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https://github.com/wiiu-env/wut.git
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95 lines
2.6 KiB
C
95 lines
2.6 KiB
C
#pragma once
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#include <wut.h>
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/**
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* \defgroup gx2r_resource Resource
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* \ingroup gx2r
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* @{
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum GX2RResourceFlags
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{
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//! This resource is to be used as a texture
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GX2R_RESOURCE_BIND_TEXTURE = 1 << 0,
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//! This resource is to be used as a colour buffer
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GX2R_RESOURCE_BIND_COLOR_BUFFER = 1 << 1,
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//! This resource is to be used as a depth buffer
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GX2R_RESOURCE_BIND_DEPTH_BUFFER = 1 << 2,
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//! This resource is to be used as a scan buffer
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GX2R_RESOURCE_BIND_SCAN_BUFFER = 1 << 3,
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//! This resource is to be used as a vertex buffer
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GX2R_RESOURCE_BIND_VERTEX_BUFFER = 1 << 4,
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//! This resource is to be used as a index buffer
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GX2R_RESOURCE_BIND_INDEX_BUFFER = 1 << 5,
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//! This resource is to be used as a uniform block
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GX2R_RESOURCE_BIND_UNIFORM_BLOCK = 1 << 6,
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//! This resource is to be used as a shader program
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GX2R_RESOURCE_BIND_SHADER_PROGRAM = 1 << 7,
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//! This resource is to be used as a stream output
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GX2R_RESOURCE_BIND_STREAM_OUTPUT = 1 << 8,
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//! This resource is to be used as a display list
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GX2R_RESOURCE_BIND_DISPLAY_LIST = 1 << 9,
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//! This resource is to be used as a geometry shader ring buffer
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GX2R_RESOURCE_BIND_GS_RING_BUFFER = 1 << 10,
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//! Invalidate resource for a CPU read
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GX2R_RESOURCE_USAGE_CPU_READ = 1 << 11,
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//! Invalidate resource for a CPU write
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GX2R_RESOURCE_USAGE_CPU_WRITE = 1 << 12,
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//! Invalidate resource for a GPU read
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GX2R_RESOURCE_USAGE_GPU_READ = 1 << 13,
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//! Invalidate resource for a GPU write
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GX2R_RESOURCE_USAGE_GPU_WRITE = 1 << 14,
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//! Invalidate resource for a DMA read
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GX2R_RESOURCE_USAGE_DMA_READ = 1 << 15,
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//! Invalidate resource for a DMA write
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GX2R_RESOURCE_USAGE_DMA_WRITE = 1 << 16,
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//! Force resource allocation to be in MEM1
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GX2R_RESOURCE_USAGE_FORCE_MEM1 = 1 << 17,
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//! Force resource allocation to be in MEM2
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GX2R_RESOURCE_USAGE_FORCE_MEM2 = 1 << 18,
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//! Disable CPU invalidation
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GX2R_RESOURCE_DISABLE_CPU_INVALIDATE = 1 << 20,
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//! Disable GPU invalidation
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GX2R_RESOURCE_DISABLE_GPU_INVALIDATE = 1 << 21,
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//! Resource is locked for read-only access
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GX2R_RESOURCE_LOCKED_READ_ONLY = 1 << 22,
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//! Resource was allocated by GX2R.
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GX2R_RESOURCE_GX2R_ALLOCATED = 1 << 29,
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//! Resource is locked for all access
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GX2R_RESOURCE_LOCKED = 1 << 30,
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} GX2RResourceFlags;
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#ifdef __cplusplus
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}
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#endif
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/** @} */
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