wut/include/sys/socket.h
fincs f78363be81
wutsocket: Revise automatic initialization, see details:
- socket_lib_init/exit wrappers are no longer stubs; they now perform
  refcounting & automatically register/deregister the socket devoptab
- Similarly, WHBInitialize/DeinitializeSocketLibrary are now aliased
  to socket_lib_init/exit
- WHBLogUdp now references socket_lib_init/finish again
- __init/fini_wut_socket have been simplified and are now weak,
  this is intended to allow users to customize their behaviour
2021-06-08 20:04:33 +02:00

167 lines
3.4 KiB
C

#pragma once
#include <stdint.h>
#include <sys/time.h>
#define SOL_SOCKET -1
#define PF_UNSPEC 0
#define PF_INET 2
#define AF_UNSPEC PF_UNSPEC
#define AF_INET PF_INET
#define SOCK_STREAM 1
#define SOCK_DGRAM 2
#define MSG_OOB 0x0001
#define MSG_PEEK 0x0002
#define MSG_DONTROUTE 0x0004
#define MSG_DONTWAIT 0x0020
#define SHUT_RD 0
#define SHUT_WR 1
#define SHUT_RDWR 2
/*
* SOL_SOCKET options
*/
#define SO_REUSEADDR 0x0004 // reuse address
#define SO_KEEPALIVE 0x0008 // keep connections alive
#define SO_BROADCAST 0x0020 // broadcast
#define SO_LINGER 0x0080 // linger (no effect?)
#define SO_OOBINLINE 0x0100 // out-of-band data inline (no effect?)
#define SO_TCPSACK 0x0200 // set tcp selective acknowledgment
#define SO_WINSCALE 0x0400 // set tcp window scaling
#define SO_SNDBUF 0x1001 // send buffer size
#define SO_RCVBUF 0x1002 // receive buffer size
#define SO_SNDLOWAT 0x1003 // send low-water mark (no effect?)
#define SO_RCVLOWAT 0x1004 // receive low-water mark
#define SO_TYPE 0x1008 // get socket type
#define SO_ERROR 0x1009 // get socket error
#define SO_RXDATA 0x1011 // get count of bytes in sb_rcv
#define SO_TXDATA 0x1012 // get count of bytes in sb_snd
#define SO_NBIO 0x1014 // set socket to NON-blocking mode
#define SO_BIO 0x1015 // set socket to blocking mode
#define SO_NONBLOCK 0x1016 // set/get blocking mode via optval param
typedef uint32_t socklen_t;
typedef uint16_t sa_family_t;
struct sockaddr
{
sa_family_t sa_family;
char sa_data[];
};
struct sockaddr_storage
{
sa_family_t ss_family;
char ss_padding[14];
};
struct linger
{
int l_onoff;
int l_linger;
};
#ifdef __cplusplus
extern "C" {
#endif
// Wii U "extension"
void
socket_lib_init();
// Wii U "extension"
void
socket_lib_finish();
int
accept(int sockfd,
struct sockaddr *addr,
socklen_t *addrlen);
int
bind(int sockfd,
const struct sockaddr *addr,
socklen_t addrlen);
int
connect(int sockfd,
const struct sockaddr *addr,
socklen_t addrlen);
int
getpeername(int sockfd,
struct sockaddr *addr,
socklen_t *addrlen);
int
getsockname(int sockfd,
struct sockaddr *addr,
socklen_t *addrlen);
int
getsockopt(int sockfd,
int level,
int optname,
void *optval,
socklen_t *optlen);
int
listen(int sockfd,
int backlog);
ssize_t
recv(int sockfd,
void *buf,
size_t len,
int flags);
ssize_t
recvfrom(int sockfd,
void *buf,
size_t len,
int flags,
struct sockaddr *src_addr,
socklen_t *addrlen);
ssize_t
send(int sockfd,
const void *buf,
size_t len,
int flags);
ssize_t
sendto(int sockfd,
const void *buf,
size_t len,
int flags,
const struct sockaddr *dest_addr,
socklen_t addrlen);
int
setsockopt(int sockfd,
int level,
int optname,
const void *optval,
socklen_t optlen);
int
shutdown(int sockfd,
int how);
int
socket(int domain,
int type,
int protocol);
int
sockatmark(int sockfd);
#ifdef __cplusplus
}
#endif