![Maschell](/assets/img/avatar_default.png)
* Add coreinit/userconfig.h - add enum UCCommand - add enum UCDataType - add enum UCErrors - add enum UCFileSys - add struct UCSysConfig - add struct UCAsyncParams - add function UCOpen - add function UCClose - add function UCDeleteSysConfig - add function UCDeleteSysConfigAsync - add function UCReadSysConfig - add function UCReadSysConfigAsync - add function UCWriteSysConfig - add function UCWriteSysConfigAsync See decaf for reference: -b75f646a1e/src/libdecaf/src/cafe/libraries/coreinit/coreinit_userconfig.h
-407f3f8093/src/libdecaf/src/ios/auxil/ios_auxil_enum.h
* Fix structs * coreinit/userconfig.h: Add missing typedefs * Add coreinit/userconfig.h to testsuite
wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
Install
It is recommended to install wut by using the devkitPro package manager
For example you might do:
sudo dkp-pacman -Syu devkitPPC wut-tools wut
Usage
See samples for examples of how to use wut.
The share/wut.cmake file provides some helpers for your build:
wut_create_rpx(target)
- Will create an .rpx file from your CMake target generated byadd_executable
wut_create_rpl(target)
- Will create an .rpl file from your CMake target generated byadd_executable
wut_add_exports(target exports.def)
- Will add exports specified in exports.def for the given target
Building from source
Requires:
Building with devkitPPC
Ensure you have the devkitPPC and wut-tools packages provided by devkitPro:
sudo dkp-pacman -Syu devkitPPC wut-tools
export DEVKITPRO=/opt/devkitpro
export DEVKITPPC=/opt/devkitpro/devkitPPC
Then it's as simple as running make or make install:
make
make install
Building with a locally built wut-tools
If you have locally built wut-tools then just add the directory containing the built binaries to PATH and they should be used instead:
export PATH=/path/to/wut-tools/bin:$PATH
make
Building wut projects
Building wut projects with make
Simply export the required variables and call make.
export DEVKITPRO=/opt/devkitpro
export DEVKITPPC=/opt/devkitpro/devkitPPC
make
Building wut projects with CMake
For any wut project you want to build with CMake you must use the wut.toolchain.cmake toolchain file:
export DEVKITPRO=/opt/devkitpro
cd samples/cmake/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake ../
make
A minimal CMakeLists.txt file for a C++ project might look like:
cmake_minimum_required(VERSION 3.2)
project(helloworld_cpp CXX)
include("${DEVKITPRO}/wut/share/wut.cmake" REQUIRED)
add_executable(helloworld_cpp main.cpp)
wut_create_rpx(helloworld_cpp.rpx helloworld_cpp)