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Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
6fd39535e3
Pong: Fix build issues with CMake |
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cmake | ||
crt | ||
docs | ||
include | ||
rpl | ||
rules | ||
samples | ||
tools | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE.md | ||
README.md |
wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
Doxygen output can be found at https://decaf-emu.github.io/wut
If you are looking for the old Makefile based wut, that can be found on the legacy-make branch.
Requirements
- Tested on Linux, OS X, Windows
- devkitPPC
- CMake
- Make
Linux / OS X
Requires CMake + Make + devkitPPC + libzdev
export DEVKITPPC=<Path to devkitPPC>
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=install ../
make
make install
export WUT_ROOT=$PWD/install
Then for any wut project you want to build you must use the wut-toolchain.cmake script:
cd ../samples/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/cmake/wut-toolchain.cmake ../
make
Windows
Requires Windows CMake + Windows Make + devkitPPC + Visual Studio.
set DEVKITPPC=<Path to devkitPPC>
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
cmake -DCMAKE_INSTALL_PREFIX=install -G "Visual Studio 15 2017" ../
msbuild INSTALL.vcxproj /p:Configuration=Release /p:Platform=Win32
set WUT_ROOT=%CD%\install
Then for any wut project you want to build you must use Unix Makefiles with the wut-toolchain.cmake script:
cd ..\samples\helloworld
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=%WUT_ROOT%\cmake\wut-toolchain.cmake -G "Unix Makefiles" ../
make