.
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*
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* \if false
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* didn't know what this did, only seen it in the else{} from OSIsMainCore...
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* please research and correct!
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* \endif
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*/
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ProcUIStatus
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ProcUISubProcessMessages(BOOL block);
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#ifdef __cplusplus
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}
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#endif
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/** @} */
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