Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Go to file
dimok789 be3bcba701 - added missing gcc_except_table section
- added ignore of paddings in elf2rpl
2016-10-11 19:04:55 +02:00
crt Allocate FSCmdBlock to stack 2016-10-08 11:57:52 -06:00
docs Cheeky lil tool to track unimplemented functions. 2016-01-11 01:42:25 +00:00
include Add missing .dox module files. 2016-10-09 21:25:33 +01:00
rpl gx2r: Add gx2r surface functions. 2016-10-09 20:58:15 +01:00
rules - added missing gcc_except_table section 2016-10-11 19:04:55 +02:00
samples Update cygwin makefile shenanigans. 2016-08-19 00:34:39 +01:00
tools - added missing gcc_except_table section 2016-10-11 19:04:55 +02:00
.gitignore Update .gitignore 2016-01-08 17:04:40 +00:00
.gitmodules Add command line options to readrpl. 2016-07-24 11:45:30 +01:00
LICENSE.md Create LICENSE.md 2015-12-27 02:16:34 +00:00
make-tools.bat Add elf2rpl src. 2016-01-04 13:17:43 +00:00
Makefile Move fs_dev.c from libcoreinit to libcrt 2016-08-25 12:28:06 +01:00
README.md Update README.md 2016-08-14 23:57:01 +01:00

wut

Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.

Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).

Doxygen output can be found at https://decaf-emu.github.io/wut

Requirements

  • devkitPRO + devkitPPC
  • Tested on Linux, OS X and cygwin on Windows

Usage