James Benton b4619783ca Remove sized types from wut_types.h
stdint.h exists for a reason.
2018-06-20 11:05:16 +01:00

534 lines
15 KiB
C

#include "gfx_heap.h"
#include <gx2/clear.h>
#include <gx2/context.h>
#include <gx2/display.h>
#include <gx2/event.h>
#include <gx2/mem.h>
#include <gx2/registers.h>
#include <gx2/shaders.h>
#include <gx2/state.h>
#include <gx2/surface.h>
#include <gx2/swap.h>
#include <gx2/temp.h>
#include <gx2r/mem.h>
#include <proc_ui/procui.h>
#include <string.h>
#include <whb/gfx.h>
#include <whb/log.h>
#define WHB_GFX_COMMAND_BUFFER_POOL_SIZE (0x400000)
static void *
sCommandBufferPool = NULL;
static GX2DrcRenderMode
sDrcRenderMode;
static void *
sDrcScanBuffer = NULL;
static uint32_t
sDrcScanBufferSize = 0;
static GX2SurfaceFormat
sDrcSurfaceFormat;
static GX2TVRenderMode
sTvRenderMode;
static void *
sTvScanBuffer = NULL;
static uint32_t
sTvScanBufferSize = 0;
static GX2SurfaceFormat
sTvSurfaceFormat;
static GX2ColorBuffer
sTvColourBuffer = { 0 };
static GX2DepthBuffer
sTvDepthBuffer = { 0 };
static GX2ColorBuffer
sDrcColourBuffer = { 0 };
static GX2DepthBuffer
sDrcDepthBuffer = { 0 };
static GX2ContextState *
sTvContextState = NULL;
static GX2ContextState *
sDrcContextState = NULL;
static BOOL
sDrawingTv = FALSE;
static BOOL
sGpuTimedOut = FALSE;
static void *
GfxGX2RAlloc(GX2RResourceFlags flags,
uint32_t size,
uint32_t alignment)
{
// Color, depth, scan buffers all belong in MEM1
if ((flags & (GX2R_RESOURCE_BIND_COLOR_BUFFER
| GX2R_RESOURCE_BIND_DEPTH_BUFFER
| GX2R_RESOURCE_BIND_SCAN_BUFFER
| GX2R_RESOURCE_USAGE_FORCE_MEM1))
&& !(flags & GX2R_RESOURCE_USAGE_FORCE_MEM2)) {
return GfxHeapAllocMEM1(size, alignment);
} else {
return GfxHeapAllocMEM2(size, alignment);
}
}
static void
GfxGX2RFree(GX2RResourceFlags flags, void *block)
{
if ((flags & (GX2R_RESOURCE_BIND_COLOR_BUFFER
| GX2R_RESOURCE_BIND_DEPTH_BUFFER
| GX2R_RESOURCE_BIND_SCAN_BUFFER
| GX2R_RESOURCE_USAGE_FORCE_MEM1))
&& !(flags & GX2R_RESOURCE_USAGE_FORCE_MEM2)) {
return GfxHeapFreeMEM1(block);
} else {
return GfxHeapFreeMEM2(block);
}
}
static void
GfxInitTvColourBuffer(GX2ColorBuffer *cb,
uint32_t width,
uint32_t height,
GX2SurfaceFormat format,
GX2AAMode aa)
{
memset(cb, 0, sizeof(GX2ColorBuffer));
cb->surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
cb->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
cb->surface.width = width;
cb->surface.height = height;
cb->surface.depth = 1;
cb->surface.mipLevels = 1;
cb->surface.format = format;
cb->surface.aa = aa;
cb->surface.tileMode = GX2_TILE_MODE_DEFAULT;
cb->viewNumSlices = 1;
GX2CalcSurfaceSizeAndAlignment(&cb->surface);
GX2InitColorBufferRegs(cb);
}
static void
GfxInitDepthBuffer(GX2DepthBuffer *db,
uint32_t width,
uint32_t height,
GX2SurfaceFormat format,
GX2AAMode aa)
{
memset(db, 0, sizeof(GX2DepthBuffer));
if (format == GX2_SURFACE_FORMAT_UNORM_R24_X8 || format == GX2_SURFACE_FORMAT_FLOAT_D24_S8) {
db->surface.use = GX2_SURFACE_USE_DEPTH_BUFFER;
} else {
db->surface.use = GX2_SURFACE_USE_DEPTH_BUFFER | GX2_SURFACE_USE_TEXTURE;
}
db->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
db->surface.width = width;
db->surface.height = height;
db->surface.depth = 1;
db->surface.mipLevels = 1;
db->surface.format = format;
db->surface.aa = aa;
db->surface.tileMode = GX2_TILE_MODE_DEFAULT;
db->viewNumSlices = 1;
db->depthClear = 1.0f;
GX2CalcSurfaceSizeAndAlignment(&db->surface);
GX2InitDepthBufferRegs(db);
}
static uint32_t
GfxProcCallbackAcquired(void *context)
{
if (!GfxHeapInitMEM1()) {
WHBLogPrintf("%s: GfxHeapInitMEM1 failed", __FUNCTION__);
goto error;
}
if (!GfxHeapInitForeground()) {
WHBLogPrintf("%s: GfxHeapInitForeground failed", __FUNCTION__);
goto error;
}
// Allocate TV scan buffer.
sTvScanBuffer = GfxHeapAllocForeground(sTvScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
if (!sTvScanBuffer) {
WHBLogPrintf("%s: sTvScanBuffer = GfxHeapAllocForeground(0x%X, 0x%X) failed",
__FUNCTION__,
sTvScanBufferSize,
GX2_SCAN_BUFFER_ALIGNMENT);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvScanBuffer, sTvScanBufferSize);
GX2SetTVBuffer(sTvScanBuffer, sTvScanBufferSize, sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_DOUBLE);
// Allocate TV colour buffer.
sTvColourBuffer.surface.image = GfxHeapAllocMEM1(sTvColourBuffer.surface.imageSize, sTvColourBuffer.surface.alignment);
if (!sTvColourBuffer.surface.image) {
WHBLogPrintf("%s: sTvColourBuffer = GfxHeapAllocMEM1(0x%X, 0x%X) failed",
__FUNCTION__,
sTvColourBuffer.surface.imageSize,
sTvColourBuffer.surface.alignment);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvColourBuffer.surface.image, sTvColourBuffer.surface.imageSize);
// Allocate TV depth buffer.
sTvDepthBuffer.surface.image = GfxHeapAllocMEM1(sTvDepthBuffer.surface.imageSize, sTvDepthBuffer.surface.alignment);
if (!sTvDepthBuffer.surface.image) {
WHBLogPrintf("%s: sTvDepthBuffer = GfxHeapAllocMEM1(0x%X, 0x%X) failed",
__FUNCTION__,
sTvDepthBuffer.surface.imageSize,
sTvDepthBuffer.surface.alignment);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvDepthBuffer.surface.image, sTvDepthBuffer.surface.imageSize);
// Allocate DRC scan buffer.
sDrcScanBuffer = GfxHeapAllocForeground(sDrcScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
if (!sDrcScanBuffer) {
WHBLogPrintf("%s: sDrcScanBuffer = GfxHeapAllocForeground(0x%X, 0x%X) failed",
__FUNCTION__,
sDrcScanBufferSize,
GX2_SCAN_BUFFER_ALIGNMENT);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcScanBuffer, sDrcScanBufferSize);
GX2SetDRCBuffer(sDrcScanBuffer, sDrcScanBufferSize, sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_DOUBLE);
// Allocate DRC colour buffer.
sDrcColourBuffer.surface.image = GfxHeapAllocMEM1(sDrcColourBuffer.surface.imageSize, sDrcColourBuffer.surface.alignment);
if (!sDrcColourBuffer.surface.image) {
WHBLogPrintf("%s: sDrcColourBuffer = GfxHeapAllocMEM1(0x%X, 0x%X) failed",
__FUNCTION__,
sDrcColourBuffer.surface.imageSize,
sDrcColourBuffer.surface.alignment);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcColourBuffer.surface.image, sDrcColourBuffer.surface.imageSize);
// Allocate DRC depth buffer.
sDrcDepthBuffer.surface.image = GfxHeapAllocMEM1(sDrcDepthBuffer.surface.imageSize, sDrcDepthBuffer.surface.alignment);
if (!sDrcDepthBuffer.surface.image) {
WHBLogPrintf("%s: sDrcDepthBuffer = GfxHeapAllocMEM1(0x%X, 0x%X) failed",
__FUNCTION__,
sDrcDepthBuffer.surface.imageSize,
sDrcDepthBuffer.surface.alignment);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcDepthBuffer.surface.image, sDrcDepthBuffer.surface.imageSize);
return 0;
error:
return -1;
}
static uint32_t
GfxProcCallbackReleased(void *context)
{
GX2DrawDone();
if (sTvScanBuffer) {
GfxHeapFreeForeground(sTvScanBuffer);
sTvScanBuffer = NULL;
}
if (sTvColourBuffer.surface.image) {
GfxHeapFreeMEM1(sTvColourBuffer.surface.image);
sTvColourBuffer.surface.image = NULL;
}
if (sTvDepthBuffer.surface.image) {
GfxHeapFreeMEM1(sTvDepthBuffer.surface.image);
sTvDepthBuffer.surface.image = NULL;
}
if (sDrcScanBuffer) {
GfxHeapFreeForeground(sDrcScanBuffer);
sDrcScanBuffer = NULL;
}
if (sDrcColourBuffer.surface.image) {
GfxHeapFreeMEM1(sDrcColourBuffer.surface.image);
sDrcColourBuffer.surface.image = NULL;
}
if (sDrcDepthBuffer.surface.image) {
GfxHeapFreeMEM1(sDrcDepthBuffer.surface.image);
sDrcDepthBuffer.surface.image = NULL;
}
GfxHeapDestroyMEM1();
GfxHeapDestroyForeground();
return 0;
}
BOOL
WHBGfxInit()
{
uint32_t drcWidth, drcHeight;
uint32_t tvWidth, tvHeight;
uint32_t unk;
sCommandBufferPool = GfxHeapAllocMEM2(WHB_GFX_COMMAND_BUFFER_POOL_SIZE,
GX2_COMMAND_BUFFER_ALIGNMENT);
if (!sCommandBufferPool) {
WHBLogPrintf("%s: failed to allocate command buffer pool", __FUNCTION__);
goto error;
}
uint32_t initAttribs[] = {
GX2_INIT_CMD_BUF_BASE, (uintptr_t)sCommandBufferPool,
GX2_INIT_CMD_BUF_POOL_SIZE, WHB_GFX_COMMAND_BUFFER_POOL_SIZE,
GX2_INIT_ARGC, 0,
GX2_INIT_ARGV, 0,
GX2_INIT_END
};
GX2Init(initAttribs);
sDrcRenderMode = GX2GetSystemDRCScanMode();
sTvSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
sDrcSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
switch(GX2GetSystemTVScanMode())
{
case GX2_TV_SCAN_MODE_480I:
case GX2_TV_SCAN_MODE_480P:
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_480P;
tvWidth = 854;
tvHeight = 480;
break;
case GX2_TV_SCAN_MODE_1080I:
case GX2_TV_SCAN_MODE_1080P:
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_1080P;
tvWidth = 1920;
tvHeight = 1080;
break;
case GX2_TV_SCAN_MODE_720P:
default:
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_720P;
tvWidth = 1280;
tvHeight = 720;
break;
}
drcWidth = 854;
drcHeight = 480;
// Setup TV and DRC buffers - they will be allocated in GfxProcCallbackAcquired.
GX2CalcTVSize(sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_DOUBLE, &sTvScanBufferSize, &unk);
GfxInitTvColourBuffer(&sTvColourBuffer, tvWidth, tvHeight, sTvSurfaceFormat, GX2_AA_MODE1X);
GfxInitDepthBuffer(&sTvDepthBuffer, sTvColourBuffer.surface.width, sTvColourBuffer.surface.height, GX2_SURFACE_FORMAT_FLOAT_R32, sTvColourBuffer.surface.aa);
GX2CalcDRCSize(sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_DOUBLE, &sDrcScanBufferSize, &unk);
GfxInitTvColourBuffer(&sDrcColourBuffer, drcWidth, drcHeight, sDrcSurfaceFormat, GX2_AA_MODE1X);
GfxInitDepthBuffer(&sDrcDepthBuffer, sDrcColourBuffer.surface.width, sDrcColourBuffer.surface.height, GX2_SURFACE_FORMAT_FLOAT_R32, sDrcColourBuffer.surface.aa);
if (GfxProcCallbackAcquired(NULL) != 0) {
WHBLogPrintf("%s: GfxProcCallbackAcquired failed", __FUNCTION__);
goto error;
}
GX2RSetAllocator(&GfxGX2RAlloc, &GfxGX2RFree);
ProcUIRegisterCallback(PROCUI_CALLBACK_ACQUIRE, GfxProcCallbackAcquired, NULL, 100);
ProcUIRegisterCallback(PROCUI_CALLBACK_RELEASE, GfxProcCallbackReleased, NULL, 100);
// Initialise TV context state.
sTvContextState = GfxHeapAllocMEM2(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
if (!sTvContextState) {
WHBLogPrintf("%s: failed to allocate sTvContextState", __FUNCTION__);
goto error;
}
GX2SetupContextStateEx(sTvContextState, TRUE);
GX2SetContextState(sTvContextState);
GX2SetColorBuffer(&sTvColourBuffer, GX2_RENDER_TARGET_0);
GX2SetDepthBuffer(&sTvDepthBuffer);
GX2SetViewport(0, 0, (float)sTvColourBuffer.surface.width, (float)sTvColourBuffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, (float)sTvColourBuffer.surface.width, (float)sTvColourBuffer.surface.height);
GX2SetTVScale((float)sTvColourBuffer.surface.width, (float)sTvColourBuffer.surface.height);
// Initialise DRC context state.
sDrcContextState = GfxHeapAllocMEM2(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
if (!sDrcContextState) {
WHBLogPrintf("%s: failed to allocate sDrcContextState", __FUNCTION__);
goto error;
}
GX2SetupContextStateEx(sDrcContextState, TRUE);
GX2SetContextState(sDrcContextState);
GX2SetColorBuffer(&sDrcColourBuffer, GX2_RENDER_TARGET_0);
GX2SetDepthBuffer(&sDrcDepthBuffer);
GX2SetViewport(0, 0, (float)sDrcColourBuffer.surface.width, (float)sDrcColourBuffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, (float)sDrcColourBuffer.surface.width, (float)sDrcColourBuffer.surface.height);
GX2SetDRCScale((float)sDrcColourBuffer.surface.width, (float)sDrcColourBuffer.surface.height);
// Set 60fps VSync
GX2SetSwapInterval(1);
return TRUE;
error:
if (sCommandBufferPool) {
GfxHeapFreeMEM2(sCommandBufferPool);
sCommandBufferPool = NULL;
}
if (sTvScanBuffer) {
GfxHeapFreeForeground(sTvScanBuffer);
sTvScanBuffer = NULL;
}
if (sTvColourBuffer.surface.image) {
GfxHeapFreeMEM1(sTvColourBuffer.surface.image);
sTvColourBuffer.surface.image = NULL;
}
if (sTvDepthBuffer.surface.image) {
GfxHeapFreeMEM1(sTvDepthBuffer.surface.image);
sTvDepthBuffer.surface.image = NULL;
}
if (sTvContextState) {
GfxHeapFreeMEM2(sTvContextState);
sTvContextState = NULL;
}
if (sDrcScanBuffer) {
GfxHeapFreeForeground(sDrcScanBuffer);
sDrcScanBuffer = NULL;
}
if (sDrcColourBuffer.surface.image) {
GfxHeapFreeMEM1(sDrcColourBuffer.surface.image);
sDrcColourBuffer.surface.image = NULL;
}
if (sDrcDepthBuffer.surface.image) {
GfxHeapFreeMEM1(sDrcDepthBuffer.surface.image);
sDrcDepthBuffer.surface.image = NULL;
}
if (sDrcContextState) {
GfxHeapFreeMEM2(sDrcContextState);
sDrcContextState = NULL;
}
return FALSE;
}
void
WHBGfxShutdown()
{
if (sGpuTimedOut) {
GX2ResetGPU(0);
sGpuTimedOut = FALSE;
}
GfxProcCallbackReleased(NULL);
GX2RSetAllocator(NULL, NULL);
GX2Shutdown();
if (sTvContextState) {
GfxHeapFreeMEM2(sTvContextState);
sTvContextState = NULL;
}
if (sDrcContextState) {
GfxHeapFreeMEM2(sDrcContextState);
sDrcContextState = NULL;
}
if (sCommandBufferPool) {
GfxHeapFreeMEM2(sCommandBufferPool);
sCommandBufferPool = NULL;
}
}
void
WHBGfxBeginRender()
{
uint32_t swapCount, flipCount;
OSTime lastFlip, lastVsync;
uint32_t waitCount = 0;
while (1) {
GX2GetSwapStatus(&swapCount, &flipCount, &lastFlip, &lastVsync);
if (flipCount >= swapCount) {
break;
}
if (waitCount >= 10) {
WHBLogPrint("WHBGfxBeginRender wait for swap timed out");
sGpuTimedOut = TRUE;
break;
}
waitCount++;
GX2WaitForVsync();
}
}
void
WHBGfxFinishRender()
{
GX2SwapScanBuffers();
GX2Flush();
GX2DrawDone();
GX2SetTVEnable(TRUE);
GX2SetDRCEnable(TRUE);
}
void
WHBGfxClearColor(float r, float g, float b, float a)
{
if (sDrawingTv) {
GX2ClearColor(&sTvColourBuffer, r, g, b, a);
GX2ClearDepthStencilEx(&sTvDepthBuffer, sTvDepthBuffer.depthClear, sTvDepthBuffer.stencilClear, GX2_CLEAR_FLAGS_DEPTH | GX2_CLEAR_FLAGS_STENCIL);
GX2SetContextState(sTvContextState);
} else {
GX2ClearColor(&sDrcColourBuffer, r, g, b, a);
GX2ClearDepthStencilEx(&sDrcDepthBuffer, sDrcDepthBuffer.depthClear, sDrcDepthBuffer.stencilClear, GX2_CLEAR_FLAGS_DEPTH | GX2_CLEAR_FLAGS_STENCIL);
GX2SetContextState(sDrcContextState);
}
}
void
WHBGfxBeginRenderDRC()
{
GX2SetContextState(sDrcContextState);
sDrawingTv = FALSE;
}
void
WHBGfxFinishRenderDRC()
{
GX2CopyColorBufferToScanBuffer(&sDrcColourBuffer, GX2_SCAN_TARGET_DRC);
}
void
WHBGfxBeginRenderTV()
{
GX2SetContextState(sTvContextState);
sDrawingTv = TRUE;
}
void
WHBGfxFinishRenderTV()
{
GX2CopyColorBufferToScanBuffer(&sTvColourBuffer, GX2_SCAN_TARGET_TV);
}