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Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
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* This server will listen for connections, and then listen on that connection stream for, well, text. It will then close the connection and send the string back to the main program. |
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appveyor.yml | ||
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README.md |
wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
Doxygen output can be found at https://decaf-emu.github.io/wut
If you are looking for the old Makefile based wut, that can be found on the legacy-make branch.
Binaries
The latest Windows AppVeyor build is available from:
Requirements
- Tested on Linux, OS X, Windows
- devkitPPC
- CMake
- Make
Linux / OS X
Requires CMake + Make + devkitPPC + libzdev
export DEVKITPPC=<Path to devkitPPC>
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=install ../
make
make install
export WUT_ROOT=$PWD/install
Then for any wut project you want to build you must use the wut-toolchain.cmake script:
cd ../samples/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/cmake/wut-toolchain.cmake ../
make
Windows
Requires Windows CMake + Windows Make + devkitPPC + Visual Studio.
set DEVKITPPC=<Path to devkitPPC>
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=install -G "Visual Studio 15 2017" ../
msbuild INSTALL.vcxproj /p:Configuration=Release /p:Platform=Win32
set WUT_ROOT=%CD%\install
Then for any wut project you want to build you must use Unix Makefiles with the wut-toolchain.cmake script:
cd ..\samples\helloworld
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=%WUT_ROOT%\cmake\wut-toolchain.cmake -G "Unix Makefiles" ../
make