mirror of
https://github.com/wiiu-env/wut.git
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bf4ddae73d
Shader assembled using the latte-assembler tool in decaf-emu repo.
23 lines
721 B
GLSL
23 lines
721 B
GLSL
; $MODE = "UniformRegister"
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; $ATTRIB_VARS[0].name = "aColour"
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; $ATTRIB_VARS[0].type = "Float4"
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; $ATTRIB_VARS[0].location = 0
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; $ATTRIB_VARS[1].name = "aPosition"
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; $ATTRIB_VARS[1].type = "Float4"
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; $ATTRIB_VARS[1].location = 1
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; $SQ_PGM_RESOURCES_VS.NUM_GPRS = 3
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; $SQ_PGM_RESOURCES_VS.STACK_SIZE = 1
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; $NUM_SPI_VS_OUT_ID = 1
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; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
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; $SQ_VTX_SEMANTIC_CLEAR.CLEAR = 0xFFFFFFFC
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; $NUM_SQ_VTX_SEMANTIC = 2
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; $SQ_VTX_SEMANTIC[0].SEMANTIC_ID = 0
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; $SQ_VTX_SEMANTIC[1].SEMANTIC_ID = 1
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; $VGT_VERTEX_REUSE_BLOCK_CNTL.VTX_REUSE_DEPTH = 14
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; $VGT_HOS_REUSE_DEPTH.REUSE_DEPTH = 16
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00 CALL_FS NO_BARRIER
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01 EXP_DONE: POS0, R2.xyzw
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02 EXP_DONE: PARAM0, R1.xyzw NO_BARRIER
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END_OF_PROGRAM
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