wut/shaders_8h.html
2019-04-22 10:21:17 +10:00

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&#160;<span id="projectnumber">1.0.0-beta8</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<div class="textblock"><code>#include &lt;<a class="el" href="wut_8h_source.html">wut.h</a>&gt;</code><br />
<code>#include &quot;<a class="el" href="enum_8h_source.html">enum.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="sampler_8h_source.html">sampler.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="buffer_8h_source.html">gx2r/buffer.h</a>&quot;</code><br />
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<p><a href="shaders_8h_source.html">Go to the source code of this file.</a></p>
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Data Structures</h2></td></tr>
<tr class="memitem:structGX2FetchShader"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a></td></tr>
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<tr class="memitem:structGX2UniformBlock"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a></td></tr>
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<tr class="memitem:structGX2UniformVar"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a></td></tr>
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<tr class="memitem:structGX2UniformInitialValue"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a></td></tr>
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<tr class="memitem:structGX2LoopVar"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a></td></tr>
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<tr class="memitem:structGX2SamplerVar"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a></td></tr>
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<tr class="memitem:structGX2AttribVar"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a></td></tr>
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<tr class="memitem:structGX2VertexShader"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a></td></tr>
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<tr class="memitem:structGX2PixelShader"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a></td></tr>
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<tr class="memitem:structGX2GeometryShader"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a></td></tr>
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<tr class="memitem:structGX2AttribStream"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a></td></tr>
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<tr class="memitem:structGX2FetchShader_8regs"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2FetchShader_8regs">GX2FetchShader.regs</a></td></tr>
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<tr class="memitem:structGX2VertexShader_8regs"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2VertexShader_8regs">GX2VertexShader.regs</a></td></tr>
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<tr class="memitem:structGX2PixelShader_8regs"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2PixelShader_8regs">GX2PixelShader.regs</a></td></tr>
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<tr class="memitem:structGX2GeometryShader_8regs"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2GeometryShader_8regs">GX2GeometryShader.regs</a></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:gaeacdc726c12e64a6017eb5a8e2c4f469"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaeacdc726c12e64a6017eb5a8e2c4f469">GX2AttribVar</a></td></tr>
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<tr class="memitem:ga0a09059999b45a3cc91c54624a3e2e06"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga0a09059999b45a3cc91c54624a3e2e06">GX2AttribStream</a></td></tr>
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<tr class="memitem:gaa0e01b50e94bb7b1a9221f28cb74391d"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaa0e01b50e94bb7b1a9221f28cb74391d">GX2GeometryShader</a></td></tr>
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<tr class="memitem:ga4ea5d0009738cf9b1c2ac0479d801f3b"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga4ea5d0009738cf9b1c2ac0479d801f3b">GX2LoopVar</a></td></tr>
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<tr class="memitem:gabdc2bcc7c275952e963a2f485c4c1a20"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabdc2bcc7c275952e963a2f485c4c1a20">GX2PixelShader</a></td></tr>
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<tr class="memitem:ga48b5732cb13373a0ece237a3a9f12ed2"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga48b5732cb13373a0ece237a3a9f12ed2">GX2SamplerVar</a></td></tr>
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<tr class="memitem:gaecaa3990a0cb13ae2932524f278e9999"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaecaa3990a0cb13ae2932524f278e9999">GX2UniformBlock</a></td></tr>
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<tr class="memitem:ga3a21c3b92ae9280b58e05bc3801130b6"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga3a21c3b92ae9280b58e05bc3801130b6">GX2UniformInitialValue</a></td></tr>
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<tr class="memitem:gacad67e4e403defcd16435e10909658b1"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gacad67e4e403defcd16435e10909658b1">GX2VertexShader</a></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga13403afe89a9102463dd09fb10d70528"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528">GX2CalcGeometryShaderInputRingBufferSize</a> (uint32_t ringItemSize)</td></tr>
<tr class="separator:ga13403afe89a9102463dd09fb10d70528"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaebb3b60cb9b61fdc616e7a42e749c002"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002">GX2CalcGeometryShaderOutputRingBufferSize</a> (uint32_t ringItemSize)</td></tr>
<tr class="separator:gaebb3b60cb9b61fdc616e7a42e749c002"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabbafb631bb2c360f985bdad4eb350c6c"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c">GX2CalcFetchShaderSizeEx</a> (uint32_t attribs, <a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> fetchShaderType, <a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tesellationMode)</td></tr>
<tr class="separator:gabbafb631bb2c360f985bdad4eb350c6c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5f3a0bbed067a5549ba3f75688403dac"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5f3a0bbed067a5549ba3f75688403dac">GX2InitFetchShaderEx</a> (<a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *fetchShader, uint8_t *buffer, uint32_t attribCount, <a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> *attribs, <a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> type, <a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tessMode)</td></tr>
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<tr class="memitem:ga8475f3b74dd84ec68840c3913e050042"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga8475f3b74dd84ec68840c3913e050042">GX2SetFetchShader</a> (<a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *shader)</td></tr>
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<tr class="memitem:gabe63ee5fa306154d9c9c7bb1dc5caaba"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabe63ee5fa306154d9c9c7bb1dc5caaba">GX2SetVertexShader</a> (<a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader)</td></tr>
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<tr class="memitem:ga270a6a738183bd48738cab4997dd5bb0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga270a6a738183bd48738cab4997dd5bb0">GX2SetPixelShader</a> (<a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader)</td></tr>
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<tr class="memitem:gaa230df3c1f9c72960418710710c6c2c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaa230df3c1f9c72960418710710c6c2c4">GX2SetGeometryShader</a> (<a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader)</td></tr>
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<tr class="memitem:ga5cba4d4b9e554efcc99e55156c9e2d38"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5cba4d4b9e554efcc99e55156c9e2d38">GX2SetVertexSampler</a> (<a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
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<tr class="memitem:gaef5e5e5fb0425250b8105c25f322ea10"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaef5e5e5fb0425250b8105c25f322ea10">GX2SetPixelSampler</a> (<a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
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<tr class="memitem:gae51b1e15aeb7bdfce7cedb2a86733d2a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gae51b1e15aeb7bdfce7cedb2a86733d2a">GX2SetGeometrySampler</a> (<a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
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<tr class="memitem:gac6d69c7e85803e3b62e2ecea984dcf92"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gac6d69c7e85803e3b62e2ecea984dcf92">GX2SetVertexUniformReg</a> (uint32_t offset, uint32_t count, uint32_t *data)</td></tr>
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<tr class="memitem:ga6dba529cedb805c10b44cda02df66f72"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga6dba529cedb805c10b44cda02df66f72">GX2SetPixelUniformReg</a> (uint32_t offset, uint32_t count, uint32_t *data)</td></tr>
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<tr class="memitem:ga72650d926a0a8498513b37e6e7c8c17d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d">GX2SetVertexUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
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<tr class="memitem:ga7b30cb1144cde386487b249b4a9b89ec"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec">GX2SetPixelUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
<tr class="separator:ga7b30cb1144cde386487b249b4a9b89ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1f30e7b3eab50097db753ad962a3804f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f">GX2SetGeometryUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
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<tr class="memitem:ga2b6bd57f146ff02f4ed791c7741910eb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a> (<a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> mode, uint32_t numVsGpr, uint32_t numVsStackEntries, uint32_t numGsGpr, uint32_t numGsStackEntries, uint32_t numPsGpr, uint32_t numPsStackEntries)</td></tr>
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<tr class="memitem:ga5304f07456a6ee422f90e0fb9ae092ea"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea">GX2SetStreamOutEnable</a> (<a class="el" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a> enable)</td></tr>
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<tr class="memitem:ga2d47ecf0fcc2cb6ba31eb388974138fd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2d47ecf0fcc2cb6ba31eb388974138fd">GX2SetGeometryShaderInputRingBuffer</a> (void *buffer, uint32_t size)</td></tr>
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<tr class="memitem:ga67e2aafe6a4744a35156228c0a438d3a"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga67e2aafe6a4744a35156228c0a438d3a">GX2GetPixelShaderGPRs</a> (<a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader)</td></tr>
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<tr class="memitem:gabae27f01e633fe23cd5be2f319e6d55a"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabae27f01e633fe23cd5be2f319e6d55a">GX2GetVertexShaderStackEntries</a> (<a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader)</td></tr>
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<tr class="memitem:gac0f3a24fa33bb8d778e0f823bf5592f7"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gac0f3a24fa33bb8d778e0f823bf5592f7">GX2GetGeometryShaderGPRs</a> (<a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader)</td></tr>
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<tr class="memitem:ga46521313cd6ecf5980935acdc068401b"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga46521313cd6ecf5980935acdc068401b">GX2GetGeometryShaderStackEntries</a> (<a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader)</td></tr>
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