wut/samples/cmake/content/pos_col_shader.vsh

15 lines
395 B
GLSL

; $MODE = "UniformRegister"
; $ATTRIB_VARS[0].name = "aColour"
; $ATTRIB_VARS[0].type = "Float4"
; $ATTRIB_VARS[0].location = 0
; $ATTRIB_VARS[1].name = "aPosition"
; $ATTRIB_VARS[1].type = "Float4"
; $ATTRIB_VARS[1].location = 1
; $NUM_SPI_VS_OUT_ID = 1
; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
00 CALL_FS NO_BARRIER
01 EXP_DONE: POS0, R2.xyzw
02 EXP_DONE: PARAM0, R1.xyzw NO_BARRIER
END_OF_PROGRAM