mirror of
https://github.com/wiiu-env/wut.git
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192 lines
5.1 KiB
C
192 lines
5.1 KiB
C
// gx2/clear.h
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EXPORT(GX2ClearColor);
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EXPORT(GX2ClearDepthStencil);
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EXPORT(GX2ClearDepthStencilEx);
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EXPORT(GX2ClearBuffers);
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EXPORT(GX2ClearBuffersEx);
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EXPORT(GX2SetClearDepth);
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EXPORT(GX2SetClearStencil);
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EXPORT(GX2SetClearDepthStencil);
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// gx2/context.h
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EXPORT(GX2SetupContextState);
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EXPORT(GX2SetupContextStateEx);
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EXPORT(GX2GetContextStateDisplayList);
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EXPORT(GX2SetContextState);
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EXPORT(GX2SetDefaultState);
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// gx2/display.h
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EXPORT(GX2SetTVEnable);
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EXPORT(GX2SetDRCEnable);
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EXPORT(GX2CalcTVSize);
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EXPORT(GX2SetTVBuffer);
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EXPORT(GX2SetTVScale);
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EXPORT(GX2CalcDRCSize);
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EXPORT(GX2SetDRCBuffer);
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EXPORT(GX2SetDRCScale);
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EXPORT(GX2GetSystemTVScanMode);
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EXPORT(GX2GetSystemDRCMode);
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// gx2/displaylist.h
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EXPORT(GX2BeginDisplayListEx);
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EXPORT(GX2BeginDisplayList);
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EXPORT(GX2EndDisplayList);
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EXPORT(GX2DirectCallDisplayList);
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EXPORT(GX2CallDisplayList);
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EXPORT(GX2GetDisplayListWriteStatus);
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EXPORT(GX2GetCurrentDisplayList);
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EXPORT(GX2CopyDisplayList);
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// gx2/draw.h
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EXPORT(GX2SetAttribBuffer);
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EXPORT(GX2DrawEx);
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EXPORT(GX2DrawIndexedEx);
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EXPORT(GX2SetPrimitiveRestartIndex);
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// gx2/event.h
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EXPORT(GX2DrawDone);
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EXPORT(GX2WaitForVsync);
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EXPORT(GX2WaitForFlip);
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EXPORT(GX2SetEventCallback);
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EXPORT(GX2GetEventCallback);
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EXPORT(GX2GetRetiredTimeStamp);
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EXPORT(GX2GetLastSubmittedTimeStamp);
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EXPORT(GX2WaitTimeStamp);
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// gx2/registers.h
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EXPORT(GX2SetAAMask);
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EXPORT(GX2InitAAMaskReg);
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EXPORT(GX2GetAAMaskReg);
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EXPORT(GX2SetAAMaskReg);
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EXPORT(GX2SetAlphaTest);
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EXPORT(GX2InitAlphaTestReg);
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EXPORT(GX2GetAlphaTestReg);
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EXPORT(GX2SetAlphaTestReg);
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EXPORT(GX2SetAlphaToMask);
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EXPORT(GX2InitAlphaToMaskReg);
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EXPORT(GX2GetAlphaToMaskReg);
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EXPORT(GX2SetAlphaToMaskReg);
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EXPORT(GX2SetBlendConstantColor);
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EXPORT(GX2InitBlendConstantColorReg);
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EXPORT(GX2GetBlendConstantColorReg);
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EXPORT(GX2SetBlendConstantColorReg);
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EXPORT(GX2SetBlendControl);
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EXPORT(GX2InitBlendControlReg);
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EXPORT(GX2GetBlendControlReg);
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EXPORT(GX2SetBlendControlReg);
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EXPORT(GX2SetColorControl);
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EXPORT(GX2InitColorControlReg);
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EXPORT(GX2GetColorControlReg);
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EXPORT(GX2SetColorControlReg);
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EXPORT(GX2SetDepthOnlyControl);
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EXPORT(GX2SetDepthStencilControl);
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EXPORT(GX2InitDepthStencilControlReg);
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EXPORT(GX2GetDepthStencilControlReg);
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EXPORT(GX2SetDepthStencilControlReg);
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EXPORT(GX2SetStencilMask);
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EXPORT(GX2InitStencilMaskReg);
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EXPORT(GX2GetStencilMaskReg);
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EXPORT(GX2SetStencilMaskReg);
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EXPORT(GX2SetLineWidth);
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EXPORT(GX2InitLineWidthReg);
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EXPORT(GX2GetLineWidthReg);
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EXPORT(GX2SetLineWidthReg);
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EXPORT(GX2SetPointSize);
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EXPORT(GX2InitPointSizeReg);
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EXPORT(GX2GetPointSizeReg);
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EXPORT(GX2SetPointSizeReg);
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EXPORT(GX2SetPointLimits);
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EXPORT(GX2InitPointLimitsReg);
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EXPORT(GX2GetPointLimitsReg);
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EXPORT(GX2SetPointLimitsReg);
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EXPORT(GX2SetCullOnlyControl);
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EXPORT(GX2SetPolygonControl);
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EXPORT(GX2InitPolygonControlReg);
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EXPORT(GX2SetPolygonControlReg);
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EXPORT(GX2SetPolygonOffset);
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EXPORT(GX2InitPolygonOffsetReg);
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EXPORT(GX2GetPolygonOffsetReg);
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EXPORT(GX2SetPolygonOffsetReg);
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EXPORT(GX2SetScissor);
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EXPORT(GX2InitScissorReg);
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EXPORT(GX2GetScissorReg);
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EXPORT(GX2SetScissorReg);
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EXPORT(GX2SetTargetChannelMasks);
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EXPORT(GX2InitTargetChannelMasksReg);
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EXPORT(GX2GetTargetChannelMasksReg);
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EXPORT(GX2SetTargetChannelMasksReg);
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EXPORT(GX2SetViewport);
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EXPORT(GX2InitViewportReg);
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EXPORT(GX2GetViewportReg);
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EXPORT(GX2SetViewportReg);
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// gx2/sampler.h
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EXPORT(GX2InitSampler);
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EXPORT(GX2InitSamplerBorderType);
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EXPORT(GX2InitSamplerClamping);
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EXPORT(GX2InitSamplerDepthCompare);
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EXPORT(GX2InitSamplerFilterAdjust);
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EXPORT(GX2InitSamplerLOD);
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EXPORT(GX2InitSamplerLODAdjust);
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EXPORT(GX2InitSamplerRoundingMode);
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EXPORT(GX2InitSamplerXYFilter);
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EXPORT(GX2InitSamplerZMFilter);
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// gx2/state.h
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EXPORT(GX2Init);
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EXPORT(GX2Shutdown);
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// gx2/shader.h
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EXPORT(GX2CalcGeometryShaderInputRingBufferSize);
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EXPORT(GX2CalcGeometryShaderOutputRingBufferSize);
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EXPORT(GX2CalcFetchShaderSizeEx);
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EXPORT(GX2InitFetchShaderEx);
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EXPORT(GX2SetFetchShader);
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EXPORT(GX2SetVertexShader);
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EXPORT(GX2SetPixelShader);
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EXPORT(GX2SetGeometryShader);
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EXPORT(GX2SetVertexSampler);
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EXPORT(GX2SetPixelSampler);
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EXPORT(GX2SetGeometrySampler);
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EXPORT(GX2SetVertexUniformReg);
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EXPORT(GX2SetPixelUniformReg);
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EXPORT(GX2SetVertexUniformBlock);
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EXPORT(GX2SetPixelUniformBlock);
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EXPORT(GX2SetGeometryUniformBlock);
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EXPORT(GX2SetShaderModeEx);
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EXPORT(GX2SetStreamOutEnable);
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EXPORT(GX2SetGeometryShaderInputRingBuffer);
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EXPORT(GX2SetGeometryShaderOutputRingBuffer);
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EXPORT(GX2GetPixelShaderGPRs);
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EXPORT(GX2GetPixelShaderStackEntries);
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EXPORT(GX2GetVertexShaderGPRs);
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EXPORT(GX2GetVertexShaderStackEntries);
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EXPORT(GX2GetGeometryShaderGPRs);
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EXPORT(GX2GetGeometryShaderStackEntries);
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// gx2/surface.h
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EXPORT(GX2CalcSurfaceSizeAndAlignment);
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EXPORT(GX2CalcDepthBufferHiZInfo);
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EXPORT(GX2SetColorBuffer);
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EXPORT(GX2SetDepthBuffer);
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EXPORT(GX2InitColorBufferRegs);
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EXPORT(GX2InitDepthBufferRegs);
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EXPORT(GX2InitDepthBufferHiZEnable);
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EXPORT(GX2GetSurfaceSwizzle);
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EXPORT(GX2SetSurfaceSwizzle);
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EXPORT(GX2CopySurface);
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// gx2/swap.h
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EXPORT(GX2CopyColorBufferToScanBuffer);
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EXPORT(GX2SwapScanBuffers);
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EXPORT(GX2GetLastFrame);
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EXPORT(GX2GetLastFrameGamma);
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EXPORT(GX2GetSwapInterval);
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EXPORT(GX2SetSwapInterval);
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// gx2/texture.h
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EXPORT(GX2InitTextureRegs);
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EXPORT(GX2SetPixelTexture);
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EXPORT(GX2SetVertexTexture);
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EXPORT(GX2SetGeometryTexture);
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