Nutze /randoms statt /random um Konflikt zu vermeiden
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local fun = {}
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local fun = {}
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function fun:init(config)
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function fun:init(config)
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fun.triggers = utilities.triggers(self.info.username, config.cmd_pat):t('random', true).table
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fun.triggers = utilities.triggers(self.info.username, config.cmd_pat):t('randoms', true).table
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fun.doc = [[*
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fun.doc = [[*
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]]..config.cmd_pat..[[random* _<Username>_: Schau, was passiert!]]
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]]..config.cmd_pat..[[randoms* _<Username>_: Schau, was passiert!]]
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end
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end
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fun.command = 'random <Username>'
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fun.command = 'randoms <Username>'
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function fun:choose_random(user_name, other_user)
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function fun:choose_random(user_name, other_user)
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randoms = {
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randoms = {
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