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Seems to help Windows CMake. |
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README.md |
wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
Install
It is recommended to install wut by using the devkitPro package manager
For example you might do:
sudo dkp-pacman -Syu devkitPPC wut-tools wut
Usage
See samples for examples of how to use wut.
The share/wut.cmake file provides several helpers for your build:
wut_create_rpx(target.rpx executable)
- Will create an .rpx file from your CMake target generated byadd_executable
wut_enable_newlib(target)
- Links against the wut implementation of newlib, this is useful for using any function from the C standard librarywut_enable_stdcpp(target)
- Links against the wut implementation of stdcpp, this is useful for using any function from the C++ standard library. This will call wut_enable_newlib if you have not already done so.wut_default_malloc(target)
- By default newlib will allocate 90% of the default heap for use with sbrk & malloc, if this is unacceptable to you then you should use this as it replaces the newlib malloc functions which ones which redirect to the CafeOS default heap functions such as MEMAllocFromDefaultHeap.wut_enable_devoptab(target)
- This links in wutdevoptab which is useful for using the libc file functions with paths such asfopen("sd:/file.txt", "r")
to read files from the sd card
A minimal CMakeLists.txt file for a C++ project might look like:
cmake_minimum_required(VERSION 3.2)
project(helloworld_cpp CXX)
include("${WUT_ROOT}/share/wut.cmake" REQUIRED)
add_executable(helloworld_cpp
main.cpp)
wut_enable_stdcpp(helloworld_cpp)
wut_create_rpx(helloworld_cpp.rpx helloworld_cpp)
Which you would compile with
export DEVKITPPC=/opt/devkitpro/devkitPPC
export WUT_ROOT=<path/to/install>
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake ../
make
Building
Requires:
- CMake
- devkitPPC
Building with devkitPPC
Ensure you have the devkitPPC and wut-tools packages provided by devkitPro:
sudo dkp-pacman -Syu devkitPPC wut-tools
export DEVKITPRO=/opt/devkitpro
export DEVKITPPC=/opt/devkitpro/devkitPPC
Then you can build wut like any other CMake project:
git clone --recursive https://github.com/devkitPro/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=<path/to/install> ../
make install
export WUT_ROOT=<path/to/install>
Then for any wut project you want to build you must use the wut.toolchain.cmake script:
cd ../samples/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake ../
make
Building with a locally built wut-tools
If you have locally built wut-tools then just add the directory containing the built binaries to PATH and they should be used instead:
export PATH=/path/to/wut-tools/bin:$PATH
cd wut
mkdir build && cd build
cmake ../
make