840 lines
28 KiB
HTML
840 lines
28 KiB
HTML
<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Solitaire</title>
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<script src="https://html2canvas.hertzen.com/dist/html2canvas.min.js"></script>
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<!-- Umami Tracking -->
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<script defer src="https://stats.ponywave.de/script" data-website-id="9ef713d2-adb9-4906-9df5-708d8a8b9131" data-tag="solitaire"></script>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: system-ui, sans-serif;
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background: #1a1a1a;
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color: #ffffff;
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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}
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.game-container {
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background: #1e3d2f;
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flex: 1;
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padding: 20px;
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display: flex;
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flex-direction: column;
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gap: 20px;
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}
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.top-section {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 10px;
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}
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.score-container {
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background: rgba(0, 0, 0, 0.2);
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padding: 10px 20px;
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border-radius: 10px;
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display: flex;
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gap: 20px;
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}
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.score, .time, .moves {
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font-size: 1.2em;
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color: #ffffff;
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}
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.controls {
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display: flex;
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gap: 10px;
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}
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button {
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background: #3498db;
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color: white;
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border: none;
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padding: 10px 20px;
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border-radius: 5px;
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cursor: pointer;
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font-size: 1em;
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transition: all 0.3s ease;
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}
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button:hover {
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transform: scale(1.05);
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background: #2980b9;
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}
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.game-board {
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display: grid;
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grid-template-columns: repeat(7, 100px);
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gap: 10px;
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padding: 20px;
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flex: 1;
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justify-content: center;
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margin-top: 20px;
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grid-template-areas:
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"stock waste foundation1 foundation2 foundation3 foundation4 ."
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"tableau1 tableau2 tableau3 tableau4 tableau5 tableau6 tableau7";
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grid-template-rows: auto 1fr;
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}
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.card-stack {
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min-height: 144px;
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width: 100px;
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background: rgba(0, 0, 0, 0.2);
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border-radius: 10px;
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position: relative;
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}
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.stock {
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grid-area: stock;
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cursor: pointer;
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}
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.waste {
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grid-area: waste;
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cursor: pointer;
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}
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.waste .card {
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transition: all 0.3s ease;
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}
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.waste .card:not(:last-child) {
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filter: brightness(0.7);
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}
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.foundation1 { grid-area: foundation1; }
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.foundation2 { grid-area: foundation2; }
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.foundation3 { grid-area: foundation3; }
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.foundation4 { grid-area: foundation4; }
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.tableau1 { grid-area: tableau1; }
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.tableau2 { grid-area: tableau2; }
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.tableau3 { grid-area: tableau3; }
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.tableau4 { grid-area: tableau4; }
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.tableau5 { grid-area: tableau5; }
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.tableau6 { grid-area: tableau6; }
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.tableau7 { grid-area: tableau7; }
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.tableau:empty {
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border: 2px dashed rgba(255, 255, 255, 0.3);
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cursor: pointer;
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}
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.tableau:empty:hover {
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border-color: rgba(255, 255, 255, 0.5);
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background: rgba(255, 255, 255, 0.1);
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}
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.stock:empty {
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border: 2px dashed rgba(255, 255, 255, 0.3);
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cursor: pointer;
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}
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.stock:empty:hover {
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border-color: rgba(255, 255, 255, 0.5);
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background: rgba(255, 255, 255, 0.1);
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}
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.card {
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width: 100px;
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height: 144px;
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background: white;
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border-radius: 10px;
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position: absolute;
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cursor: pointer;
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transition: all 0.3s ease;
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box-shadow: 0 2px 5px rgba(0, 0, 0, 0.4);
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user-select: none;
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background-size: contain;
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background-repeat: no-repeat;
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background-position: center;
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}
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.card.face-down {
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background-image: url('cards/card_back.png');
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background-color: transparent;
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}
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.card[data-suit="hearts"] { color: red; }
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.card[data-suit="diamonds"] { color: red; }
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.card[data-suit="clubs"] { color: black; }
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.card[data-suit="spades"] { color: black; }
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.card:hover {
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transform: translateY(-5px);
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}
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.foundation {
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border: 2px dashed rgba(255, 255, 255, 0.3);
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}
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.modal {
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display: none;
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.8);
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justify-content: center;
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align-items: center;
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z-index: 1000;
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}
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.modal-content {
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background: #1e3d2f;
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padding: 20px;
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border-radius: 10px;
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text-align: center;
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max-width: 400px;
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}
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.rules-content {
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text-align: left;
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margin: 20px 0;
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}
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.rules-content ul {
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margin: 15px 0;
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padding-left: 20px;
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}
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.rules-content li {
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margin: 10px 0;
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line-height: 1.4;
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}
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.rules-content button {
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margin-top: 15px;
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}
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.highscores {
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margin-top: 20px;
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text-align: left;
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}
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.highscore-entry {
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display: flex;
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justify-content: space-between;
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padding: 5px 0;
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border-bottom: 1px solid rgba(255, 255, 255, 0.1);
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}
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@keyframes cardFlip {
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0% { transform: rotateY(0deg); }
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100% { transform: rotateY(180deg); }
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}
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@keyframes cardMove {
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0% { transform: translate(0, 0); }
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100% { transform: translate(var(--moveX), var(--moveY)); }
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}
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.card.flipping {
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animation: cardFlip 0.3s ease-in-out;
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}
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.card.moving {
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animation: cardMove 0.3s ease-out;
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}
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.credits {
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position: fixed;
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bottom: 10px;
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left: 10px;
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background: #1e3d2f;
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padding: 10px;
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border-radius: 5px;
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font-size: 0.8em;
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opacity: 0.8;
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transition: opacity 0.3s ease;
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}
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.credits:hover {
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opacity: 1;
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}
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.credits a {
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color: #ffffff;
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text-decoration: none;
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}
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.credits a:hover {
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text-decoration: underline;
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}
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.card.selected {
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box-shadow: 0 0 10px #3498db;
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transform: translateY(-10px);
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z-index: 100;
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}
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#invalidMoveModal .modal-content {
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background: #c0392b;
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color: white;
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padding: 15px;
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max-width: 300px;
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}
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#invalidMoveModal button {
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margin-top: 15px;
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background: #e74c3c;
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}
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#invalidMoveModal button:hover {
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background: #c0392b;
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}
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.modal.show {
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display: flex;
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}
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@keyframes fadeIn {
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from { opacity: 0; }
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to { opacity: 1; }
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}
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.modal.show .modal-content {
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animation: fadeIn 0.3s ease-out;
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}
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</style>
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</head>
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<body>
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<div class="credits">
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Karten-Assets von <a href="https://natomarcacini.itch.io/card-asset-pack" target="_blank">natomarcacini</a>
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</div>
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<div class="game-container">
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<div class="top-section">
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<div class="score-container">
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<div class="score">Punkte: <span id="score">0</span></div>
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<div class="time">Zeit: <span id="time">0:00</span></div>
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<div class="moves">Züge: <span id="moves">0</span></div>
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</div>
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<div class="controls">
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<button onclick="newGame()">Neues Spiel</button>
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<button onclick="showHighscores()">Highscores</button>
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<button onclick="takeScreenshot()">Screenshot</button>
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</div>
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</div>
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<div class="game-board" id="gameBoard">
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<!-- Karten werden hier dynamisch eingefügt -->
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</div>
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</div>
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<div class="modal" id="highscoreModal">
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<div class="modal-content">
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<h2>Highscores</h2>
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<div class="highscores" id="highscoreList">
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<!-- Highscores werden hier dynamisch eingefügt -->
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</div>
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<button onclick="closeHighscores()">Schließen</button>
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</div>
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</div>
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<div class="modal" id="rulesModal">
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<div class="modal-content">
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<h2>Spielregeln</h2>
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<div class="rules-content">
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<p>Willkommen bei Solitaire! Hier sind die wichtigsten Regeln:</p>
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<ul>
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<li>Ziel ist es, alle Karten nach Farben sortiert auf die Foundation-Stapel zu bringen</li>
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<li>Auf dem Tableau können Karten in absteigender Reihenfolge mit alternierenden Farben gestapelt werden</li>
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<li>Nur Könige können auf leere Tableau-Felder gelegt werden</li>
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<li>Foundation-Stapel werden mit Assen begonnen und in aufsteigender Reihenfolge mit gleicher Farbe aufgebaut</li>
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<li>Durch Klick auf den Kartenstapel werden neue Karten aufgedeckt</li>
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<li>Wenn der Kartenstapel leer ist, können die Karten vom Ablagestapel wieder verwendet werden</li>
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</ul>
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<button onclick="closeRules()">Verstanden</button>
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</div>
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</div>
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</div>
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<div class="modal" id="invalidMoveModal">
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<div class="modal-content">
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<h2>Ungültiger Zug!</h2>
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<p>Dieser Zug ist nicht erlaubt.</p>
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<button onclick="closeInvalidMove()">OK</button>
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</div>
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</div>
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<script>
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// Spielvariablen
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let score = 0;
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let moves = 0;
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let gameTime = 0;
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let timerInterval;
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let selectedCard = null;
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let gameStarted = false;
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let stockIndex = 0;
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// Kartendeck erstellen
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const suits = ['heart', 'diamond', 'club', 'spade'];
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const values = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13'];
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let deck = [];
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// Spielfunktionen
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function createDeck() {
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deck = [];
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for (let suit of suits) {
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for (let value of values) {
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deck.push({ suit, value });
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}
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}
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shuffleDeck();
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}
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function shuffleDeck() {
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for (let i = deck.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[deck[i], deck[j]] = [deck[j], deck[i]];
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}
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}
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function dealCards() {
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const gameBoard = document.getElementById('gameBoard');
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gameBoard.innerHTML = '';
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// Stock erstellen
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const stock = document.createElement('div');
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stock.className = 'card-stack stock';
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stock.addEventListener('click', handleStockClick);
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gameBoard.appendChild(stock);
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// Waste (Ablagestapel) erstellen
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const waste = document.createElement('div');
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waste.className = 'card-stack waste';
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gameBoard.appendChild(waste);
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// Foundation-Stapel erstellen
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for (let i = 0; i < 4; i++) {
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const foundation = document.createElement('div');
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foundation.className = `card-stack foundation foundation${i + 1}`;
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foundation.dataset.foundation = i;
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gameBoard.appendChild(foundation);
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}
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// Tableau erstellen (7 Spalten)
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for (let i = 0; i < 7; i++) {
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const stack = document.createElement('div');
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stack.className = `card-stack tableau tableau${i + 1}`;
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stack.dataset.column = i;
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// Event-Listener für leere Tableau-Felder
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stack.addEventListener('click', (e) => {
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if (e.target === stack && selectedCard) {
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tryMoveCard(null);
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}
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});
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// Karten für diese Spalte
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for (let j = 0; j <= i; j++) {
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const card = deck.pop();
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const cardElement = createCardElement(card, j === i);
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cardElement.style.top = `${j * 30}px`;
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stack.appendChild(cardElement);
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}
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gameBoard.appendChild(stack);
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}
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// Restliche Karten auf den Stock legen
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while (deck.length > 0) {
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const card = deck.pop();
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const cardElement = createCardElement(card, false);
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cardElement.style.top = '0';
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stock.appendChild(cardElement);
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}
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}
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function createCardElement(card, faceUp) {
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const cardElement = document.createElement('div');
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cardElement.className = `card ${faceUp ? '' : 'face-down'}`;
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cardElement.dataset.suit = card.suit;
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cardElement.dataset.value = card.value;
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if (faceUp) {
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cardElement.style.backgroundImage = `url('cards/${card.value}_${card.suit}.png')`;
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}
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cardElement.addEventListener('click', handleCardClick);
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return cardElement;
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}
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function getSuitSymbol(suit) {
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const symbols = {
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hearts: '♥',
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diamonds: '♦',
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clubs: '♣',
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spades: '♠'
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};
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return symbols[suit];
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}
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function handleCardClick(e) {
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const card = e.target.closest('.card');
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if (!card || card.classList.contains('face-down')) return;
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if (!gameStarted) {
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startGame();
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}
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// Erlauben Sie das Auswählen von Karten vom Ablagestapel
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if (!selectedCard) {
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if (card.parentElement.classList.contains('waste') && card === card.parentElement.lastElementChild) {
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selectCard(card);
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} else if (card.parentElement.classList.contains('tableau') ||
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card.parentElement.classList.contains('foundation')) {
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selectCard(card);
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}
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} else {
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if (card === selectedCard) {
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// Abwählen der Karte
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selectedCard.classList.remove('selected');
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selectedCard = null;
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} else if (card.parentElement.classList.contains('tableau') ||
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card.parentElement.classList.contains('foundation')) {
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tryMoveCard(card);
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}
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}
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}
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function selectCard(card) {
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selectedCard = card;
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card.classList.add('selected');
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}
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function tryMoveCard(targetCard) {
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const sourceStack = selectedCard.parentElement;
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const targetStack = targetCard ? targetCard.parentElement : sourceStack.parentElement.querySelector('.tableau:empty');
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if (!targetCard && targetStack) {
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// Versuch, auf ein leeres Feld zu legen
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if (isValidMove(selectedCard, null)) {
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moveCard(selectedCard, targetStack);
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moves++;
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updateScore(10);
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checkWinCondition();
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} else {
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showInvalidMove();
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}
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} else if (targetCard && isValidMove(selectedCard, targetCard)) {
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moveCard(selectedCard, targetStack);
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moves++;
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updateScore(10);
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checkWinCondition();
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} else {
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showInvalidMove();
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}
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selectedCard.classList.remove('selected');
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selectedCard = null;
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}
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function isValidMove(sourceCard, targetCard) {
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const sourceValue = parseInt(sourceCard.dataset.value);
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const sourceSuit = sourceCard.dataset.suit;
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// Prüfe auf leeres Tableau-Feld für König
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if (!targetCard) {
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// Nur Könige auf leere Tableau-Felder erlauben
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return sourceValue === 13;
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}
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const targetValue = parseInt(targetCard.dataset.value);
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const targetSuit = targetCard.dataset.suit;
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// Grundlegende Regeln für Tableau-Bewegungen
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if (targetCard.parentElement.classList.contains('tableau')) {
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return (sourceValue === targetValue - 1) &&
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((sourceSuit === 'heart' || sourceSuit === 'diamond') !==
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(targetSuit === 'heart' || targetSuit === 'diamond'));
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}
|
|
// Regeln für Foundation-Stapel
|
|
else if (targetCard.parentElement.classList.contains('foundation')) {
|
|
return (sourceValue === targetValue + 1) && (sourceSuit === targetSuit);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
function moveCard(card, targetStack) {
|
|
const sourceStack = card.parentElement;
|
|
const cardRect = card.getBoundingClientRect();
|
|
const targetRect = targetStack.getBoundingClientRect();
|
|
|
|
card.style.setProperty('--moveX', `${targetRect.left - cardRect.left}px`);
|
|
card.style.setProperty('--moveY', `${targetRect.top - cardRect.top}px`);
|
|
card.classList.add('moving');
|
|
|
|
// Sammle nur die ausgewählte Karte und ihre gültigen Nachfolgekarten
|
|
const cards = [];
|
|
let currentCard = card;
|
|
|
|
// Für Tableau-zu-Tableau Bewegungen
|
|
if (sourceStack.classList.contains('tableau') && targetStack.classList.contains('tableau')) {
|
|
while (currentCard) {
|
|
// Prüfe, ob die Karte sichtbar ist und Teil der gültigen Sequenz
|
|
if (!currentCard.classList.contains('face-down')) {
|
|
cards.push(currentCard);
|
|
currentCard = currentCard.nextElementSibling;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// Für alle anderen Bewegungen nur die einzelne Karte verschieben
|
|
cards.push(card);
|
|
}
|
|
|
|
setTimeout(() => {
|
|
// Bestimme die Basis-Position für den Stapel
|
|
let basePosition = 0;
|
|
if (targetStack.classList.contains('tableau')) {
|
|
const existingCards = targetStack.children.length;
|
|
basePosition = existingCards * 30;
|
|
}
|
|
|
|
// Füge die Karten in der richtigen Reihenfolge hinzu
|
|
cards.forEach((c, index) => {
|
|
c.style.zIndex = basePosition + index;
|
|
targetStack.appendChild(c);
|
|
c.classList.remove('moving');
|
|
if (targetStack.classList.contains('tableau')) {
|
|
c.style.top = `${basePosition + (index * 30)}px`;
|
|
} else {
|
|
c.style.top = '0';
|
|
}
|
|
});
|
|
|
|
// Aufdecken der nächsten Karte im Quellstapel
|
|
const lastCard = sourceStack.lastElementChild;
|
|
if (lastCard && lastCard.classList.contains('face-down')) {
|
|
flipCard(lastCard);
|
|
}
|
|
}, 300);
|
|
}
|
|
|
|
function flipCard(card) {
|
|
card.classList.add('flipping');
|
|
setTimeout(() => {
|
|
card.classList.remove('face-down', 'flipping');
|
|
const value = card.dataset.value;
|
|
const suit = card.dataset.suit;
|
|
card.style.backgroundImage = `url('cards/${value}_${suit}.png')`;
|
|
}, 150);
|
|
}
|
|
|
|
function updateScore(points) {
|
|
score += points;
|
|
document.getElementById('score').textContent = score;
|
|
document.getElementById('moves').textContent = moves;
|
|
}
|
|
|
|
function startGame() {
|
|
gameStarted = true;
|
|
timerInterval = setInterval(updateTimer, 1000);
|
|
}
|
|
|
|
function updateTimer() {
|
|
gameTime++;
|
|
const minutes = Math.floor(gameTime / 60);
|
|
const seconds = gameTime % 60;
|
|
document.getElementById('time').textContent =
|
|
`${minutes}:${seconds.toString().padStart(2, '0')}`;
|
|
}
|
|
|
|
function checkWinCondition() {
|
|
const foundations = document.querySelectorAll('.foundation');
|
|
let complete = true;
|
|
|
|
foundations.forEach(foundation => {
|
|
if (foundation.children.length !== 13) {
|
|
complete = false;
|
|
}
|
|
});
|
|
|
|
if (complete) {
|
|
endGame();
|
|
}
|
|
}
|
|
|
|
function endGame() {
|
|
clearInterval(timerInterval);
|
|
const finalScore = calculateFinalScore();
|
|
updateHighscores(finalScore);
|
|
showWinModal(finalScore);
|
|
}
|
|
|
|
function calculateFinalScore() {
|
|
return score + Math.max(0, 1000 - (gameTime * 2) - (moves * 10));
|
|
}
|
|
|
|
function updateHighscores(newScore) {
|
|
let highscores = JSON.parse(localStorage.getItem('solitaire_highscores') || '[]');
|
|
highscores.push({
|
|
score: newScore,
|
|
time: gameTime,
|
|
moves: moves,
|
|
date: new Date().toISOString()
|
|
});
|
|
highscores.sort((a, b) => b.score - a.score);
|
|
highscores = highscores.slice(0, 10); // Nur die Top 10 behalten
|
|
localStorage.setItem('solitaire_highscores', JSON.stringify(highscores));
|
|
}
|
|
|
|
function showHighscores() {
|
|
const modal = document.getElementById('highscoreModal');
|
|
const list = document.getElementById('highscoreList');
|
|
const highscores = JSON.parse(localStorage.getItem('solitaire_highscores') || '[]');
|
|
|
|
list.innerHTML = highscores.map((score, index) => `
|
|
<div class="highscore-entry">
|
|
<span>${index + 1}. ${score.score} Punkte</span>
|
|
<span>${Math.floor(score.time / 60)}:${(score.time % 60).toString().padStart(2, '0')} - ${score.moves} Züge</span>
|
|
</div>
|
|
`).join('');
|
|
|
|
modal.classList.add('show');
|
|
}
|
|
|
|
function closeHighscores() {
|
|
document.getElementById('highscoreModal').classList.remove('show');
|
|
}
|
|
|
|
function takeScreenshot() {
|
|
html2canvas(document.querySelector('.game-container')).then(canvas => {
|
|
const link = document.createElement('a');
|
|
link.download = 'solitaire-screenshot.png';
|
|
link.href = canvas.toDataURL();
|
|
link.click();
|
|
});
|
|
}
|
|
|
|
function newGame() {
|
|
clearInterval(timerInterval);
|
|
score = 0;
|
|
moves = 0;
|
|
gameTime = 0;
|
|
gameStarted = false;
|
|
selectedCard = null;
|
|
stockIndex = 0;
|
|
document.getElementById('score').textContent = '0';
|
|
document.getElementById('moves').textContent = '0';
|
|
document.getElementById('time').textContent = '0:00';
|
|
createDeck();
|
|
dealCards();
|
|
initFoundations();
|
|
}
|
|
|
|
// Füge Foundation-Stapel-Logik hinzu
|
|
function initFoundations() {
|
|
const foundations = document.querySelectorAll('.foundation');
|
|
foundations.forEach((foundation, index) => {
|
|
foundation.addEventListener('click', () => {
|
|
if (selectedCard) {
|
|
const cards = foundation.children;
|
|
if (cards.length === 0) {
|
|
// Nur Asse können auf leere Foundation-Stapel
|
|
if (selectedCard.dataset.value === '1') {
|
|
moveCard(selectedCard, foundation);
|
|
selectedCard.classList.remove('selected');
|
|
selectedCard = null;
|
|
moves++;
|
|
updateScore(10);
|
|
} else {
|
|
showInvalidMove();
|
|
}
|
|
} else {
|
|
const topCard = cards[cards.length - 1];
|
|
if (isValidMove(selectedCard, topCard)) {
|
|
moveCard(selectedCard, foundation);
|
|
selectedCard.classList.remove('selected');
|
|
selectedCard = null;
|
|
moves++;
|
|
updateScore(10);
|
|
} else {
|
|
showInvalidMove();
|
|
}
|
|
}
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
function handleStockClick() {
|
|
if (!gameStarted) {
|
|
startGame();
|
|
}
|
|
|
|
const stock = document.querySelector('.stock');
|
|
const waste = document.querySelector('.waste');
|
|
|
|
// Wenn Stock leer ist und Karten im Ablagestapel sind
|
|
if (stock.children.length === 0 && waste.children.length > 0) {
|
|
// Alle Karten vom Ablagestapel zurück auf den Stock
|
|
while (waste.children.length > 0) {
|
|
const card = waste.lastElementChild;
|
|
card.classList.add('face-down');
|
|
card.style.backgroundImage = `url('cards/card_back.png')`;
|
|
stock.appendChild(card);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Wenn Karten im Stock sind, oberste Karte aufdecken und auf Ablagestapel legen
|
|
if (stock.children.length > 0) {
|
|
const card = stock.lastElementChild;
|
|
card.classList.remove('face-down');
|
|
const value = card.dataset.value;
|
|
const suit = card.dataset.suit;
|
|
card.style.backgroundImage = `url('cards/${value}_${suit}.png')`;
|
|
|
|
// Position für gestapelte Darstellung
|
|
if (waste.children.length > 0) {
|
|
card.style.top = '0';
|
|
card.style.left = '0';
|
|
}
|
|
|
|
waste.appendChild(card);
|
|
moves++;
|
|
updateScore(-1);
|
|
}
|
|
}
|
|
|
|
function showRules() {
|
|
const modal = document.getElementById('rulesModal');
|
|
modal.classList.add('show');
|
|
}
|
|
|
|
function closeRules() {
|
|
document.getElementById('rulesModal').classList.remove('show');
|
|
}
|
|
|
|
function showInvalidMove() {
|
|
const modal = document.getElementById('invalidMoveModal');
|
|
modal.classList.add('show');
|
|
setTimeout(() => {
|
|
modal.classList.remove('show');
|
|
}, 2000);
|
|
}
|
|
|
|
function closeInvalidMove() {
|
|
document.getElementById('invalidMoveModal').classList.remove('show');
|
|
}
|
|
|
|
// Spiel initialisieren
|
|
newGame();
|
|
showRules(); // Zeige Spielregeln beim Start
|
|
</script>
|
|
</body>
|
|
</html> |